Stoi84 Posted November 9, 2014 Author Share Posted November 9, 2014 The critical damage is used in the formula, as well as the multishot. Uncheck the boxes to remove the effects from the formula. Link to comment Share on other sites More sharing options...
Cryhunter059 Posted November 12, 2014 Share Posted November 12, 2014 Isn't Shattering Justice supposed to add 20 flat status chance, not % of base, unless it's not working properly in-game atm? Link to comment Share on other sites More sharing options...
Stoi84 Posted November 12, 2014 Author Share Posted November 12, 2014 Isn't Shattering Justice supposed to add 20 flat status chance, not % of base, unless it's not working properly in-game atm? I fixed the mod to give a +20 flat status bonus. Now I need to figure how this one really works with the number of pellets. For now, it should give inaccurate results. Link to comment Share on other sites More sharing options...
Elaboration Posted November 12, 2014 Share Posted November 12, 2014 (edited) Can we take a new look at Saryn's Miasma? I don't think WF Builder's calculations are accurate. And the wiki has contradictory statements, and I believe it is running on old pre-change data. They seem to have fixed the lower duration giving more total damage thing a long time ago. Please note that I know that damage per tick does increase as duration decreases, but the total damage should not change. See here: http://imgur.com/a/cVoe6 The only difference is a rank 4 Fleeting Expertise vs a rank 5 (maxed) Fleeting Expertise. Power Strength does not change at all, yet the -10% duration difference results in a calculated difference of about 3k damage. Edited November 12, 2014 by Elaboration Link to comment Share on other sites More sharing options...
Stoi84 Posted November 12, 2014 Author Share Posted November 12, 2014 As soon as I have more informations about how it works now, I'll have a look. Link to comment Share on other sites More sharing options...
CY13ERPUNK Posted November 12, 2014 Share Posted November 12, 2014 the site gets better everyday really nice work =] +1 OP Link to comment Share on other sites More sharing options...
Darzk Posted November 12, 2014 Share Posted November 12, 2014 (edited) Can we take a new look at Saryn's Miasma? As recent as U14 reducing the duration still added to the total damage amount, it just comes from an 'invisible' tick that has no damage display. I have not had a chance to test it after U15 but this is also the first I've heard of it having any change to the mechanics. Edit: Confirmed; the Saryn Miasma formula is working as in-game. The total damage is increased as duration is reduced. Edited November 17, 2014 by Darzk Link to comment Share on other sites More sharing options...
Luka16 Posted November 13, 2014 Share Posted November 13, 2014 Strun_Wraith, Boar_Prime, Hek ....Shotgun 'STATUS PROBABILITY %' is something wrong. BUILDER.com is = [boar Prime] 39.96% ,[Hek] = 24.96% INGMAE is = [boar Prime] 40.00% ,[Hek] = 25.00% And MODDING .... BUILDER.com [boar Prime] is = +60% Status Chance (event)MODx3 + Hell's Chamber =95.81% INGAME [boar Prime] is = +60% Status Chance (event)MODx3 + Hell's Chamber = 100% ↑ BUILDER.com [Hek] is = event_MOD x2 + Hell's Chamber + Scattered Justice = 101.34 % INGAME [Hek] is = event_MOD x2 + Hell's Chamber + Scattered Justice = 96.5 % PLZ Fix plz ... thank's for reading...:) Link to comment Share on other sites More sharing options...
Liqier Posted November 13, 2014 Share Posted November 13, 2014 (edited) Im using that app from very start great tool . Its your website ? Edited November 13, 2014 by Liqier Link to comment Share on other sites More sharing options...
Stoi84 Posted November 13, 2014 Author Share Posted November 13, 2014 (edited) I added the 2 new weapons for Archwings. Strun_Wraith, Boar_Prime, Hek ....Shotgun 'STATUS PROBABILITY %' is something wrong. BUILDER.com is = [boar Prime] 39.96% ,[Hek] = 24.96% INGMAE is = [boar Prime] 40.00% ,[Hek] = 25.00% And MODDING .... BUILDER.com [boar Prime] is = +60% Status Chance (event)MODx3 + Hell's Chamber =95.81% INGAME [boar Prime] is = +60% Status Chance (event)MODx3 + Hell's Chamber = 100% ↑ BUILDER.com [Hek] is = event_MOD x2 + Hell's Chamber + Scattered Justice = 101.34 % INGAME [Hek] is = event_MOD x2 + Hell's Chamber + Scattered Justice = 96.5 % PLZ Fix plz ... thank's for reading...:) I'm using a different formula, this is why you have different values. I'm pretty sure the formula I use is more precise, considering the base value is good of course. The status chance is stored by pellet in the database, it's not an overall value like in game. The value was determined so it gives a result very close to the value in game when you consider all the pellets, and my formula. When you start adding multishot, my formula gives a different result, but it's more precise because it really consider how percentage works. Also note that the status probability reflects the chance to have at least 1 pellet doing a status effect. The values when using the new mods are indeed wrong (+flat bonus or multishot), this is something I said a few posts above, about Shattering Justice. I'll fix this soon, I first need to think of a way to do it, considering the explanation I gave above, about how the base value is stored in the database. EDIT : I fixed the formula to handle the 320% multishot. You should not see status probability > 100% anymore. (maybe with +flat bonus, which is not fixed yet) Im using that app from very start great tool . Its your website ? I'm the creator yes, but now the website belongs to the community as much as it belongs to me. Edited November 13, 2014 by Stoi84 Link to comment Share on other sites More sharing options...
Tirekyll Posted November 16, 2014 Share Posted November 16, 2014 what does the check mark do on the weapon builder? Seems to make everything 5X stronger for no given reason Link to comment Share on other sites More sharing options...
Stoi84 Posted November 16, 2014 Author Share Posted November 16, 2014 The checkboxes are used to activate/deactivate the effect on the same row on the damage formula (critical, multishot, damage vs faction, etc). Link to comment Share on other sites More sharing options...
Goblin_Wizard Posted November 17, 2014 Share Posted November 17, 2014 Mirage > Details > Eclipse skill If I use maxed Blind Rage or Transient Fortitude it shows 95% damage resistance while in shadows. If I use only Intensify it shows 97,5% resistance in shadows. Looks like a bug. Link to comment Share on other sites More sharing options...
Stoi84 Posted November 17, 2014 Author Share Posted November 17, 2014 I don't know, I followed the indications on the wiki. It's maybe wrong, but here's what it says. Additional power strength that would cause the maximum damage resistance to exceed 100% will lower the damage resistance to 95%. Link to comment Share on other sites More sharing options...
Moonlithaze Posted November 18, 2014 Share Posted November 18, 2014 Dear creator of Warframe Builder. Excellent work! Great website! I've been a member for a long time. I've loved all of the recent updates, except one. I do not like how you took the warframe's abilities out and put them on the stats page. When you did this, you made it impossible for your users to make builds focused on specific abilities. It also makes it hard to determine how many formas you will need for builds. The abilities cost points as well, and now with those gone, it's very confusing. If you brought back how it used to be, that would be greatly appreciated. Love what you're doing. Hope I'm not imposing. Have a nice day. Link to comment Share on other sites More sharing options...
Stoi84 Posted November 18, 2014 Author Share Posted November 18, 2014 You are playing on PS4 or Xbox One ? With U15, the abilities works in a different way, and as far as I know, I didn't do any mistake with this. Link to comment Share on other sites More sharing options...
Moonlithaze Posted November 19, 2014 Share Posted November 19, 2014 (edited) I'm a ps4 player. Update 15 is not on consoles yet. However I didn't know that with update 15 they took your ability to remove ability mods? Edited November 19, 2014 by Moonlithaze Link to comment Share on other sites More sharing options...
Moonlithaze Posted November 19, 2014 Share Posted November 19, 2014 Just found out you did do that correctly. My apologies. Great work on the website man. I'm a huge fan. There's hardly a moment when I don't have it open on a tab. Since they removed abilities as mods, that means builds will actually be easier and take less formas. Awesome! Thanks for pointing me in the right direction. Also, If that position for a moderator of the site is still up, I'm a very experienced player. I've been playing on ps4 since it came out on it. And I played on pc when Warframe came out. I have knowledge of all the mods, and extensive knowledge on builds. Still offering the position? Link to comment Share on other sites More sharing options...
Stoi84 Posted November 19, 2014 Author Share Posted November 19, 2014 (edited) With U15, all ability mods are removed and the number of slots is reduced to 9 (8+1). The abilities are now all available for each Warframe and they are unlocked and leveled up at the same time as you level up your Warframe. You can have a look here for more informations. http://warframe.wikia.com/wiki/Warframes You'll have to wait for U15 to hit consoles, there's no old version of the builder available, the old builds were not compatible. Edit : I'll send you a private message in the next days about the moderation of the builds. Edited November 19, 2014 by Stoi84 Link to comment Share on other sites More sharing options...
Moonlithaze Posted November 19, 2014 Share Posted November 19, 2014 Yeah I read that, thank you. Like I said keep doing what you're doing. I love the site. Thanks for the response. :) Link to comment Share on other sites More sharing options...
Azta Posted November 20, 2014 Share Posted November 20, 2014 (edited) Where can i search for builds? cant find anywhere. Found it, nwm. Edited November 20, 2014 by Azta Link to comment Share on other sites More sharing options...
JD_Cande Posted November 22, 2014 Share Posted November 22, 2014 The damage of the Opticor is wrong. It says it does 575 uncharged and 1150 charged, but it only does 500 uncharged and 1000 charged Link to comment Share on other sites More sharing options...
Darzk Posted November 22, 2014 Share Posted November 22, 2014 The damage of the Opticor is wrong. It says it does 575 uncharged and 1150 charged, but it only does 500 uncharged and 1000 charged The 'extra' damage is from the effect of critical strikes. Uncheck the box beside the crit chance/damage and you will see 500/1000. Link to comment Share on other sites More sharing options...
Crymic Posted November 23, 2014 Share Posted November 23, 2014 Thank you for the builder site, it's amazing! Link to comment Share on other sites More sharing options...
TheKingOfAllNoobs Posted November 23, 2014 Share Posted November 23, 2014 Pretty amazing. I like. The Lotus approves. Link to comment Share on other sites More sharing options...
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