Stoi84 Posted May 22, 2015 Author Share Posted May 22, 2015 (edited) I added a link to the EHp calculator in the menu (like the hysterai calculator) and the Karak Wraith. Edited May 22, 2015 by Stoi84 Link to comment Share on other sites More sharing options...
Cracko Posted May 25, 2015 Share Posted May 25, 2015 pls change Tonkor stats They change from puncture to puncture and blast damage http://www.directupload.net/file/d/3998/fjf7l8ti_jpg.htm Link to comment Share on other sites More sharing options...
Nachino Posted May 25, 2015 Share Posted May 25, 2015 pls change Tonkor stats They change from puncture to puncture and blast damage http://www.directupload.net/file/d/3998/fjf7l8ti_jpg.htm Click where it says Primary and it will change to Secondary, that will show you the Blast damage. Link to comment Share on other sites More sharing options...
Darzk Posted May 25, 2015 Share Posted May 25, 2015 pls change Tonkor stats They change from puncture to puncture and blast damage http://www.directupload.net/file/d/3998/fjf7l8ti_jpg.htm Link to comment Share on other sites More sharing options...
Cracko Posted May 25, 2015 Share Posted May 25, 2015 (edited) how can I get displayed the combined damage as the penta? Edit: nevermind Edited May 26, 2015 by Cracko Link to comment Share on other sites More sharing options...
ThePr0fessional Posted May 25, 2015 Share Posted May 25, 2015 (edited) I need help on figuring out what this is. When i click that link it just brings me no where and i didn't even make a build with that name. All I know is that one of my builds is most likely going to get deleted and I don't know which one it is, so i can't fix the build that is wrong. Edit: Here's a pic of the link in its code in inspect element. It's not really going anywhere. Edited May 26, 2015 by ThePr0fessional Link to comment Share on other sites More sharing options...
Stoi84 Posted May 26, 2015 Author Share Posted May 26, 2015 Yeah the builds reported by the other users don't link you to the build, it's on the to-do list. Note that the build was reported by a user, so before any action is taken, a moderator will have to review the build, and you'll have time to do the changes if it's needed. Link to comment Share on other sites More sharing options...
Akiryx Posted May 26, 2015 Share Posted May 26, 2015 (edited) Really great site, but PLEASE enable some form of comments for feed-back on builds. And add an option for a custom report that isn't just a pre-set. There's no option for "This person literally took another person's build and posted it then took over in popularity". And I can't tell you how many times I've seen an Amprex build advertising 20k DPS that doesn't use Punch-through (Any idiot that doesn't use punch-through on a @(*()$ AMPREX deserves to have their face destroyed) And honestly the popularity system needs a major over-haul. It should not be based simply on views. It should be based on a vote up or down system, because honestly there are plenty of builds that just have an interesting title so people click on it and the popularity raises, so people see it and click more. Repeat. But the problem with that is some of those builds are just plain S#&$ty, and it promotes a system where people report other builds simply for being ahead of them. Honestly it could be as simple as a 'Favorite' button. Something that's not just based on whether people have looked at it. Because I've clicked many a build simply to see if it's any good, discovered it isn't, or I just don't like it, then made my own based off that. But they still get the +points to popularity, even though I don't like the build. See the problem here? Edited May 26, 2015 by Akiryx Link to comment Share on other sites More sharing options...
Darzk Posted May 26, 2015 Share Posted May 26, 2015 See the problem here? Stoi tried a number of different systems before the current one (which isn't purely based on # of views, btw) and we had way too much manipulation of the system so that people could put their builds or friends builds on top. Having it count favorites won't help much either, people did and will create alt accounts just to bump their counts. Comments are likely not ever going to be a thing; if you want discussion post your build on a forum and ask for discussion. The most likely reason we wont see comments as a section of WFBuilder is because the moderation for them would be way too time consuming for Stoi (+helpers), and you'd have to have *some* moderation for any type of public forum. It's really tough to moderate a build as being 'just plain S#&$ty' as a lot of people have different preferences. For example, I don't use p-t on my Amprex ^_^. Or HCal, much of the time. Cause I like to headshot. So my build, which you would look at and start calling me an idiot, shouldn't be deleted by a mod; but it also doesn't really deserve any form of down or upvoting, imo, as it's based around a personal preference which would be different for each viewer. In addition to the above, any major overhaul of the site, like adding some form of moderated voting or comments, will take up way to much of Stoi's time. Really, he doesn't even play WF all that much anymore and it's a freaking gift that he keeps the site updated. I can't speak to the finances, obviously, but its not like he's getting paid much from the ads (probably barely cover overhead). TLDR To be honest, the current priority system isn't great. But it works well enough that it's not begging for an overhaul that's gonna take a lot of time & effort. Any sort of 'popularity' system is gonna be vulnerable to manipulation. IMO, just ignore the numbers entirely, and check out the build's descriptions to make a decision... which is something you should do regardless of any sort of rating #s. Hmm, if I had any suggestions about this, it would be to simply remove the popularity system entirely and just sort by # of forma or something impartial as default. TBH I've kept most of my builds private and just added descriptions to wherever I'm linking them, in order to make it easier for the moderators and more informative for the viewers... people need to learn how to mod, not just how to copy the most popular build off of WFBuilder. Link to comment Share on other sites More sharing options...
Stoi84 Posted May 28, 2015 Author Share Posted May 28, 2015 -Fixed the link to the build in the notifications, it was not working when the build was reported by another user. -Fixed an issue where you were not able to save your build with the french language. -Added the mods Sonic Fracture and Chaos Sphere Link to comment Share on other sites More sharing options...
SemperSupra Posted May 29, 2015 Share Posted May 29, 2015 I can no longer log into my account. Is this a current issue? I'm not getting the email information either. Link to comment Share on other sites More sharing options...
Darzk Posted May 30, 2015 Share Posted May 30, 2015 Added today to the game: http://warframe.wikia.com/wiki/Prisma_Skana Link to comment Share on other sites More sharing options...
OfficerBeepsky Posted May 31, 2015 Share Posted May 31, 2015 (edited) Your calculations for primed chamber and charged chamber are both wrong. You're multiplying rather than adding. Serration, Heavy Caliber, Primed chamber, and Charged chamber stack additively, not multiplicatively. So it'd be 165% + 100% = 265% instead of 165% * 2 = 330% http://i.imgur.com/pnOcqc0.png Without primed chamber http://i.imgur.com/TdVN5SK.png With primed chamber. http://warframe.wikia.com/wiki/Primed_Chamber From the wiki: Stacks additively with its weaker counterpart, Charged Chamber for up to 140% bonus damage. However, Primed Chamber adds base Damage like Serration does. Due to this and the diminishing returns of base Damage increases, combining Primed Chamber with Charged Chamber is generally not a recommended option. Edited May 31, 2015 by OfficerBeepsky Link to comment Share on other sites More sharing options...
Evil_Brick Posted May 31, 2015 Share Posted May 31, 2015 I have found an error in calculation of Sustained DPS in the Warframe builder. Just to explain: The Seer is given a Sustained DPS of 99.882 damage per second, accounting for reload, fire rate and magazine size. This would mean a calculation of: (damage per shot * magazine size) / ((magazine size * delay between shots) + reload time) yes? For the Seer that'd mean, accounting for a fire rate of two shots per second, resulting in a delay of 0.5 seconds between shots: (84.900 * 8) / ((8 * 0,5) + 2.8) = 99.882352941176470588235294117647 or shortened to 99.882, as seen on the builder. However, this is incorrect. There is no delay before the first shot fired whatsoever. The correct calculation would be: (damage per shot * magazine size) / (((magazine size - 1) * delay between shots) + reload time) After all, assuming constant sustained fire, the only delay before the first bullet in the magazine being fired is the Reload time, which is accounted for. Otherwise there is no delay before the first bullet is fired, thus the delay only applies to the bullets that come after the first, thus the -1. Now using the Seer as an example again, it would lead to (84.900 * 8) / (((8 - 1) * 0,5) + 2.8) = 107.80952380952380952380952380952 damage per second, sustained. This might not seem like a huge difference, but it is an error in the calculations in the builder nonetheless, and it deserves to be fixed. Other than that, I want to extend my thanks for making the builder available to us, i've made good use of it through my playtime. Keep up the good work. Link to comment Share on other sites More sharing options...
Darzk Posted May 31, 2015 Share Posted May 31, 2015 (edited) Your calculations for primed chamber and charged chamber are both wrong. You're multiplying rather than adding. Serration, Heavy Caliber, Primed chamber, and Charged chamber stack additively, not multiplicatively. So it'd be 165% + 100% = 265% Actually, you may have misinterpreted the wiki. What it actually says is that Primed and Charged Chamber stack additively with each other, like how Serration stacks with Heavy Caliber. It doesn't actually say that it stacks with Serration additively. I'll pop in to do some actual testing, but I was under the impression they were indeed their own multiplier. Otherwise, Charged Chamber would be worth only +15% damage with Serration, and 9.3% damage with HCal, making it basically useless. Edit: Vectis with Serration against Shields = 681 dmg; Vectis with Serration and CChamber against Shields = 953 681*1.4=953.4 Therefore the 'Chamber' mods are separate multipliers and the builder is correct. I have found an error in calculation of Sustained DPS in the Warframe builder. However, this is incorrect. There is no delay before the first shot fired whatsoever. However, there is a delay before the gun automatically reloads. Which is ~ equal to the delay between shots. The Sustained DPS doesn't assume manual reloads. So we subtract a delay before the first shot, and add a delay at the end of the last shot, giving us the same number of delays as shots in the magazine. Edited June 1, 2015 by Darzk Link to comment Share on other sites More sharing options...
Stoi84 Posted June 1, 2015 Author Share Posted June 1, 2015 I added the Prisma Skana. For the rest I assume Darzk is right so no changes. Link to comment Share on other sites More sharing options...
Evil_Brick Posted June 1, 2015 Share Posted June 1, 2015 Bright Purity is missing for the Prisma Skana however. Link to comment Share on other sites More sharing options...
Stoi84 Posted June 1, 2015 Author Share Posted June 1, 2015 Bright Purity is missing for the Prisma Skana however. Fixed. Link to comment Share on other sites More sharing options...
Nachino Posted June 1, 2015 Share Posted June 1, 2015 (edited) Prisma Skana shows that it has 37 radiation damage as well as its 35 physical damage. Am i missing something or should the radiation damage not be there? Edited June 1, 2015 by Nachino Link to comment Share on other sites More sharing options...
Stoi84 Posted June 1, 2015 Author Share Posted June 1, 2015 Prisma Skana shows that it has 37 radiation damage as well as its 35 physical damage. Am i missing something or should the radiation damage not be there? Fixed. Link to comment Share on other sites More sharing options...
Pridesfall Posted June 2, 2015 Share Posted June 2, 2015 Thanks for the site Stoi84. Scindo Prime damage is wrong. It's 13 impact, 13 puncture, and 104 slash. You have 15.6, 15.6, and 124.8. I do like your damage numbers better though. :) Thanks Link to comment Share on other sites More sharing options...
Nachino Posted June 2, 2015 Share Posted June 2, 2015 Scindo Prime damage is wrong. It's 13 impact, 13 puncture, and 104 slash. You have 15.6, 15.6, and 124.8. Damage is fine, you have the critical chance/multiplier box checked. Link to comment Share on other sites More sharing options...
Pridesfall Posted June 2, 2015 Share Posted June 2, 2015 So I do. Thanks. Link to comment Share on other sites More sharing options...
Darzk Posted June 2, 2015 Share Posted June 2, 2015 Any chance on a fix for" Unfortunately, while the builder calculates Entropy Burst as increasing the base status chance by 20%, it really just slaps on an extra 20% to the total in-game. Basically, the syndicate mods that add status% should be adding after all status% modifiers have been applied. Furthermore, shotgun status has changed since the builder was last set up for shotguns; the arsenal now simply displays base_status*status% like with guns, it no longer calculates status increases by pellet. So for example Boar Prime with +120% status should be 88%, not the 68.75% currently shown in the builder (which is currently shown from %_per_pellet * %_status_increase converted to chance for at least one proc). Link to comment Share on other sites More sharing options...
Stoi84 Posted June 2, 2015 Author Share Posted June 2, 2015 (edited) Status can change a lot with the wrong formula, so it'll need a fix, but I don't know when I'll work on this. To change the way the syndicate mods with status works doesn't seems too hard, but to be sure... Supra + 60% status mod means a 4% status. And if you add Entropy Burst at max rank, il should be 24%, and not the 36% the builder is currently showing, right ? About the shotguns, if I take your example, the 88% is the chance to have 1 proc if all the bullets hit, right ? Seems to me that the arsenal is showing another wrong value. I'm sure my formula is more accurate, but what is maybe not, is the base status chance for each pellet, in the database. Edited June 2, 2015 by Stoi84 Link to comment Share on other sites More sharing options...
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