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U27.4.X TO 27.5.6

Frames

  • Updated the following frames for their Defense Target healing info: Gara, Hildryn, Trinity, Equinox, Khora, Hydroid, Harrow, Oberon, Inaros, Nidus, Wisp, Volt
    • Titania was skipped due to the site not fully supporting passives at this time.
  • Updated the following frames for their Defense Target damage reduction info: Trinity, Mirage, Gara, Ember, Baruuk, Harrow, Nezha
  • Valkyr Talons weapon now has new tab for bonuses from the mod Revealing Spores
  • Updated Equinox's Mend ability to show shield restore to allies
  • Updated Inaros' Scarab Swarm to indicate swarm damage, spread range, spread duration, and health restore

Weapons

  • Updated the following archguns and archmelee stats: Agkuza, Centaur, Corvas, Cyngas, Dual Decurion, Fluctus, Grattler, Imperator, Imperator Vandal, Kaszas, Knux, Kuva Ayanga, Larkspur, Onorix, Phaedra, Prisma Veritux, Rathbone, Velocitus, Veritux
  • Updated Simulor & Synoid Simulor stats
  • Updated Twin Grakatas stats
  • Removed ability to use Stance forma on exalted weapons
    • Garuda talons can still use them per H27.4.3 patch
  • Updated Bolto stats
  • Updated Akbolto stats

Mods

  • Updated the following conclave mods to be usable in PvE: Rumbled, Prism Guard, Purifying Flames, Power of Three, Deceptive Bond, Singularity, Recharge Barrier, Purging Slash, Ambush Optics, Brain Storm, Directed Convergence, Focused Acceleration, Shrapnel Rounds, Skull Shots, Double Tap
    • Double Tap has text for non-PVP stats that are currently Text only.
  • Added the following augment mods
    • Rubble Heap
    • Abundant Mutation
    • Enraged
  • Added the following Nightwave Mods
    • Deadly Maneuvers
    • Dizzying Rounds
    • Precision Strike
  • Fixed Condition Overload mod that was not affecting the innate elemental combination damage on weapons
  • Updated the following mods to be Exilus
    • Hawk Eye
    • Ambush Optics

 

Known Issues

  • Snap Shot is not yet on the site. This will be in the next site update for U28.x when that is completed.
  • Double Tap isn't fully implemented for non-PVP stats

 

Thanks again for everyone reporting issues with the site, we are working as quickly as possible while doing our other responsibilities and obligations to get things on the site updated as fast as possible. I hope everyone of ya'll are staying safe from the ongoing world issues! Keep killing those new greedy corpus, Tenno!

Edited by Kalbintion
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  • 2 weeks later...
On 2020-06-21 at 6:46 AM, tape_drive_TS1140 said:

Why do Arch-melee weapons have Kuva element setting at top?
Also, Cutting Edge got updated: https://warframe.fandom.com/wiki/Cutting_Edge

Thanks for the report, seems something is broken in the script. It would otherwise be hidden from view. As for Cutting Edge it'll be added to the next site update. I'll see about making the bug on the arch-melee weapons be fixed on live, depending on what happens it may wait until next site update.

On 2020-06-25 at 4:18 PM, dardo93 said:

hey i have a question, in WB can you edit your riven with initial combo? bc i cant.

That value isn't there because it wasn't an option initially when Stoi did the riven system. I believe there are a few other things missing from rivens that they ended up adding or changing. Especially when it comes to melee due to the 3.0 changes and unknown riven changes at the time. Edit: Added this to our list for the next site update to verify all the riven options.

Edited by Kalbintion
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One thing i noticed for Baruuk's Desert wind modding is that there is a wrong polarity given by default. Desert wind has 2 madurai and 1 Vazarin symbol by default but the site shows 2 madurais and 1 naramon. I'd like to see this change as soon as possible 😄

Edit: I also noticed that melee exalted weapons like desert wind, exalted blade, garuda and valkyr talons have the ability to use accolyte mods like blood rush and weeping wounds, which shouldnt be the case because the game doesnt allow you to do so

 

Edited by iamahumanPrime
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I'm assuming adding Deadlock Protocol items and changes have been being worked on? (Protea, Xoris, etc.)

If so, we getting update sooner/later? Regardless no stress, ya'll been doing great work. Just want to know when I can start safely planning builds. Haha

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  • 2 weeks later...

I can't speak for Kalb (is probably very busy), but I'm trying to retire as much as possible from Warframe Builder as it has only been a time and money sink for me over the last years and still, I don't want to leave it abandonned. The problem is, I can't find the time to "recruit" a new person as reliable as Kalb is to work with him and keep the app up to date. It's a complicated situation with an app that still can't be maintained easily, so it's asking for a good amount of time, and yet it brings nothing in return but the fun to work on it. And the fun vanished long ago for me.

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On 2020-06-29 at 11:54 AM, ZipZipZap said:

Missing primed cleanse mods for shotguns, that is all.

Thanks for the report, I'll look into this!

On 2020-06-30 at 12:23 AM, iamahumanPrime said:

One thing i noticed for Baruuk's Desert wind modding is that there is a wrong polarity given by default. Desert wind has 2 madurai and 1 Vazarin symbol by default but the site shows 2 madurais and 1 naramon. I'd like to see this change as soon as possible 😄

Edit: I also noticed that melee exalted weapons like desert wind, exalted blade, garuda and valkyr talons have the ability to use accolyte mods like blood rush and weeping wounds, which shouldnt be the case because the game doesnt allow you to do so

 

I'll double check whats available on the site and whats shown in-game! We'll also take a look at what's going on with those mods. As DE has done some crazy things with specific mods and exalted weapons. Thanks for the report.

On 2020-07-01 at 12:47 AM, tape_drive_TS1140 said:

Sentinel weapons category is missing Helstrum:
https://warframe.fandom.com/wiki/Helstrum
 

Yep! Currently on the list for the site update.

On 2020-07-06 at 3:31 AM, (PS4)ZeKingIII said:

I'm assuming adding Deadlock Protocol items and changes have been being worked on? (Protea, Xoris, etc.)

If so, we getting update sooner/later? Regardless no stress, ya'll been doing great work. Just want to know when I can start safely planning builds. Haha

They are indeed! I was out of town (more info on that later in the post)

On 2020-07-13 at 3:30 AM, Nanology said:

Possible to add Primed smite mods etc?

We'll get these added for the next update! 

On 2020-07-21 at 9:51 AM, (XB1)Skippy575 said:

Hope everything is going well. Haven't heard about an update in a while. 

Reason for this, is because I've been busy IRL. For the past week I was actually out of town visiting an online friend of many years. First person I've met online and actually went n visited. Went for his 30th birthday. Was great fun but what was planned to be a 3 day out of town adventure turned into a week long thing due to him wanting to extend my stay a few days to partake in a snack crate that didn't arrive when he expected it to and then some severe storms rolling in that prohibited me easily traveling 12 hours back home. Prior to that I had been doing things with my car (spent $600 in repairs), adjusting my sleep schedule (so I could leave at 8am instead of waking up at 3pm), working on other projects (video editing, scheduling, etc as I also stream to Twitch and upload to YouTube), and working on other job related things. It was a good deal of time spent on all of that and not working any on the update. I do apologize about that. There's also other things going on in my life that I do not wish to get into on the forums, for personal reasons. Crap that doesn't really belong out there unless you know me. I still have the dedication and willingness to work on the site though and hope to get this next update out sooner rather than later.

Edited by Kalbintion
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For those who want a post to look to for current update progress, etc. Here it is. Just like before, this post is literally a copy/paste from our github PR on the matter and thus it isnt the best suited for the forums here. When the update is finished I'll then spend the time making it look pretty here rather than the markdown that Github uses.

As a refresher or for those who don't know, those marked with an [x] are complete. Those marked with an [ ] are incomplete. Just because its completed on the list doesn't make it available on the site just yet.

Spoiler

**TODO**
- [x] Add [Protea](https://warframe.fandom.com/wiki/Protea) (U28)
- [x] Add/Update Weapons (U28)
  - [x] Add [Xoris](https://warframe.fandom.com/wiki/Xoris)
  - [x] Add [Velox](https://warframe.fandom.com/wiki/Velox)
  - [x] Add [Stahlta](https://warframe.fandom.com/wiki/Stahlta)
  - [x] Add [Stropha](https://warframe.fandom.com/wiki/Stropha)
  - [x] Add Helstrum Companion Weapon
  - [x] Update Kuva Bramma (**Made Live**)
  - [x] Update Garuda's Talons (**Made Live**)
- [x] Add Mods (U28)
  - [x] [Blast Shield](https://warframe.fandom.com/wiki/Blast_Shield)
  - [x] [Hard Engage](https://warframe.fandom.com/wiki/Hard_Engage)
  - [x] [Primed Rubedo Lined Barrel](https://warframe.fandom.com/wiki/Primed_Rubedo-Lined_Barrel)
- [x] Update Mods text from 'Proc' to 'Status' (U28)
  - **Made All Live**
  - [x] Vexing Retaliation
  - [x] Shocking Speed
  - [x] Tidal Impunity
  - [x] Neutron Star
  - [x] Piercing Roar
- [x] Add Inaros Prime (U28.2.x)
- [x] Add Panthera Prime (U28.2.x)
- [x] Add Karyst Prime (U28.2.x)

***U28.3.x***
- [x] Updated Trinity Well of Life
- [x] Ivara's Artemis Bow now has 20% status / projectile

**Other Changes/Bug Fixes**
- Fixed a site flaw, kindly reported via demonstration by tnAnGel
  - If tnAnGel would like to get in touch with me or Stoi about helping with the site, please do.
  - Other comments brought up via the reports are being worked on, a discussion was taken place a few months ago that had to allow those to take place for the time being as it was causing other site issues.
- [x] Fix site bug with Archmelee's showing Kuva element + value
  - Reported by [tape_drive_TS1140](https://forums.warframe.com/topic/163393-warframe-builder/?do=findComment&comment=11648340)
- [x] Update mod [Cutting Edge](https://warframe.fandom.com/wiki/Cutting_Edge)
  - Reported by [tape_drive_TS1140](https://forums.warframe.com/topic/163393-warframe-builder/?do=findComment&comment=11648340)
- [x] Verify and Double check all current Riven Values
  - Verification Done.
  - [x] Add Missing Riven Stats
    - [x] Additional Combo Count Chance
    - [x] Initial Combo
    - [x] Combo Efficiency
  - [x] Remove Riven Stats
    - [x] Channeling Damage (Removed from game due to melee 3.0)
    - [x] Channeling Efficiency (Removed from game due to melee 3.0)
    - [x] Slam Impact (Erroneous riven stat option)
  -  Missing initial combo, reported by [dardo93](https://forums.warframe.com/topic/163393-warframe-builder/?do=findComment&comment=11659642)
- [x] Add Missing Primed Cleanse mods
  - Reported by [ZipZipZap](https://forums.warframe.com/topic/163393-warframe-builder/?do=findComment&comment=11668977)
  - [x] [Primed Cleanse Corpus](https://warframe.fandom.com/wiki/Primed_Cleanse_Corpus)
  - [x] [Primed Cleanse Corrupted](https://warframe.fandom.com/wiki/Primed_Cleanse_Corrupted)
  - [x] [Primed Cleanse Grineer](https://warframe.fandom.com/wiki/Primed_Cleanse_Grineer)
  - [x] [Primed Cleanse Infested](https://warframe.fandom.com/wiki/Primed_Cleanse_Infested)
- [x] Add Missing Primed Smite mods
  - Reported by [Nanology](https://forums.warframe.com/topic/163393-warframe-builder/?do=findComment&comment=11695269)
  - [x] [Primed Smite Corpus](https://warframe.fandom.com/wiki/Primed_Smite_Corpus)
  - [x] [Primed Smite Corrupted](https://warframe.fandom.com/wiki/Primed_Smite_Corrupted)
  - [x] [Primed Smite Grineer](https://warframe.fandom.com/wiki/Primed_Smite_Grineer)
  - [x] [Primed Smite Infested](https://warframe.fandom.com/wiki/Primed_Smite_Infested)
- [x] Check Baruuk's Desert Wind polarities
  - **Made Live**
  - The Naramon polarity now correctly shows as Vazarin
  - Reported by [iamahumanPrime](https://forums.warframe.com/topic/163393-warframe-builder/?do=findComment&comment=11669958)
- [x] Check acolyte mod availability for exalted weaponry
  - **Made Live**
  - Following Mods are no longer available on their respective exalted weaponry
    - Weeping Wounds
    - Body Count
    - Hydraulic Crosshairs
    - Sharpened Bullets
    - Argon Scope
    - Bladed Rounds
    - Spring-Loaded Chamber
    - Catalyzer Link
  - Reported by [iamahumanPrime](https://forums.warframe.com/topic/163393-warframe-builder/?do=findComment&comment=11669958)
- [x] Check Dizzying Rounds being unavailable on Bronco Prime
  - **Made Live**
  - Reported by [Cyberius_001](https://forums.warframe.com/topic/163393-warframe-builder/page/168/?tab=comments#comment-11741702)
- [x] Add missing mod [Venari Bodyguard](https://warframe.fandom.com/wiki/Venari_Bodyguard)
  - Reported by [ru2cool](https://forums.warframe.com/topic/163393-warframe-builder/page/169/?tab=comments#comment-11766265)

**Notes**
*U28*
- Nychus Moa Model introduced, due to the modular nature and site not currently supporting modular stuff, it will not be available at this time.

*U28.1.0*
- Hallowed Eruption had its text updated to change proc to status, but site already has it marked as status?

*U28.3.0*
- Helminth Charger changes being done for the upcoming Heart of Demios update, we'll need to see what happens with this in the long run.
- Zephyr's Airburst ability updated for tap/hold states, along with casting animation reduced, and projectile speed increased. Stats not tracked or maintained by WB
- Frost abilities had their status procs change back to default (6) before status changes changing it to 1, this is something not tracked by WB
- Mag's Greedy pull tweaked to pull over 0.75s (from 1s), not tracked by WB
- Wukong's Iron Staff now has 100% dmg block (all weapons have this, not tracked by WB)

*Other*
- ~~Add missing mod [Snap Shot](https://warframe.fandom.com/wiki/Snap_Shot)~~
  - Reported by [Twisted_Wisdom](https://forums.warframe.com/topic/163393-warframe-builder/page/168/?tab=comments#comment-11621787)
  - Already exists, found under Drakgoon: https://imgur.com/bQUvSN8

**References**
U28: https://forums.warframe.com/topic/1199557-update-28-the-deadlock-protocol/
H28.0.1: https://forums.warframe.com/topic/1199617-the-deadlock-protocol-hotfix-2801/
H28.0.2: https://forums.warframe.com/topic/1199763-the-deadlock-protocol-hotfix-2802/
H28.0.3: https://forums.warframe.com/topic/1200099-the-deadlock-protocol-hotfix-2803/
H28.0.4: https://forums.warframe.com/topic/1200134-the-deadlock-protocol-hotfix-2804/
H28.0.5: https://forums.warframe.com/topic/1201526-the-deadlock-protocol-hotfix-2805/
H28.0.6 + H28.0.6.1: https://forums.warframe.com/topic/1203007-the-deadlock-protocol-hotfix-2806-28061/
H28.0.7: https://forums.warframe.com/topic/1203240-the-deadlock-protocol-hotfix-2807/
U28.1: https://forums.warframe.com/topic/1205630-the-steel-path-update-2810/
H28.1.1: https://forums.warframe.com/topic/1205966-the-steel-path-hotfix-2811/
U28.2.0 + H28.2.0.1: https://forums.warframe.com/topic/1207002-the-steel-path-inaros-prime-2820-28201/
H28.2.1: https://forums.warframe.com/topic/1209933-the-steel-path-inaros-prime-2821/
U28.3.0: https://forums.warframe.com/topic/1212935-derelict-shift-update-2830/
H28.3.1: https://forums.warframe.com/topic/1213044-derelict-shift-hotfix-2831/
H28.3.2: https://forums.warframe.com/topic/1213180-derelict-shift-hotfix-2832/
H28.3.3: https://forums.warframe.com/topic/1213570-derelict-shift-hotfix-2833/

 

 

Edited by Kalbintion
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Just tried posting my Dizzying Rounds build for Bronco Prime and found I couldn't add it to the prime, but it's available to the base variant on the site. Any chance you could add that to Bronco Prime's modlist?

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On 2020-08-06 at 9:40 PM, Cyberius_001 said:

Just tried posting my Dizzying Rounds build for Bronco Prime and found I couldn't add it to the prime, but it's available to the base variant on the site. Any chance you could add that to Bronco Prime's modlist?

I'll go ahead and add that to the list to check out whats going on.

-----------------------------------------

As an aside, the update got delayed being worked on. After I got back and made those posts, we got two new kittens (one mine and one my sisters) that we were anticipating anyway, didnt expect it to influence time spent on update much but then we had a severe storm (a dereche as the papers referred to it as) on Monday which knocked down multiple trees in the area and power to most of the city. This included my back yard fence, gutter, and plants. Multiple trees blocked roads on our street too as well as one street over thats fairly main for the neighborhood. We got power back Tuesday night but I have been all over the neighborhood helping out with tree removal, clean-up since Monday to Thursday meanwhile also trying to maintain our own food from spoiling Monday/Tuesday, dealing with the kittens, and everything else. Then went and got my sister from grandparents today (6 hours of driving or so in total) so I have had no time to work on the update. I truly hope things have calmed down enough for me to continue working on it but we're to have another thunderstorm tomorrow (Saturday) into Sunday, so we have no idea what will happen to the trees that are still damaged in the neighborhood that haven't been worked on yet or with the power that they just got back up mostly, part of the city is still without power and wont be finished til Tuesday. We'll have to wait and see what all happens.

 

Edit: I have updated the update post to include current progress. Feel free to scroll up or click that text.

Edited by Kalbintion
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On 2020-06-10 at 4:09 AM, Twisted_Wisdom said:

Snap Shot shotgun exilus mod isnt available in warframe builder yet. Didn't see it on the list of things to do.
https://warframe.fandom.com/wiki/Snap_Shot

This mod already exists on the site. Make sure you have pvp box checked. Refer to the image i have on imgur showing it on the site under the Drakgoon: https://imgur.com/bQUvSN8

If there is a specific case it is still not showing up with pvp being checked on a shotgun, please respond with additional details. Thanks.

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On 2020-08-06 at 9:40 PM, Cyberius_001 said:

Just tried posting my Dizzying Rounds build for Bronco Prime and found I couldn't add it to the prime, but it's available to the base variant on the site. Any chance you could add that to Bronco Prime's modlist?

Issue found with the Bronco Prime. The fix has been made live. Let me know if there is still an issue.

 

Also some additional updates to some mod texts and a few weapons changes (Kuva Bramma, Garuda's Talons) have been made live from the U28.1.x line of changes.

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I hope everything is going alright out there 🙂

 

I haven't had any bug issues with the Website since I found out about it, but a couple of hours ago it seems that it went down. Is it currently under maintenance?

warframe_builder_error_pic.png?width=103

No rush of course; I'm just wondering what's going on. In the meantime, it's a good reason to gather forma 🙂 

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Posted (edited)

Kalb will have an answer. Not sure when he'll be available though.

Edit: Should be an easy fix, but I can't do it now. Just wait for Kalb, it'll be fixed in a few minutes when he'll be here.

Edited by Stoi84
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11 hours ago, (NSW)Gamer-Steve said:

I hope everything is going alright out there 🙂

 

I haven't had any bug issues with the Website since I found out about it, but a couple of hours ago it seems that it went down. Is it currently under maintenance?

Removed image to reduce quote size

No rush of course; I'm just wondering what's going on. In the meantime, it's a good reason to gather forma 🙂 

There was an issue with access to the base source code of the site due to the way we have things setup. In attempt to correct this issue, I modified a file (.htaccess) to prevent access to said information but I am not an expert at Apache so my change ended up erroring out the server configuration because my change was done incorrectly. However, change is done in a different manner now. Everything works, we can rejoice woo! lol. My apologies about the downtime. 

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2 minutes ago, Kalbintion said:

There was an issue with access to the base source code of the site due to the way we have things setup. In attempt to correct this issue, I modified a file (.htaccess) to prevent access to said information but I am not an expert at Apache so my change ended up erroring out the server configuration because my change was done incorrectly. However, change is done in a different manner now. Everything works, we can rejoice woo! lol. My apologies about the downtime. 

That's quite alright (I should've tried cropping that image, sorry)! I'm glad the site's up again, no need to apologize. Things happen.

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