Diffor Posted February 26, 2016 Share Posted February 26, 2016 Nano-Applicator and Hell's Chamber are having the same issue that Bladed Rounds and Vital Sense were having. Hell's Chamber cancels Nano-Applicator and the status chance doesn't applied correctly. Link to comment Share on other sites More sharing options...
Stoi84 Posted February 26, 2016 Author Share Posted February 26, 2016 Just now, ZeroExcel said: Nano-Applicator and Hell's Chamber are having the same issue that Bladed Rounds and Vital Sense were having. Hell's Chamber cancels Nano-Applicator and the status chance doesn't applied correctly. Please check if this has been fixed with the fix I released a few seconds ago. Link to comment Share on other sites More sharing options...
Diffor Posted February 26, 2016 Share Posted February 26, 2016 4 minutes ago, Stoi84 said: Please check if this has been fixed with the fix I released a few seconds ago. It's fixed Link to comment Share on other sites More sharing options...
-NTB-Cris0407 Posted February 26, 2016 Share Posted February 26, 2016 6 hours ago, Stoi84 said: The abilities have the less priority for the updates at the moment. Sure, but please don't forget to do it :> Link to comment Share on other sites More sharing options...
Diffor Posted February 26, 2016 Share Posted February 26, 2016 The UI seems to freeze whenever I place a stance on a melee weapon. Link to comment Share on other sites More sharing options...
Stoi84 Posted February 26, 2016 Author Share Posted February 26, 2016 (edited) 22 minutes ago, ZeroExcel said: The UI seems to freeze whenever I place a stance on a melee weapon. A backlash from the update, nice catch. It should work now. Edit : Found another problem with the cost of the stances -_- Edit : Fixed for the stances. Edited February 26, 2016 by Stoi84 Link to comment Share on other sites More sharing options...
Diffor Posted February 26, 2016 Share Posted February 26, 2016 The UI works but there seems to be a few bugs still. The top and bottom arrows reduce the mod by one rather than to its highest or lowest rank and the added points to capacity are not updated on the mod itself. This is only happens while the mod is equipped. Link to comment Share on other sites More sharing options...
Stoi84 Posted February 26, 2016 Author Share Posted February 26, 2016 (edited) 4 minutes ago, ZeroExcel said: The UI works but there seems to be a few bugs still. The top and bottom arrows reduce the mod by one rather than to its highest or lowest rank and the added points to capacity are not updated on the mod itself. This is only happens while the mod is equipped. Is this still the case with the fix I just released ? The problem was happening for a melee weapon, right ? I should seriously stop working at 4am, I'm doing crap, my brain is off. Edited February 26, 2016 by Stoi84 Link to comment Share on other sites More sharing options...
Diffor Posted February 26, 2016 Share Posted February 26, 2016 6 minutes ago, Stoi84 said: Is this still the case with the fix I just released ? The problem was happening for a melee weapon, right ? I should seriously stop working at 4am, I'm doing crap, my brain is off. Yes, the problem was with melee and it's fixed. Link to comment Share on other sites More sharing options...
Stoi84 Posted February 26, 2016 Author Share Posted February 26, 2016 Nice, thanks for the reports. I'm out until tomorrow, have fun building Warframe and weapons. Link to comment Share on other sites More sharing options...
Stoi84 Posted February 26, 2016 Author Share Posted February 26, 2016 The combo counter is now available. When it's confirmed that it's working as expected with different builds, I'll have a look at the mods that work with it. Link to comment Share on other sites More sharing options...
Nachino Posted February 26, 2016 Share Posted February 26, 2016 4 hours ago, Stoi84 said: Is this still the case with the fix I just released ? The problem was happening for a melee weapon, right ? I should seriously stop working at 4am, I'm doing crap, my brain is off. Tried it on a few builds and weapons, combo counter works good. Do you think you could add an option to change skins on a couple Melee weapons? They are the only skins that change stats, like with Warframes alt-helmet option. Link to comment Share on other sites More sharing options...
Stoi84 Posted February 26, 2016 Author Share Posted February 26, 2016 (edited) 1 hour ago, Nachino said: Do you think you could add an option to change skins on a couple Melee weapons? They are the only skins that change stats, like with Warframes alt-helmet option. I don't know when I'll have the time for this. This is not something that can be done in a few minutes, and I won't be able to spend that much time on WB the next weeks. This week was an exception. Edited February 26, 2016 by Stoi84 No :P Link to comment Share on other sites More sharing options...
Stoi84 Posted February 26, 2016 Author Share Posted February 26, 2016 -Fixed an issue where the removed mods were not aligned with the list of mods. -Added the combo counter for the melee weapons. -Updated the effect of the following mods to affect the stats : Blood Rush, Mainming Strike, Weeping Wounds. -Fixed the name of the mod Vermillion Storm, and the description of the mods Tectonic Fracture and Loose Magazine. -Fixed an issue where the new Combat state and Event menus where still displayed with no mods using them. -Russian translation updated. Link to comment Share on other sites More sharing options...
jjafargi Posted February 26, 2016 Share Posted February 26, 2016 The PVP mods checkbox does not remove the PVP mods like it used to. Link to comment Share on other sites More sharing options...
Stoi84 Posted February 26, 2016 Author Share Posted February 26, 2016 15 minutes ago, jjafargi said: The PVP mods checkbox does not remove the PVP mods like it used to. I was only able to replicate the issue for the secondary weapons, and it's fixed for these. Link to comment Share on other sites More sharing options...
ZiKi1705 Posted February 27, 2016 Share Posted February 27, 2016 Thank you for awesome work :D i just have a smaaaaaaaaaal request... can you pls open a new tab for all archwing stuff? separate them from Warframes, primaries and melee? Link to comment Share on other sites More sharing options...
Stoi84 Posted February 27, 2016 Author Share Posted February 27, 2016 This is not planned in this form because it is too much work and too much changes. I'll maybe add a button to filter the list of warframe/weapons in the future, but updates like this one are not a priority at the moment. Link to comment Share on other sites More sharing options...
taiiat Posted March 1, 2016 Share Posted March 1, 2016 not really sure i'm feeling updating the way the Mods display - mostly because the text looks blurry when you aren't hovering over one. also seems like a speed downgrade to not show Mod Stats unless hover - i have then all pretty much memorized so it isn't really a problem for me, but still. the art is fine, though. Link to comment Share on other sites More sharing options...
ETYNING Posted March 1, 2016 Share Posted March 1, 2016 sniper do not have tainted mag but warframe builder have pls fix this Link to comment Share on other sites More sharing options...
Stoi84 Posted March 1, 2016 Author Share Posted March 1, 2016 9 hours ago, taiiat said: not really sure i'm feeling updating the way the Mods display - mostly because the text looks blurry when you aren't hovering over one. also seems like a speed downgrade to not show Mod Stats unless hover - i have then all pretty much memorized so it isn't really a problem for me, but still. the art is fine, though. To fit the new mods, a few adjustments have been made to the font and the font size. I know that the text is a bit blurry, I made a few test, but nothing that is convincing enough yet. The text readability is something that I want to improve, so it's definitely something I'll change one day. No changes concerning the mod stats, it works like before. It's the same speed to zoom the mod, and the stats were never displayed when the mod was zoomed out. And if you consider that the big text for the name is already difficult to read, it would be impossible to read the description when the mod is zoomed out. 4 hours ago, ETYNING said: sniper do not have tainted mag but warframe builder have pls fix this Yes I'll fix this in a future update. Link to comment Share on other sites More sharing options...
taiiat Posted March 1, 2016 Share Posted March 1, 2016 5 hours ago, Stoi84 said: and the stats were never displayed when the mod was zoomed out. oh xD shows just how much i have memorized then, i thought stats were being shown before. Link to comment Share on other sites More sharing options...
ETYNING Posted March 2, 2016 Share Posted March 2, 2016 (edited) can we have survivability score for frame Edited March 2, 2016 by ETYNING Link to comment Share on other sites More sharing options...
Cryozar Posted March 2, 2016 Share Posted March 2, 2016 35 minutes ago, ETYNING said: can we have survivability score for frame You make it sound like that'd be easy. Something like that involves not only considering if Vitality, Steel Fiber, Redirection, and Vigor are on but also recovery options, energy management, presence of Quick Thinking, how often abilities are being used, other mod choices like handspring/constitution, healing options, weapon choice and modding, and Focus among probably a few other things. Link to comment Share on other sites More sharing options...
Stoi84 Posted March 2, 2016 Author Share Posted March 2, 2016 48 minutes ago, ETYNING said: can we have survivability score for frame Short answer is no. As I already explained, the updates like this one that are not major updates (major updates is the new stuff added to the game) are not possible at the moment because I'm busy with other projects. The last week with almost one update per day was an exception, I can't work that much on WB all the time. Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now