Jump to content

Update 11.7.0 + 11.7.1


Recommended Posts

Update 11.7.0 + 11.7.1

 

News:

 

As of 00:00 UTC & Hotfix 11.7.1, these are now retired. The Global Kill Leaderboards are retiring:  https://forums.warframe.com/index.php?/topic/157455-pc-global-kill-leaderboard-is-ending-january-15th/

Announced on Dec 31, those interested in competing for a spot in these leaderboards have been given information in the posted thread regarding the rewards. These leaderboards have been around since Closed Beta days and no longer reflect data that will be used.  

 

- Just a note on the continued conversations in these forums - everyone that has asked questions, posted threads, and raised points about areas that need attention for this game to deliver on areas we have talked about for a long time. Overall, dev focus is very much on areas being discussed by our community (lore, new player experience, end-game & more)– more than it’s ever been, everyone knows we need it. Thanks for your continued patience as we work to deliver.

 

 

Tenno Reinforcements:

 

PHh6tys.jpg

 

Tysis: Infested Sidearm!

 

Additions:

 

Added accept and decline button to inbox message, which is used only for Clan invites at the moment.

 

Changes:

 

- Continued Changes to proc/status logic with Continuous Fire weapons:

    - Their proc/status is now determined per second – the Arsenal will display the “Status per second” value.  Continuous fire weapons that had a weaker proc chance before should be yielding reasonable proc/status per second with this calculation.

 

- Changes to logic with pickups. Change allows more drops to accumulate by separating the ‘recycle bin’ into to 3 sections:

    - New credits will evict old credits

    - New ammo/health/energy will evict old AHE

    - New resources will evict old resources

Before, new credits could evict the space of old resources, we now have categories.

 

- Improvements to Host Election system – when estimating host quality, make more sophisticated client checks. 

- Health Restore item that can be crafted using antitoxins from the Cicero event.

- Dojo halls now give four times the decoration capacity for rooms.  

- Changed waypoint marking of modules so that marked modules will remove the waypoint marker immediately if all party members pick up the module.

- Alerts now have a 5% chance to be nightmare Alerts (Clarity: Eligible alerts will prompt choice to play in Nightmare Mode). Changes incoming.

- Health % for Resource Drone is shown on select screen.

-The mouse 4 button now has an option to be ESC – those that want it can have it, and those that hated it because Push-to-talk no longer are forced to have it!

 

Fixes:

 

- Fixed Saryn’s molt facing the wrong way and part of the effect not lasting its duration.

- Fixed Grineer Rollers not causing any stagger or damage on attacks.

 

Hotfix 11.7.1:

- Fixed issue with fuzzy text in game.
 

Link to post
Share on other sites

- Changes to logic with pickups. Change allows more drops to accumulate by separating the ‘recycle bin’ into to 3 sections:

    - New credits will evict old credits

    - New ammo/health/energy will evict old AHE

    - New resources will evict old resources

Before, new credits could evict the space of old resources, we now have categories.

Thanks a lot for this. It was kinda annoying when resources where going POOF right in front of you.

 

 

- Changed waypoint marking of modules so that marked modules will remove the waypoint marker immediately if all party members pick up the module.

This is very nice either. Can you do the same for enemy markers please?

 

 

-The mouse 4 button now has an option to be ESC – those that want it can have it, and those that hated it because Push-to-talk no longer are forced to have it!

Nice! But what about the Enter Button?

 

 

- Alerts now have a 5% chance to be nightmare Alerts.

eab.jpg

Edited by SonicSonedit
Link to post
Share on other sites

Another hotfix without Detron/Harvester changes.

Oh well, at least there's a short message that says they are working on solutions for areas players are upset with. and Harvester is something players are VERY upset with. Especially me. 

Edited by Plasmaface
Link to post
Share on other sites

-The mouse 4 button now has an option to be ESC – those that want it can have it, and those that hated it because Push-to-talk no longer are forced to have it!

Can you do this for Sniper Scopes. Optional is best.

Link to post
Share on other sites
Guest
This topic is now closed to further replies.
×
×
  • Create New...