Stoi84

Warframe Builder

2,766 posts in this topic

18 hours ago, TheTundraTerror said:

For Pistols:
-Maim

For rifles:

-Fanged Fusillade

-Piercing Caliber

Shotguns :

-Breach Loader

-Sweeping Serrations

Fixed.

49 minutes ago, KurzedMetal said:

It seems "Details" popup window is not working for Nyx Prime, I tried Firefox and Chrome.

You can check with this build but it doesn't work even if it's empty.

http://warframe-builder.com/Warframes/Builder/Nyx_prime/t_30_0304020030_2-3-10-4-0-5-5-6-4-6-5-5-8-8-5-46-2-5-55-4-4-256-7-3-481-1-10_4-9-481-7-46-11-2-6-55-10-6-6-5-8-256-9-8-14-f-f_0/en/1-0-27/

Fixed.

On 12/4/2016 at 10:13 AM, CrogenitorSeims said:

Prowl's steal chance is actually affected by Power Strength, even though it's not displayed ingame. Seems to cap at 100% chance. (Basically, it's only affected by Overextended.)

I don't have any inforamtions about the base steal chance.

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1 hour ago, Stoi84 said:

I don't have any information about the base steal chance.

It's 100% by default.

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10 hours ago, Stoi84 said:

I see there's something wrong, but I can't replicate the issue at the moment.

Got it to reproduce consistently. Changing the rank of any augment (by any method) while is unequipped will make its stats appear in the Details window.

Edited by xlraistlx
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Wukongs Primal furys damage distribution is 85%impact and 15% puncture. So the base should be 212.5 impact and 37.5 puncture,instead of all equal.

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On 12/4/2016 at 10:13 AM, CrogenitorSeims said:

Prowl's steal chance is actually affected by Power Strength, even though it's not displayed ingame. Seems to cap at 100% chance. (Basically, it's only affected by Overextended.)

 

On 19/4/2016 at 1:34 AM, xlraistlx said:

Got it to reproduce consistently. Changing the rank of any augment (by any method) while is unequipped will make its stats appear in the Details window.

 

1 hour ago, Kenxer said:

Wukongs Primal furys damage distribution is 85%impact and 15% puncture. So the base should be 212.5 impact and 37.5 puncture,instead of all equal.

Everything should be fixed. Let me now if it's not the case or if I created another problem.

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I really don't see why the builder does not have voting.

The popularity is worth nothing. It can actually confuse newer players into wasting forma, only to find out that the build does not work.

A good example is the most popular Nezha build. Because of the title it gets a lot of popularity, but the idea behind his build is not possible. In his describtion he talks about deactivating warding halo as soon as you have gotten some health orbs, but it's impossible to deactivate the skill. This could, as I said, confuse newer players.

I suggest removing the popularity, or rework it into a voting system. That way players would have a lot easier time, and not waste a S#&$load of forma.

Just my 2 cents.

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There was a voting system at the beginning, and it was abused. It was more misleading than the popularity. 80% of the votes were fake, this is why it was removed.

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You could force users to verify their email, and only make it so registered users can vote? Just an idea.

 

Well the popularity ain't helping at all either. I say remove it all together then.

Maybe if it's possible, while browsing builds have some sort of pop-up with the build describtion. Could be more helpfull than the popularity system.

Edited by Klazik
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Actually, only registered users were able to vote. The problems were the users creating multiple accounts to upvote theirs builds and downvote the others, or those who simply wanted to downvote for fun or by own interest. There's no good system, the popularity is just the less worse because it does not need any human action to work. The idea behind the popularity is that the good builds can be linked on various discussion threads and gain popularity this way. There's also a system for the moderator to 'promote' a build for 72 hours, listing it at the top of the list, but we don't have the time to work on this anymore.

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Ah, I see.

Wish there was a magical solution to it, but I guess not. Anyway, keep up the good work with the builder. I have followed your progress since you first posted it, and it has been my most used tool regarding Warframe. Kudos!

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Hi,

I just found a bug. It has something to do with Bladed Rounds.

I was revisiting my Dread and created a build for it using Bladed Rounds. Once I have that mod equipped, if I forma the slot occupied by it, the 120% crit damage multiplier given by Bladed Rounds would be added again, and would keep on accumulating every time you forma or unforma that slot.

On my Dread build with Vital Sense and Bladed Rounds, the total crit multiplier is 6.8. When I forma the Bladed Rounds slot, the crit multiplier would become 9.2. Unforma it, it becomes 11.4, so on and so forth. Putting a forma on the other slots doesn't affect it, only the slot occupied by Bladed Rounds

Not sure if it affects other primaries, but I think it likely. Removing Bladed Rounds would only subtract one instance of 120% (11.4 would go back to 9.2) and would be added back once you return the mod, and continue to accumulate as before.

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Found a bug as well. When I was messing around with the builds for Oberon. I also included the Aug for his 4th ability in the build. I couldn't no longer see the Details. The window wouldn't pop up. His 4th Aug prevents seeing the Details. Just something small I found out.

Edited by (XB1)Cash201293
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I fixed the two issues above. Let me know if something is not working as expected with this fix.

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Maybe it's just me, but it seems like almost all secondary weapon pages are broken.

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2 minutes ago, Ker-Blammo said:

Maybe it's just me, but it seems like almost all secondary weapon pages are broken.

Fixed.

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Some of the stats on Shaku are NaN (elemental dmg, Total dmg. Spin/Leap/Wall dmg) Bug or intended?

Edited by (XB1)Cash201293
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On 3/5/2016 at 11:11 AM, (XB1)Cash201293 said:

Some of the stats on Shaku are NaN (elemental dmg, Total dmg. Spin/Leap/Wall dmg) Bug or intended?

This one is fixed, it was an easy fix. For the new weapons, probably next week.

Edited by Stoi84
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EDIT: This bug occurs for any build for any frame selected from the builds list, including Ash, Ash Prime, and Valkyr (all of whose ability damage is affected by Steel Charge). This appears to be a bug connected to Coaction Drift and pre-builds.

There's a bug on a specific Ash build, the #2 ranked build in the builds list. If you add Coaction Drift, it won't add any damage to Ash's Blade Storm, and when you remove it, it decreases the damage permanently; the only way to restore it is to refresh the page.

http://warframe-builder.com/Warframes/Builder/Ash/t_30_0200020020_2-6-10-3-8-5-5-2-5-6-0-5-12-1-10-47-7-4-55-4-5-411-5-10-491-3-3_6-11-12-8-5-9-491-9-55-11-411-8-2-12-47-10-3-18-f-f_0/en/1-0-1/72396/0

On the build page, you can add and remove Coaction repeatedly until you eventually reduce Blade Storm's damage to a negative number (a Blade Storm that heals the enemy). I recreated the build on a new Ash page; when I added Coaction Drift, it added damage properly (about +500).

Edited by Zermozil
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On 4/12/2016 at 9:03 PM, Stoi84 said:

I've finally ended my marathon, all the skills are updated, and the effects of the augment mods should be shown in a way or another in the detailed report. This was a lot of work but now it'll be easier to update and add the new skills and mods. I'll try to keep the skills updated as much as possible, so if you find something wrong or missing, let me now.

You can follow the links below and see the report for a particular Warframe if you want to have a look.

Ash : http://goo.gl/3NBXOz
Ember : http://goo.gl/FHM11R
Excalibur : http://goo.gl/74whkx
Frost : http://goo.gl/W2RLwJ
Loki : http://goo.gl/5MeAZL
Mag : http://goo.gl/BnGChA
Banshee : http://goo.gl/06PXGs
Nekros : http://goo.gl/KqMgWI
Nova : http://goo.gl/y2mGJM (with Antimatter Mine), http://goo.gl/Gxjtez (without Antimatter Mine)
Nyx : http://goo.gl/ZQLkdq
Oberon : http://goo.gl/5PPuhq
Rhino : http://goo.gl/d8sda4
Saryn : http://goo.gl/pd1n79
Trinity : http://goo.gl/enRE2i
Valkyr : http://goo.gl/2Sg2j5
Vauban : http://goo.gl/48JIKx
Volt : http://goo.gl/WbSwYo
Zephyr : http://goo.gl/Xcjonz
Hydroid : http://goo.gl/NslqCq
Mirage : http://goo.gl/pyuWPS (with Explosive Legerdemain), http://goo.gl/qaHmpP (without Explosive Legerdemain)
Limbo : http://goo.gl/XemybV
Odonata : http://goo.gl/Jhd4x7
Elytron : http://goo.gl/3iC00x
Mesa : http://goo.gl/r23Cgm
Itzal : http://goo.gl/wUB9SI
Inaros : http://goo.gl/qkzoZa
Nezha : http://goo.gl/HecDCA
Equinox : http://goo.gl/RKnUxg
Atlas : http://goo.gl/u0XC7z (with Tectonic Fracture and Titanic Rumbler), http://goo.gl/kECPxI (without Tectonic Fracture and Titanic Rumbler)
Wukong : http://goo.gl/FMTh2E
Chroma : http://goo.gl/wtXA8V
Ivara : http://goo.gl/5zhHQT

You are all kinds of awesome.

ALL KINDS.

 

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Sancti Tigris is 6.5 'Accuracy', not 9.1.

also Vicious Spread isn't changing the 'Accuracy' Stat on Builder.

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-Fixed the accuracy for the Sancti Tigris.
-Fixed the picture for the Ignis (use ctrl + F5 if to refresh if needed).
-Fixed the mod Coaction Drift.
-Added the Furax Wraith and the Twin Kohmak.
-Added the mod Primed Fury.

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