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Blocking With Your Melee Weapon... What Does It Do?


Solanius
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Question is self explanatory. It drains stamina, that I know, but what does blocking with your melee weapon really do?

To me, it seems like my character deflects bullets when holding it down, jedi style, but it could just be my imagination. And it didn't look like I got staggered by melee attacks. Anyone actually know the point of it?

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Yeah, it blocks stuff.

Thanks captain obvious,

What I want to know is, how does it block? Does it mitagate all the damage or just reduce it? Does it only block the size of the weapon itself, or does it stop all bullets in front of you?

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Not sure how much it actually blocks or if it varies between weapons as I haven't actually tested many out since the update but it seems to completely stop the damage from a percentage of incoming bullets, then the ones that get through do normal damage to you.

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If it has the same blocking system as a different game I can think of.... basically the blade (or whatever melee weapon you use) is moved swiftly enough to absorb all the bullets that make contact to it to prevent any direct hits. Which = no damage taken in on you directly. If a Melee attacks you, then it's just considered a Parry in which staggers the opponent that attacks (Haven't use it yet so just taking guesses)

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I believe weapon size plays a part and you can still take damage, probably dependent on the amount of enemies and their placement around you.

With a Plasma Sword and one enemy directly in front of me, I lost 20 shields, which left me with 80, but took no more damage afterwards. That could have been due to my own timing.

With a Fang and multiple enemies in a "cone" area in front of me, I was left with 47 shields. Some enemies damaged me and others did not.

The system requires very extensive expirementation, it's not an easily answered question at this point in time.

Edited by FatalX7
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It was awhile ago that I watched the livestream. However, I do believe DESteve mentioned that using block will use your stamina in exchange of your shield/health, and weapon size would affect how much stamina is lost per hit. Unfortunately this was awhile ago, so im unsure if i've even remembered it correctly, let alone if they implemented it in this form. Sorry if this did not help, I have yet to try blocking personally.

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Blocking is actually pretty cool to see.

Your warframe deflects bullets while blocking, howveer, i dont like that you till take a bit of damage when they deflect shots.

You already drain stamina very fast (im using a 100% Stamina max mod and it still drains crazy fast), so i don't quite understand why you are punished further for using it. I definitely will be using it alot now since i am not having much luck with a shield mod drops.

Also it doesnt feel like blocking helps against melee as much as i thought it would, you still get chunked.

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It was awhile ago that I watched the livestream. However, I do believe DESteve mentioned that using block will use your stamina in exchange of your shield/health, and weapon size would affect how much stamina is lost per hit. Unfortunately this was awhile ago, so im unsure if i've even remembered it correctly, let alone if they implemented it in this form. Sorry if this did not help, I have yet to try blocking personally.

Thanks for the response, answered my question!

Blocking is only useful when cornered. You can normally run to doge bullets, with minimal stam loss.

Yeah, I noticed that too. For the time being I think I'm gonna just stick to dodging bullets rather than trying to block them, it's a whole lot more effective atm.

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Blocking shouldn't be based on stamina, right now if you look at the warframes they usually have more stamina when they are frail, but I would expect heavier warframes to be able to block efficiently and be even more tanky... not that it matters much with the current blocking, but it'd be a shame if heavy warframes became obsolete.

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Actually for me is useless right now, I get the same damage without bolcking, while blocking, which is ridiculous (lvl 30 Jaw Sword, dual heat swords and plasma sword, all modded) would be great if the blocking actually block any oncomig damage, but for a bit higher cost of stamina, and without draining it while you are in this stance and you're not taking any damage. and make the stamina recharge a bit slower when it's drained by blocking, that would make it more useful, and wuld actually help us a lot, since the game became harder

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I could see some team tactics being built around one guy blocking to draw a crowd. It has possibilites.

^ This! I block with my back against a teammate's while they hack.

I also believe enemies do take some damage from deflected bullets.

Edited by RawGritz
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I like the blocking system

It's more skilled based I feel since it drains stamina. You have to time it better. It doesn't slow the pace of the game. If blocking only took stamina when hit, most players would just stand in block position until they were struck.

This is why I don't advise blocking while standing still. Blocking while sliding or sprinting to an opponent or downed teammate, is ideal. It has saved my life many times

Edited by RawGritz
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I ran some tests in-game with different weapon.

Caloris mission, left one Grineer Lancer alive.

Bullet deflecting actually blocks incoming range damage. 220 shield Excalibur with some weapons (Amphis, Fang, Cronus, and Scindo)

The usual bursts reduce my shield by 50. When blocked, damage was reduced to 30-35. However, I think it's tied to attack speed since Fang was extremey effective at reducing damage while Scindo barely reduced any damage. Amphis also didn't reduce any damage.

Need further testing since it could be biased.

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