SinLortuen Posted February 18, 2014 Share Posted February 18, 2014 I think it really depends of the weapon and the situation. Burst dps is the dps when you don't need to reload, so if you can kill ennemies and reload when they are dead, sustained dps is not a very accurate value. But, if you need to reload before you killed everything, sustained dps is more accurate, for a boss for example. I see thanks a lot. :) Link to comment Share on other sites More sharing options...
Pierston Posted February 18, 2014 Share Posted February 18, 2014 Logged in just to reply to this because this is absolutely amazing. You've clearly outdone yourself to make the website simplistic and easy to use, which is the selling point for me. I'll be using it for as long as I'll play Warframe and be sure to tell others about it. Once again, this is amazing and thank you for putting your hard work out there for people to use. My first comment ever on here so goes to show it takes a lot to make me login and reply. Link to comment Share on other sites More sharing options...
Stoi84 Posted February 18, 2014 Author Share Posted February 18, 2014 to make the website simplistic and easy to use This was clearly the objective during the development, glad it works as expected. Link to comment Share on other sites More sharing options...
Stoi84 Posted February 19, 2014 Author Share Posted February 19, 2014 Updated. See first post for changelog. Link to comment Share on other sites More sharing options...
Stoi84 Posted February 19, 2014 Author Share Posted February 19, 2014 Fixed Steel Charge and added Castanas. Link to comment Share on other sites More sharing options...
SinLortuen Posted February 22, 2014 Share Posted February 22, 2014 Can you update Penta's 0% Crit Chance to 10%? I want to compare it to Ogris but the numbers aren't right. Link to comment Share on other sites More sharing options...
Stoi84 Posted February 22, 2014 Author Share Posted February 22, 2014 I'll probably update the Ogris to 0%. The critical chance is for the projectile, not the explosion, for both weapons. The explosion critical chance is 0% for both. I'll have a closer look at this after sleeping. Link to comment Share on other sites More sharing options...
Darzk Posted February 23, 2014 Share Posted February 23, 2014 (edited) Sigh. Hate to dump this on you, but Focus Energy is still doing weird stuff. Its like residually leaving electric damage wherever its placed, rofl. Prior to the below pic, I had FE on the upper left, correctly making Radiation and Cold. When I switched it with Killing Blow, I expected to see Blast Damage. However, I got - Radiation. Huh? I then took FE off, and still got Radiation: So then I took off the cold damage mod too, and got... 0% Electric, even with the Fire mod still equipped. Hope that gives you a better idea of whats going on. Seems to work on initial placement correctly, but still weird S#&$ if you move it. Edit: Replacing the upper left slot appears to fix it. So its counting that slot as electric until overridden. Edited February 23, 2014 by Darzk Link to comment Share on other sites More sharing options...
UltimateNinjaWarrior Posted February 23, 2014 Share Posted February 23, 2014 This is a great way for players to see what mods they need Link to comment Share on other sites More sharing options...
Elvang Posted February 23, 2014 Share Posted February 23, 2014 The Tesla charge count appears to be off. With my current build, it claims I should only be getting 3 charges per tesla, when I get a few more than that. Unmodded, a max rank tesla has 10 charges according to the wiki, while builder lists 8. Link to comment Share on other sites More sharing options...
Stoi84 Posted February 23, 2014 Author Share Posted February 23, 2014 (edited) The Tesla charge count appears to be off. With my current build, it claims I should only be getting 3 charges per tesla, when I get a few more than that. Unmodded, a max rank tesla has 10 charges according to the wiki, while builder lists 8. Fixed to 10 for max rank. @Darzk. I found issues with the charged damage on melee weapons (I fixed these issues), but at the moment I can't reproduce the issue you found. Can you reproduce it again ? Which browser are you using ? Also if you are using a browser with a javascript console, can you check if there are any errors if you get this problem again ? Edited February 23, 2014 by Stoi84 Link to comment Share on other sites More sharing options...
Ragewalker Posted February 23, 2014 Share Posted February 23, 2014 You are my hero <3 Link to comment Share on other sites More sharing options...
Darzk Posted February 23, 2014 Share Posted February 23, 2014 @Darzk. I found issues with the charged damage on melee weapons (I fixed these issues), but at the moment I can't reproduce the issue you found. Can you reproduce it again ? Which browser are you using ? Also if you are using a browser with a javascript console, can you check if there are any errors if you get this problem again ? Was able to recreate the problem on all of Chrome, Firefox, and IE. Not sure how to check the console for you. Okay, was unable to reproduce the problem all of a sudden and found another necessary condition, when moving FE away it has to swap with something, otherwise it works correctly. If I move FE to an occupied slot it will bug, if I move it to a blank slot it appears to refresh correctly. Link to comment Share on other sites More sharing options...
Stoi84 Posted February 23, 2014 Author Share Posted February 23, 2014 Yeah I finally had an issue after moving the elemental mods all over the place. Not sure if I can reproduce the issue, but I found it. I'll see what i can do. Link to comment Share on other sites More sharing options...
Stoi84 Posted February 23, 2014 Author Share Posted February 23, 2014 (edited) I made a first fix. Here's the issue I was able to reproduce. http://goo.gl/r2g4iq Switch Focus Energy with Reflex Coil Remove Focus Energy Add Focus Energy in the same slot Swtich Focus Energy with Reflex Coil again With these steps, I had problems with the electricity. With the fix, I don't have anymore. Did this solved your issue too Darzk ? Edited February 23, 2014 by Stoi84 Link to comment Share on other sites More sharing options...
EChondo Posted February 24, 2014 Share Posted February 24, 2014 Penta is reporting zero critical chance and zero critical damage. Link to comment Share on other sites More sharing options...
Stoi84 Posted February 24, 2014 Author Share Posted February 24, 2014 (edited) Yes, it's because the critical chance and the critical damage only affect the projectile (the 75 impact damage), not the explosion. I'll maybe add the explosion damage to the charged attack page, so we can see the 2 different values, but I really think that the projectile damage is really negligeable compared to the explosion. Edited February 24, 2014 by Stoi84 Link to comment Share on other sites More sharing options...
Darzk Posted February 24, 2014 Share Posted February 24, 2014 With these steps, I had problems with the electricity. With the fix, I don't have anymore. Did this solved your issue too Darzk ? Works now. Awesome :) Thanks for a great tool and frequent updates/fixes :) Link to comment Share on other sites More sharing options...
Stoi84 Posted February 24, 2014 Author Share Posted February 24, 2014 I was very annoyed by this issue, I knew there was a problem but I was not able to find it. I hope it's gone forever now lol. Link to comment Share on other sites More sharing options...
Ptylerdactyl Posted February 24, 2014 Share Posted February 24, 2014 (edited) is there any chance you could add a section for Sentinels/Sentinel weapons as well? People may say that they aren't as important as your own weapons, but they're still something you can apply mods to and they're always nice to have. Edited February 24, 2014 by Ptylerdactyl Link to comment Share on other sites More sharing options...
Stoi84 Posted February 24, 2014 Author Share Posted February 24, 2014 It's a lot of data to add to the database, as well as a long job with coding and translation. I don't have that much time these days, so don't expect this to be implemented any time soon, unfortunately. Maybe in the future, but the more things there are, the longer it is to maintain the application up to date. Link to comment Share on other sites More sharing options...
69amz Posted February 25, 2014 Share Posted February 25, 2014 It is a very impressive website, and far better than the Android app that has similar features. 10/10 mate. Keep up the good work! :D Link to comment Share on other sites More sharing options...
Darzk Posted February 25, 2014 Share Posted February 25, 2014 (edited) Hey again, Shotguns appear to not be seeing a base DPS increase from Cleanse mods; only the added elements are getting the +30% when you click the checkbox. Edit: Also, Phage comes with a - polarity. Edited February 25, 2014 by Darzk Link to comment Share on other sites More sharing options...
Stoi84 Posted February 25, 2014 Author Share Posted February 25, 2014 (edited) Should be ok now. It was an issue with weapons that have a combination of elemental damage as base damage, such as the... Phage. Edited February 25, 2014 by Stoi84 Link to comment Share on other sites More sharing options...
(PSN)Dean_Harvey Posted February 25, 2014 Share Posted February 25, 2014 (edited) Your math is wrong. Crit multiply does not add correctly X3.3 is +330% dmg, crit chance i noticed on gorgon does not add up correctly, burst dmg is X10 of dmg not X2, X3 or X5 of burst weapons fire mode, the crossbow does charged crits and has low chance but massive multiply, can u add ability to remove mods rather than refreashing, your reports dont include all dmg reductions. If i see anymore i will say. U sould add weak spot dmg coz that makes a massive difference in game. Edited February 25, 2014 by (PS4)Dean_Harvey Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now