(PSN)DaFool Posted January 29, 2014 Posted January 29, 2014 So I was building my Sobek and noticed that when I add Hell's Chamber, it shows 120% multishot, versus in the game UI it creates a damage number instead. Is it possible to replicate that?
Stoi84 Posted January 29, 2014 Author Posted January 29, 2014 It's possible yes, but I don't like this part of the game interface. I'll probably add more informations for displaying that kind of stats, such as total damage, average damage including critical and multishot, etc. I'll think about that in the next days.
ModestAndroid Posted January 29, 2014 Posted January 29, 2014 This is so neat!!!! So much fun to mess with :D
LanCeAlot Posted January 29, 2014 Posted January 29, 2014 Nice things you help us with this app.really help me a lot in forma things.Can you fix some miss polar like... Quick Thinking not on D would be nice if sentinel thing listed too.Just saying haha
xlraistlx Posted January 29, 2014 Posted January 29, 2014 Hey wanted to report another bug. Putting the reload time mod "Quickdraw" for pistol will add time to the counter instead of reducing it.
Stoi84 Posted January 29, 2014 Author Posted January 29, 2014 Hey wanted to report another bug. Putting the reload time mod "Quickdraw" for pistol will add time to the counter instead of reducing it. Fixed.
Celseus Posted January 30, 2014 Posted January 30, 2014 (edited) Are you employed by de? If not, you really oughtta be. Edited January 30, 2014 by Celseus
Stoi84 Posted January 30, 2014 Author Posted January 30, 2014 Are you employed by de? If not, you really oughtta be. LoL As far as I know, no, I'm not employed by DE.
(PSN)wintersandman Posted January 30, 2014 Posted January 30, 2014 (edited) First off this is amazing. One thing I noticed is check boxes off the the right hand side of the screen. It seems like once multishot is added you can select the bottom check box to apply the total damage that multishot adds. But my real question is how do you remove a mod once you have added it? I have maxed it out but need to change a polarity but it won't allow me to remove a mod once it is in. I love the drag and drop feature anyway to make it reverse?Edit: Discovered a double click removes it. Edited January 30, 2014 by (PS4)wintersandman
Stoi84 Posted January 30, 2014 Author Posted January 30, 2014 There's also a help link in the top left corner. Move the mouse over to see the help text.
(PSN)wintersandman Posted January 30, 2014 Posted January 30, 2014 Is there anyway you can use a URL shortener? I used Google's when exporting http://goo.gl/. Just didn't know how hard of a feature it would be to add.
(PSN)lsu4life86 Posted January 30, 2014 Posted January 30, 2014 man this is very nice. great programming. would it make sense to show the frame abilities and their expected attributes based on what mods were equipped?
(PSN)Darkseider Posted January 30, 2014 Posted January 30, 2014 man this is very nice. great programming. would it make sense to show the frame abilities and their expected attributes based on what mods were equipped? This
(PSN)wintersandman Posted January 30, 2014 Posted January 30, 2014 Stoi84, Just in case I haven't said it enough. I love this and all my questions are more just possibilities and please do not take it as criticism. I love love what you have done. I never thought anything like this would exist.
demonaii Posted January 30, 2014 Posted January 30, 2014 Please make this sticky it will help a lot for veterans and beginners . You made it very good. Good job!
Phobose Posted January 30, 2014 Posted January 30, 2014 (edited) Definately bookmarking this. One thing I should note though a great addition to this should be the stats of the warframe and weapon before and after calculations of the mods applied Edit: ill take a closer look when I get on my computer im currently viewing this on my phone Edited January 30, 2014 by Phobose
Stoi84 Posted January 30, 2014 Author Posted January 30, 2014 (edited) Is there anyway you can use a URL shortener? I used Google's when exporting http://goo.gl/. Just didn't know how hard of a feature it would be to add. I haven't checked the Google API yet, but this is definitely something I could work on in the next days. man this is very nice. great programming. would it make sense to show the frame abilities and their expected attributes based on what mods were equipped? [uPDATE] January, 29th. -You can display a report on the Warframe builder page to see how the mods affect your build. Click on the 'Report' link on the right side to show the report. Informations about how the mods affect your skills could be available later. Try it with the Rhino Build This is a lot of work, so It will take some time. One thing I should note though a great addition to this should be the stats of the warframe and weapon before and after calculations of the mods applied I'll think about that. Edited January 30, 2014 by Stoi84
Bazools Posted February 2, 2014 Posted February 2, 2014 (edited) So let me get this right.... This webapp was done in 11 days and the ingame arsenal as been bugged and broken for months now!? DE give this man a job! Edited February 2, 2014 by Bazools
Stoi84 Posted February 2, 2014 Author Posted February 2, 2014 Updated with a feature you were all waiting for. See first post for changelog. Report any problem you find.
CatScratch Posted February 2, 2014 Posted February 2, 2014 Any plans to add true and raw dps to the stats?
Stoi84 Posted February 2, 2014 Author Posted February 2, 2014 Any plans to add true and raw dps to the stats? Since the damage and the fire rate are already displayed, this does not sound too difficult. I'll see what I can do in the next days.
PsychShaman Posted February 2, 2014 Posted February 2, 2014 Great job, keep up the good work, thanks!
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