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In the very near future, no. In the future, probably, yes. As this was already stated, there's work in progress, on Warframe-Builder, to make future updates possible again. The code is in a so poor state that even a simple feature is taking too much work and thus time to implement. That would make no sense to add features based on parts of the code that'll be changed soon. And on top of this, there are content updates I need to work on which are also taking some time.

On a global note. We are doing this on our free time, getting nothing or almost nothing in return, so there's no ETA for anything. Things will arrive when they're ready, but the long-term plan is to add all the missing features to get more accurate numbers.

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Tonkor has fire rate of 3.17
Warframe Builder has it auto-set at 0.588 or 1.7
Have tried to manually adjust this but without success on getting right values.
Regardless of which mods i use (Critical Delay, Shred or Speed Trigger), the Fire Rate remains 0.588 or 1.7


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I think that's because it only has a magazine size of 1. It interferes with special calculations for the bows, the values in the database are good. I'll try to have a look at this soon, but as it's code side, not sure when.

Edit: Actually, I think that's the way it should work, no fixes needed unless that's too unclear for most. If there's only 1 ammo in the magazine, the rate of fire adapts based on the reload speed, as the only ammo will be fired always at the same moment, no matter the rate of fire. You can have 1000 RoF, if you only have one ammo in the magazine, the RoF is pretty much dictated by the reload speed. If you add mods to reach a 2 or more magazine size, the RoF will go back to 3.17.

That's the way it should work on Warframe Builder, that was put in place for bows at first. If that's too misleading, things could change, but I think that having a 10 RoF on a weapon with a 1 magazine size is more misleading than anything else.

Edited by Stoi84
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On 2019-08-22 at 2:50 PM, Frompa said:

I just saved my first build.  A Ninkondi Prime build that does massive damage due to using all 6 gladiator mods split between Rhino and Deconstructor.  The actual crit chance and damage outputs are much higher than whats listed here due to the 90% extra crit chance per combo multiplier acquired from the Gladiator mods.  They stack with Blood Rush for a total crit chance of 255% per combo mulitplier.  I start hitting reds at 1.5x.  

My Rhino Prime and Deconstructor Prime builds are saved and linked to the Ninkondi Prime build.  What are the chances of you linking the damage bonus across linked builds in the future.  Might be as simple as another drop box similar to combo multiplier but for gladiator mods active.  I can see this being useful in many builds that rely on set mods as well as amalgam mods.


Thanks for any consideration and keep up the good work


that a lot like my build but I use wukong and have my twin Spread status to help hype up my condition overloads on my melee and deconstructor. Your rivens better then mine too but my dream three stats for my build. I run gas on my deconstructor as well because I hear It gets stealh bonus on the procs. I don't have a sim room to test it out though. 

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The Builder is missing regulators Prime and so is warframe wiki. It seems the wiki just grouped regulators in as mesa prime's exalted weapon. They have different stats and scale differently so building for regulators prime based off of regulators stats is inaccurate and Ill have to calculate the stats and dps on my own which is very annoying.

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  • 2 weeks later...

Okay sorry for the delay I didn't get notification! I'm unable to link an image from my Google Drive for some reason, why? Anyway the stats on the river and are:

+117 % critical chance

+ 73.9% cold
+84.4% critical damage
which for its disposition and unrolled I would say is pretty good 🙂

really would appreciate an update to the Sentinel weapon warframe builder website to test various builds to see the true potential of this new riven. Thanks once again for all your hard work.

Edited by optical10
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good day,

I cant seem to get the dread's numbers to match the game, I wonder if you could check this out, I think its damage has changed


thankyou so much


Update 25.7

  • Normalized quick shots to have the same critical chance/damage and status chance as charged shots.
  • While reviewing Bow stats the team has also refreshed all their FX (including the Lenz)!
  • Quick Shot increased from 130 to 168
  • Charged Shot increased from 200 to 336


Edited by Camberwell
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I'll work on an update by the end of the week, I'll have a look at the bows since it was mentioned that they were recently updated. 

Global note: If anything else is missing or outdated, please report this here asap. Thanks.

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Three new primes were added 3 days ago to hopefully be rolled out in the next update.

Atlas Prime: https://warframe.fandom.com/wiki/Atlas_Prime

Tekko Prime: https://warframe.fandom.com/wiki/Tekko_Prime

Dethcube Prime: https://warframe.fandom.com/wiki/Dethcube_Prime


Edit: Additionally, there are two other weapons that are missing.

Quatz: https://warframe.fandom.com/wiki/Quatz

Pathocyst: https://warframe.fandom.com/wiki/Pathocyst


Edit 2: New Mods to be added! Kinda forgot about them


(Side note: The augment changes that happened a while ago in Update 25.6.0 have yet been updated. We're aware of this and they'll be fixed when time permits)

Edited by Kalbintion
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The update should be ready by tomorrow, as planned. As I spent (A LOT of) time to create scripts to automate a bit the process to add/update some items, you'll need to be vigilant, errors will be possible.

As stated above, it'll not include the augment mods update as I don't have the time for this (nor the will to be honest) considering the time it took to create the scripts for the updates. it's still on the to-do list, but not for now.

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  • Added Atlas Prime.
  • Added Dethcube Prime.
  • Added the following weapons:
    • Tekko Prime
    • Quatz
    • Pathocyst
    • Multron (for sentinels), 
  • Updated the following weapons:
    • Tysis
    • Dread
    • Cernos
    • Paris, Paris Prime
    • MK1-Paris
    • Daikyu
    • Rakta Cernos
    • Mutalist Cernos
    • Cernos Prime
    • Zhuge Prime
    • Vectis
  • Added the following mods (images are missing):
    • Aerodynamic
    • Swift Momentum
    • Shepherd
    • Combat Discipline
    • Melee Guidance
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11 hours ago, Camberwell said:

sorry to be a pain, i know you just did an update but i dont see Deth Machine Rifle Prime in the sentinel weapons



Can blame me for that. So used to knowing that a sentinel comes with its own weapon and forgetting that Stoi doesn't play Warframe anymore, I took the aforementioned fact for granted and forgot to explicitly state it for Stoi to add.

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When using Covert Lethality in the builder, it makes post-base damage mods such as IPS or elemental mods calculate with +1.

What I mean is, it correctly adds the 100 Base Damage to the weapon, but instead of adding on the 90% Heat from Molten Impact, it adds 190% Heat. This works on any dagger, and with any elemental mods I've tried.

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  • 2 weeks later...

With the next big update, The Old Blood, being released today it will take some time for Warframe Builder to reflect all of the changes that happened between frame reworks, minor frame modifications, to the large amount of mods being introduced/changed, the new melee systems, melee stats, etc. We will post when those updates are all finished.

If you want to help the process go faster, at least indirectly, head over to the warframe wiki (warframe.fandom.com) and start updating melee weapons stats, etc as we will be pulling directly from there for updating those values when it appears most, if not all, melee weapons have been updated.

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