Virtus_Dei_Est Posted January 16, 2014 Share Posted January 16, 2014 around the corner Link to comment Share on other sites More sharing options...
ntyd1s Posted January 16, 2014 Share Posted January 16, 2014 - Health Restore item that can be crafted using antitoxins from the Cicero event. Where are they?? How about making them cure proc instead? Link to comment Share on other sites More sharing options...
K_Shiro Posted January 16, 2014 Share Posted January 16, 2014 (edited) Wohooo!!!! Nobody missed the the stagger on the rollers, this gamen eeds less stunlock and more real challenge <3 Would be nice if we could react even while on floor - ancient sends you to the ground yet you can defend/attack with melee, shoot and roll/crawl/evade on the ground, you only get up if no enemy is around or you press jump. Would be cool and while stun would be still a hardship (as it should be) you wouldn't be a stitting duck for those years it take for the Tenno to get up. Stunlock no more. Sry, just dreaming here. Edited January 16, 2014 by K_Shiro Link to comment Share on other sites More sharing options...
-CM-Saymus Posted January 16, 2014 Share Posted January 16, 2014 Great, thanks for the hotfix. Link to comment Share on other sites More sharing options...
GGonzalo Posted January 16, 2014 Share Posted January 16, 2014 Porque ningunas Una ACTUALIZACIÓN Que se View the xp del Arma cuerpo a cuerpo? O Una to see la XP del centinela? Link to comment Share on other sites More sharing options...
SpFinX Posted January 16, 2014 Share Posted January 16, 2014 Mod waypoint, drone HP, even MB4 - finally, DE, you listened to our pleads! Thank you. Link to comment Share on other sites More sharing options...
.AOI. Posted January 16, 2014 Share Posted January 16, 2014 Smank You Link to comment Share on other sites More sharing options...
StriatedMonk Posted January 16, 2014 Share Posted January 16, 2014 Thanks DE!! Link to comment Share on other sites More sharing options...
CloudPies Posted January 16, 2014 Share Posted January 16, 2014 - Fixed Grineer Rollers not causing any stagger or damage on attacks. Link to comment Share on other sites More sharing options...
jaydark92 Posted January 16, 2014 Share Posted January 16, 2014 ah nice Link to comment Share on other sites More sharing options...
Stormfinnare Posted January 16, 2014 Share Posted January 16, 2014 Why have you destroyed the continouse fireweapons? I cant seem to understand how the system, how it is now, would be better than before. 1. The dmg seems to lag behind. It takes a full second before any dmg is aplied at all. 2. It seems far less ammo efficient, but this can be some sort of inversed placebo effect. 3. Ignis and Synapse (as I play those most of these) feels awfull now. Sluggish and imprecise. compared the above how they where before, 1.Perfect. So... whats the deal DE? Regards, Stormfinnare Link to comment Share on other sites More sharing options...
Ritchel Posted January 16, 2014 Share Posted January 16, 2014 thanks for the continued hard work for the game development DE! Link to comment Share on other sites More sharing options...
NalkorRN Posted January 16, 2014 Share Posted January 16, 2014 Just what we needed, another @(*()$ weapon. Link to comment Share on other sites More sharing options...
bowdownfoolz Posted January 16, 2014 Share Posted January 16, 2014 NIACE!!!!! AS ALWAYS Link to comment Share on other sites More sharing options...
Brahmastra Posted January 16, 2014 Share Posted January 16, 2014 Nice Link to comment Share on other sites More sharing options...
Skynin Posted January 16, 2014 Share Posted January 16, 2014 Another hotfix without Detron/Harvester changes. Oh well, at least there's a short message that says they are working on solutions for areas players are upset with. and Harvester is something players are VERY upset with. Especially me. I'm not. What you gonna do now? Link to comment Share on other sites More sharing options...
Ishki88 Posted January 16, 2014 Share Posted January 16, 2014 DE, what is the obsession with locking Nightmare Mode behind RNG? Why can we just select the challenges we want to play instead of getting dealt a hand then canceling the missions if we don't like the hand we've been dealt? dude.........Digital..........EXTREEEEEEEEEMEEEEESSSSSSSSSSSSSSSSS *jumps through a ring of fire then lands on the coach to play warframe* Link to comment Share on other sites More sharing options...
Doforcash Posted January 16, 2014 Share Posted January 16, 2014 - Fixed Grineer Rollers not causing any stagger or damage on attacks. IT'S HAPPENING AGAIN Link to comment Share on other sites More sharing options...
Ragewalker Posted January 16, 2014 Share Posted January 16, 2014 Looking forward to seeing how well the host selection works ^_^ Link to comment Share on other sites More sharing options...
Tali Posted January 16, 2014 Share Posted January 16, 2014 yay great new weapon with high proc :3 great update Link to comment Share on other sites More sharing options...
unit8606 Posted January 16, 2014 Share Posted January 16, 2014 thank you for an update DE! To all those dissapointed about lack of detron/ui/melee2.0/royale with cheese/whatsoever- seriously? Just wait for it, your attitude is pathetic. Link to comment Share on other sites More sharing options...
Phoenix86 Posted January 16, 2014 Share Posted January 16, 2014 Thx for the quick Hotfix, i tought i was losing my sight lol xD Link to comment Share on other sites More sharing options...
Kalizy Posted January 16, 2014 Share Posted January 16, 2014 looks like a halo gun Link to comment Share on other sites More sharing options...
laplamgor Posted January 16, 2014 Share Posted January 16, 2014 It takes about 1/3 sec for all continuous weapons to kill a low level enemy (have to wait a number to pop up) instead of <1/10 sec(1 shot). It wastes your ammo and time. And now the status logic is changed too? 10% per second instead of 10% per shot(and 13 shots per second). Synapse seems to lose one of its advantages. Ironically the new weapon has 50% pros per shot and 2.5 shots per second. Those who like procing corrosive status throw their synapse and have a new toy now! Plus, rate of fire mods don't increase the pros chance per sec( at least I cant see any effect in arsenal). So continuous weapons get a big disadvantage here. Synapse users need more love, really. Link to comment Share on other sites More sharing options...
Dr_Shadox Posted January 16, 2014 Share Posted January 16, 2014 (edited) Cool another toxine weap....and about ICE ? no one yet ?seriously DE ... review your priority pleasehttps://forums.warframe.com/index.php?/topic/157278-fireelecpoison-weaps-and-about-ice/ Edited January 16, 2014 by Xodahs Link to comment Share on other sites More sharing options...
Recommended Posts