Stoi84 Posted October 20, 2016 Author Share Posted October 20, 2016 Yes, they generate a few revenues. They are used to cover the cost of the server and the domain name, but these are acceptable costs, nothing fancy, as well as to cover a part of the time that I've spent and that I will spend on this project. Warframe Builder took an extent that I didn't imagine at first, and for a long time, the users were asking almost every day for new features. I've worked on these new features and on the updates for hundreds and hundreds of hours despite the fact that I was no longer playing to Warframe (I stopped like 2 years ago), and used my free time and the time I could have spend on other projects to continue updating and improving Warframe Builder. This is something I've explained a while ago, it's a win-win system. I'm getting a little something in return with the ads, and the app keeps being updated. Of course, I'm sometimes, like now, busy with a lot of things and the update takes a bit to arrive, but it arrives, and that's the most important. Link to comment Share on other sites More sharing options...
KoredaBlade Posted October 21, 2016 Share Posted October 21, 2016 Of course it's acceptable; it's freely consumed content and content is never free to make. Also, domains and servers can be expensive, even for something so basic. Link to comment Share on other sites More sharing options...
Stoi84 Posted October 21, 2016 Author Share Posted October 21, 2016 Added the following mods : Ammo Case, Brief Respite, EMP Aura, Empowered Blades, Stand United, Elemental Sandstorm, Hysterical Assault, Flash Accelerant, Assimilate, Growing Power, Pistol Amp, Shotgun Amp, Path of Statues, Safeguard. Added the following weapons : Rakta Dark Dagger, Sancti Magistar, Secura Lecta, Synoid Heliocor, Telos Boltace, Vaykor Sydon, Gazal Machete, Zenistar. Fixed the mods Vacuum and Animal Instinct. Fixed the Galatine Prime and the Stradavar. Link to comment Share on other sites More sharing options...
(XBOX)BigQuadTodd Posted October 21, 2016 Share Posted October 21, 2016 1 hour ago, Stoi84 said: Added the following mods : Ammo Case, Brief Respite, EMP Aura, Empowered Blades, Stand United, Elemental Sandstorm, Hysterical Assault, Flash Accelerant, Assimilate, Growing Power, Pistol Amp, Shotgun Amp, Path of Statues, Safeguard. Added the following weapons : Rakta Dark Dagger, Sancti Magistar, Secura Lecta, Synoid Heliocor, Telos Boltace, Vaykor Sydon, Gazal Machete, Zenistar. Fixed the mods Vacuum and Animal Instinct. Fixed the Galatine Prime and the Stradavar. Thanks man Link to comment Share on other sites More sharing options...
KoredaBlade Posted October 21, 2016 Share Posted October 21, 2016 (edited) The Index Preview introduced a new melee to complete a collection, and some new mods, and Baro brought in a new Prisma weapon. Weapons: Caustacyst Prisma Grakata Mods: Kinetic Richochet Medi-Pet Kit Pain Threshold Shield Charger Static Discharge Thermagnetic Shells I will continue to make these lists for you as we get updates and find new mods we didn't realize were in the updates. Credit: DE for listing the weapon in their update, endless Baro bots for new Prisma Grakata, this Reddit post for the mod list, and, of course, the Wikia and their editors for being so quick and reliable in adding pages with the main info needed. Edited October 22, 2016 by KoredaBlade Wrong Name & Links for "Charge" Mods Link to comment Share on other sites More sharing options...
LunarEdge7 Posted October 21, 2016 Share Posted October 21, 2016 8 minutes ago, KoredaBlade said: Shield Recharger Static Discharger The links for these lead to nowhere. Guess the wiki peeps haven't got to them yet? Link to comment Share on other sites More sharing options...
KoredaBlade Posted October 21, 2016 Share Posted October 21, 2016 Just now, LunarEdge7 said: The links for these lead to nowhere. Guess the wiki peeps haven't got to them yet? Already had fixed them as, like I noted, I had to test them and the easiest way was to post and tap on the links. As edit note says, I simply named them wrong in both post and link. I'm mobile so I have to take things in a slower and more roundabout manner. Link to comment Share on other sites More sharing options...
LunarEdge7 Posted October 22, 2016 Share Posted October 22, 2016 15 hours ago, KoredaBlade said: Already had fixed them as, like I noted, I had to test them and the easiest way was to post and tap on the links. As edit note says, I simply named them wrong in both post and link. I'm mobile so I have to take things in a slower and more roundabout manner. Alright. Link to comment Share on other sites More sharing options...
(XBOX)SII Frederic Posted October 22, 2016 Share Posted October 22, 2016 hey man i see you're looking for moderators, i lead a moon clan, have a great knowledge of the game mechanics and know how to use a wiki if i need to freshen up n the mechanics, i've just noticed that some builds are taken down by mods who really dont understand the mechanics of the game and take them down because they just dont read descriptions. i mainly want to help and become a moderator because i hate that, that happens. Link to comment Share on other sites More sharing options...
Stoi84 Posted October 27, 2016 Author Share Posted October 27, 2016 Hi, I don't have the time to manage new applications. This is an old mesasge I always forgot to remove, sorry for the inconvenince, but thanks for the proposal. Link to comment Share on other sites More sharing options...
(XBOX)BigQuadTodd Posted November 1, 2016 Share Posted November 1, 2016 Hey Stoi, this is kinda an optional thing but could you please add a secondary fire for sonicor like you did for quanta vandal and tonkor because the AOE damage on sonicor has different stats. For example, sonicor has 0% status, but the AOE damage has 25% status Link to sonicor page: http://warframe.wikia.com/wiki/Sonicor Link to comment Share on other sites More sharing options...
Valathreon Posted November 2, 2016 Share Posted November 2, 2016 OMG this is the greatest day ever! At least until my home blows itself up. Link to comment Share on other sites More sharing options...
Silphy Posted November 10, 2016 Share Posted November 10, 2016 Little bug report: The Fluctus starts with a ~ polarity, the builder has no polarity. Link to comment Share on other sites More sharing options...
elvadrieclya Posted November 12, 2016 Share Posted November 12, 2016 (edited) Baro Ki'Teer introduced a new mod:http://warframe.wikia.com/wiki/Primed_Cryo_Rounds Edited November 12, 2016 by elvadrieclya Link to comment Share on other sites More sharing options...
CelticMoss Posted November 13, 2016 Share Posted November 13, 2016 (edited) You should add a blank mod Edited November 13, 2016 by SarahApple Link to comment Share on other sites More sharing options...
Stoi84 Posted November 16, 2016 Author Share Posted November 16, 2016 This is much more complicated than blank weapons. I don't know when I'll have the time to think about this idea. Link to comment Share on other sites More sharing options...
Kaliphear Posted November 19, 2016 Share Posted November 19, 2016 New weapons have been added since TWW: Kesheg Twin Rogga Zarr Broken Scepter Orvius Link to comment Share on other sites More sharing options...
Heckzu Posted November 20, 2016 Share Posted November 20, 2016 The Warframe.builder stats for the Tonkor are incorrect. According to the wiki, it has 75 Puncture and 325 Blast base damage, but the Warframe.builder tool displays a base damage of 114.375 Pucture. Link to comment Share on other sites More sharing options...
(PSN)Crixus044 Posted November 20, 2016 Share Posted November 20, 2016 22 minutes ago, Heckzu said: The Warframe.builder stats for the Tonkor are incorrect. According to the wiki, it has 75 Puncture and 325 Blast base damage, but the Warframe.builder tool displays a base damage of 114.375 Pucture. Did you turn off the crit chance? If not, you'll see the numbers are correct. Link to comment Share on other sites More sharing options...
Heckzu Posted November 20, 2016 Share Posted November 20, 2016 Just now, (PS4)Crixus044 said: Did you turn off the crit chance? If not, you'll see the numbers are correct. My bad. But Warframe.builder is missing the 325 base blast damage from Tonkor's explosion. Link to comment Share on other sites More sharing options...
(PSN)Crixus044 Posted November 20, 2016 Share Posted November 20, 2016 1 minute ago, Heckzu said: My bad. But Warframe.builder is missing the 325 base blast damage from Tonkor's explosion. It's under secondary fire, right above the stats. Link to comment Share on other sites More sharing options...
Heckzu Posted November 20, 2016 Share Posted November 20, 2016 Just now, (PS4)Crixus044 said: It's under secondary fire, right above the stats. My bad. Didn't realize you divided the instances of damage, although I must say that it is somewhat counter-intuitive to have the explosion under "Secondary" since secondary fire is usually triggered by the Middle Mouse Button by default. Link to comment Share on other sites More sharing options...
cubis123 Posted November 20, 2016 Share Posted November 20, 2016 (edited) I made a userscript that adds an option to create a new mod, so you can play around with riven mods until @Stoi84 has time to implement it properly. Installation: Install either Tampermonkey for Chrome or Greasemonkey for Firefox Click on the userscript link Confirm that you really wanna install it Limitations: it's not saved anywhere (= you have to add it every time you refresh the page) multiple elementals on one mod don't work at all (throws an exception somewhere in the site's source code) negative values work only with attributes that already were negative on some other mods (so dmg, fire rate, ..., but not multishot, crit, ...), no idea where the problem is exactly, i guess acknowledging the negative modifier is just hardcoded for the few attributes (???) Edited November 20, 2016 by cubis123 detailed installation Link to comment Share on other sites More sharing options...
Doc-Orange Posted November 20, 2016 Share Posted November 20, 2016 11 minutes ago, cubis123 said: I made a userscript that adds an option to create a new mod, so you can play around with riven mods until @Stoi84 has time to implement it properly. You need Tampermonkey or Greasemonkey extension depending on your browser. Limitations: it's not saved anywhere (= you have to add it every time you refresh the page) multiple elementals on one mod don't work at all (throws an exception somewhere in the site's source code) negative values work only with attributes that already were negative on some other mods (so dmg, fire rate, ..., but not multishot, crit, ...), no idea where the problem is exactly, i guess acknowledging the negative modifier is just hardcoded for the few attributes (???) Sorry, but how can I use this userscript? Link to comment Share on other sites More sharing options...
cubis123 Posted November 20, 2016 Share Posted November 20, 2016 (edited) Install either Tampermonkey for Chrome or Greasemonkey for Firefox Click on the userscript link Confirm that you really wanna install it Added it to the first post. Edited November 20, 2016 by cubis123 Link to comment Share on other sites More sharing options...
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