Renzo Posted September 22, 2017 Share Posted September 22, 2017 Strun wraith reload speed is incorrect on the builder when adding more to the magazine size. This is what happens in game: base ammo = 10, base reload = 5,0s with ammo clip: ammo = 16, reload = 7,7s with ammo clip and chilling reload: ammo = 16, reload = 5,5s Similarly reducing the magazine size reduces the reload time of a full clip. So it seems like reloading a single shell has certain reload time and it is multiplied by the ammo required to reload the clip. Link to comment Share on other sites More sharing options...
optical10 Posted September 24, 2017 Share Posted September 24, 2017 On 30/11/2016 at 7:12 PM, Stoi84 said: I released a first update for the Riven mods. Now, all the rifle type weapons have a new mod named Riven Mod that is blank, no stats, no cost. You can edit this mod by using the link EDIT RIVEN MOD just above the stats of the weapon. You can set the polarity, the cost, as well as the stats. It's a mod with no rank, so each time you upgrade the mod to a higher rank, you'll need to manually edit the stats. For each weapon where the Riven Mod is available, you can create one custom Riven mod. For example, you can have 1 mod for the Boltor Prime, 1 for the Soma, 1 for the Attica, etc. You can't have 2 for a weapon. The idea is that there's only 1 blank mod, and you set the stats of this mod for each weapon. The stats are saved on your computer, using the HTML5 local storage, thus you need to allow the cookies from Warframe Builder to save your mods. There's an import/export function so that you can copy the export link to put in your descriptions, or use it on another device to load the mod. I didn't test everything much, I focused mainly on the code. With luck everything will work fine, but I doubt it. Just report the problems you find with all the details needed so I can fix them. Just wondering how input critical damage on the riven editor? Link to comment Share on other sites More sharing options...
Stoi84 Posted September 24, 2017 Author Share Posted September 24, 2017 It's critical multiplier. As for the reload rate for the shotguns, I need to think about this, this will need some coding and I don't have much time right now. Link to comment Share on other sites More sharing options...
Nukosky Posted September 25, 2017 Share Posted September 25, 2017 (edited) edit- nvm im dumb Edited September 25, 2017 by Nukosky Link to comment Share on other sites More sharing options...
TigraPolosatiy Posted September 25, 2017 Share Posted September 25, 2017 (edited) Please fix Hema default viral damage to 45.0 Not 135.0 Edited September 25, 2017 by Tigra_Polosatiy Link to comment Share on other sites More sharing options...
optical10 Posted September 25, 2017 Share Posted September 25, 2017 (edited) On 24/09/2017 at 11:53 PM, Stoi84 said: It's critical multiplier. As for the reload rate for the shotguns, I need to think about this, this will need some coding and I don't have much time right now. Okay thanks but I just need the mathematical formula for working out the critical multipliers from the critical damage percentages given on the riven's to input / edit them. Can anybody help me, I'm terrible at maths, how do I work out from the percentages on the two riven on the image below for the Opticor Acricron +184.8% critical damage and the Opticor Acriata +155.3% critical damage? Is it according to this website http://warframe.wikia.com/wiki/Critical_Hit ,if so how does it work out with the riven's critical damage percentage above? PS image not inserting Edited September 26, 2017 by optical10 Stuff Link to comment Share on other sites More sharing options...
jjafargi Posted September 27, 2017 Share Posted September 27, 2017 On 9/25/2017 at 7:19 AM, optical10 said: Okay thanks but I just need the mathematical formula for working out the critical multipliers from the critical damage percentages given on the riven's to input / edit them. Can anybody help me, I'm terrible at maths, how do I work out from the percentages on the two riven on the image below for the Opticor Acricron +184.8% critical damage and the Opticor Acriata +155.3% critical damage? Is it according to this website http://warframe.wikia.com/wiki/Critical_Hit ,if so how does it work out with the riven's critical damage percentage above? PS image not inserting Wut? You don't have to do any math. That's the entire point of the builder. It does the math for you. Just copy the numbers on the riven into the riven template and the site will do the rest. Link to comment Share on other sites More sharing options...
pinkphink Posted September 28, 2017 Share Posted September 28, 2017 Please fix Lenz, it does not apply (Primed) Cyro Rounds correctly. Link to comment Share on other sites More sharing options...
optical10 Posted September 28, 2017 Share Posted September 28, 2017 11 hours ago, jjafargi said: Wut? You don't have to do any math. That's the entire point of the builder. It does the math for you. Just copy the numbers on the riven into the riven template and the site will do the rest. On 30/11/2016 at 7:12 PM, Stoi84 said: I released a first update for the Riven mods. Now, all the rifle type weapons have a new mod named Riven Mod that is blank, no stats, no cost. You can edit this mod by using the link EDIT RIVEN MOD just above the stats of the weapon. You can set the polarity, the cost, as well as the stats. It's a mod with no rank, so each time you upgrade the mod to a higher rank, you'll need to manually edit the stats. For each weapon where the Riven Mod is available, you can create one custom Riven mod. For example, you can have 1 mod for the Boltor Prime, 1 for the Soma, 1 for the Attica, etc. You can't have 2 for a weapon. The idea is that there's only 1 blank mod, and you set the stats of this mod for each weapon. The stats are saved on your computer, using the HTML5 local storage, thus you need to allow the cookies from Warframe Builder to save your mods. There's an import/export function so that you can copy the export link to put in your descriptions, or use it on another device to load the mod. I didn't test everything much, I focused mainly on the code. With luck everything will work fine, but I doubt it. Just report the problems you find with all the details needed so I can fix them. I just needed to know if its the x0.0 weapon multiplier or % input figure that the developer said was used for Crit Damage for rivens but I know that now its the figure for those like me confused by the answer. Link to comment Share on other sites More sharing options...
Gasan Posted September 28, 2017 Share Posted September 28, 2017 LATO PRIME - error in stats. Chance of a critical attack, slash. Link to comment Share on other sites More sharing options...
Stoi84 Posted September 28, 2017 Author Share Posted September 28, 2017 1 hour ago, optical10 said: I just needed to know if its the x0.0 weapon multiplier or % input figure that the developer said was used for Crit Damage for rivens but I know that now its the figure for those like me confused by the answer. I can't test it myself because I no longer play for years, but I assumed that a +100% critical multiplier in game would mean that the 3x multiplier becomes 6x. That is how the builder works too. Just put 100 into a riven mod for the critical multiplier and you'll see that the "n"x value is multiplied by this percentage. Link to comment Share on other sites More sharing options...
pewpew. Posted September 29, 2017 Share Posted September 29, 2017 On 9/27/2017 at 11:27 PM, pinkphink said: Please fix Lenz, it does not apply (Primed) Cyro Rounds correctly. this please fix this it isn't adding the cold damage correctly Link to comment Share on other sites More sharing options...
Stoi84 Posted September 29, 2017 Author Share Posted September 29, 2017 The Lenz is not an easy fix and I don't have much time, so don't expect a fix anytime soon. Link to comment Share on other sites More sharing options...
(XBOX)Boreall Posted October 1, 2017 Share Posted October 1, 2017 (edited) Panthera does not have the Sinister Reach mod in its selection Quanta and Quanta Vandal have their primary listed as Status, not Status/Sec Edited October 8, 2017 by (XB1)Boreall Link to comment Share on other sites More sharing options...
(PSN)ru2cool Posted October 10, 2017 Share Posted October 10, 2017 I just noticed that my build for the dark split-sword is showing the heavy blade stats even with a dual sword stance mod equipped. Also, if I remove the stance mod and put it back on, the stats are temporarily corrected but the listed elemental damage is still incorrect. It appears that it is being calculated using the base weapon damage of 65 instead of the modified base damage (primed pressure point) of 172.25. I've linked my build here. Link to comment Share on other sites More sharing options...
Stoi84 Posted October 12, 2017 Author Share Posted October 12, 2017 I can see that something is wrong yes. Please give me the values you would expect for each case for that build in terms of damage, with and without the stance. That way I'll be able to try and see where the problem is. Link to comment Share on other sites More sharing options...
Nani Posted October 12, 2017 Share Posted October 12, 2017 Lato Prime should have a base Critical Chance of 30%. But Warframe Builder is using 20%. Link to comment Share on other sites More sharing options...
(PSN)ru2cool Posted October 12, 2017 Share Posted October 12, 2017 17 hours ago, Stoi84 said: I can see that something is wrong yes. Please give me the values you would expect for each case for that build in terms of damage, with and without the stance. That way I'll be able to try and see where the problem is. The following values are what my build should show with the crit damage calculation disabled: Without Stance (Heavy Blade) - 238.5 Radiation / 286.2 Corrosive With Stance (Dual Swords) - 172.25 Radiation / 206.7 Corrosive Link to comment Share on other sites More sharing options...
Stoi84 Posted October 12, 2017 Author Share Posted October 12, 2017 Alright, I'll have a look into this when I'll work on the next update. Link to comment Share on other sites More sharing options...
(PSN)kar699 Posted October 13, 2017 Share Posted October 13, 2017 I know this topic is primarily for news and bugs for warframe builder, but I have a question if you don't mind. Why don't you have a comment sections for the builds that people made, and is it possible for you to make builds browse-able by author. I also wanted to browse the most popular build in general or maybe by when they were made, but those are less interesting and important I think at least. Otherwise all I got to say is I love the site and thank you for all your hard work in making it. Link to comment Share on other sites More sharing options...
Stoi84 Posted October 13, 2017 Author Share Posted October 13, 2017 (edited) A comment system is too much work. I'm not speaking about development, but about moderation. This has been discussed many times over the last years, and the answer is still the same. About the possibility to browse builds by authors, this is an idea that was also discussed and proved to be good, but since it's a non mandatory feature, it's at the bottom of the to-do list, I use the time I have to work on Warframe Builder on the updates and fixing the current issues. It's not a secret that I'm busy with another project, and I can't work on Warframe Builder as much as I want, or at least, as much as it could be needed. It's enough to keep the site up to date and functional, but no more. Edited October 13, 2017 by Stoi84 Link to comment Share on other sites More sharing options...
JC75 Posted October 14, 2017 Share Posted October 14, 2017 Flux Overdrive is mistakenly labeled as "Primary" and available for the Amprex, Glaxion, Ignis, Ignis Wraith, Phage, Quanta or Quanta Vandal; it's a Flux Rifle specific mod Link to comment Share on other sites More sharing options...
Chrysocyon Posted October 16, 2017 Share Posted October 16, 2017 (edited) Sniper stats were pretty heavily reworked with update 22, including a different buff on the zoom for Vectis/Prime. It'd be nice to have the Builder entries for those updated so we can start experimenting around it. Edited October 16, 2017 by Chrysocyon Link to comment Share on other sites More sharing options...
Stoi84 Posted October 17, 2017 Author Share Posted October 17, 2017 I'll probably start working on the update this weekend, if not next Monday. There's a good amount of new stuff from what I read and I'll wait a bit for the Wiki to be updated to add everything in one go. Link to comment Share on other sites More sharing options...
jjafargi Posted October 19, 2017 Share Posted October 19, 2017 Vasto Prime should have a 20% crit chance, not the 15% it has right now. I don't recall exactly when it was buffed, but it was a while ago. Link to comment Share on other sites More sharing options...
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