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Found multiple melee issues:

  • combo shouldnt increase damage
  • max combo is offset by 1, you may have mixed combo tier and combo multiplier at one point
  • in Blank melee weapon, you cannot input Heavy attack stats
  • combo duration effects in rivens are not in seconds but in %
  • initial combo isnt applied for Heavy attacks

Suggestions:

  • would be nice to have an effective HeavyAttack speed, from both AttackSpeed and WindUp
  • and thus a HeavyAttack DPS obviously
  • Sorting mods by %DPS increase would be INSANE

etc, i forgot the rest but there is more

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On 2021-02-11 at 10:33 AM, hortiSquash said:

Found multiple melee issues:

  • combo shouldnt increase damage
  • max combo is offset by 1, you may have mixed combo tier and combo multiplier at one point
  • in Blank melee weapon, you cannot input Heavy attack stats
  • combo duration effects in rivens are not in seconds but in %
  • initial combo isnt applied for Heavy attacks

Suggestions:

  • would be nice to have an effective HeavyAttack speed, from both AttackSpeed and WindUp
  • and thus a HeavyAttack DPS obviously

Combo adding into damage is a leftover pre-melee 3.0. I'll have to add that to our issue tracker for things to fix, same goes for the max combo. Blank melee weapon not having heavy attack stats being in it is another result of it being added pre-melee 3.0, where heavy attack wasn't a thing at the time. I'll also add this to the issue tracker. Same problem goes for the initial combo issue with heavy attacks. Conversion between the old melee system and new one had a lot of random changes that took place over time. Not surprised random bits and pieces were overlooked or became buggy. The combo duration (along with anything else riven related that's flat duration) is known by another report.

As for your suggestions, they would be interesting to have stat wise. Would definitely help with some of that information. I do however have a question in regards to:

On 2021-02-11 at 10:33 AM, hortiSquash said:

Sorting mods by %DPS increase would be INSANE

What exactly do you mean by this? Sorting the mods where? In the mod listing? If so, not relatively feasible due to the fact it's sorted by name and adding a sorting option for this one particular case wouldn't be worth the effort.

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Il y a 3 heures, Kalbintion a dit :

What exactly do you mean by this? Sorting the mods where? In the mod listing? If so, not relatively feasible due to the fact it's sorted by name and adding a sorting option for this one particular case wouldn't be worth the effort.

A bit like Overframe.gg does, i hate the website but this one feature is so great. If you cant sort them in the mod listing at least try to display how much each mod adds and would add to the DPS. Its like extremely useful when making a build. It may be really complex to implement though, maybe focus on updating whats left over from pre-melee 3.0 :)

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18 hours ago, hortiSquash said:

A bit like Overframe.gg does, i hate the website but this one feature is so great. If you cant sort them in the mod listing at least try to display how much each mod adds and would add to the DPS. Its like extremely useful when making a build. It may be really complex to implement though, maybe focus on updating whats left over from pre-melee 3.0 :)

Yeah I agree. Overframe.gg is trash but they have a feature that shows the weighted DPS increase per mod and it changes as you add them

For example, point strike would increase by 65%, but if you have a riven with high crit chance, the gain on point strike shifts to 30%, and other mods are weighted higher such as crit damage and fire rate

It allows you to fully optimize the best build possible

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il y a 19 minutes, (PSN)True_Reclaimer a dit :

It allows you to fully optimize the best build possible

if only overframe had the DPS working right in the first place yeah it would allow to optimize builds

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  • 2 weeks later...

Having a problem with missing mods on nezha prime, i tried refreshing the page in case it was a problem on my end but it made no difference.

mods i cant find but probably aren't limited to:

Vitality, Adaptation, redirection, steel fiber, streamline, armored agility, intensify, gladiator aegis, vigor, all umbral mods and all prime mods except Primed Sure Footed

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  • 3 weeks later...

It'd be really helpful if you could put in strength values and toggle the augment for Exalted Blade. Without having those 2 things, the Exalted Blade builder is sadly literally useless. I've actually been hoping for this to eventually get added, but it's been a couple years now and it's clear it likely won't happen. I've had to resort to doing my own math for Excalibur and testing all of my stuff in-game, rather then testing different builds on the site before making them in-game like I usually do.

Most Excalibur builds use the Chromatic Blade augment which completely changes the stats on his Exalted Blade(perhaps at least adding an alternate Exalted Blade in the melee weapon list with Chromatic Blade enabled would be good enough to help out Excalibur builds a ton). It would also help a ton to at least add a Power Strength modifier, since without it, anything built in the builder for Exalted Blade is completely inaccurate.

Edited by Lunar
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  • 2 weeks later...
On 2021-02-27 at 2:36 AM, NeonDrip said:

Having a problem with missing mods on nezha prime, i tried refreshing the page in case it was a problem on my end but it made no difference.

mods i cant find but probably aren't limited to:

Vitality, Adaptation, redirection, steel fiber, streamline, armored agility, intensify, gladiator aegis, vigor, all umbral mods and all prime mods except Primed Sure Footed

Mods are still missing as of April 1, 2021

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