Jump to content

Hotfix 11.7.3


Recommended Posts

Hotfix 11.7.3



- Added clarity and exposure to the Stalker/Harvester Systems in game. Two things to note here:

   - When you become eligible to be hunted by either foe, you will know… you will be contacted ... look out. 
   - If you are already eligible, their contact cycle will begin once you have faced them and re-qualify.
- The Harvester’s methods of securing specimens for Alad V have increased in sophistication, look out or you might get... harvested. 



- Changes to text rendering: added drop shadow to chat text so that it's more legible in-game.

- Loki can no longer Switch-Teleport Raptor boss.

Changes to the Nightmare Alert structure:

   - No more 5% chance of Optional Nightmare (was incorrectly announced Wednesday 1/15/2014 – we’ve changed it)
   - NOW: There will be 10 nightmare alerts "per cycle", one for each original nightmare mod.
   - When the Alert is up, it will appear as "Nightmare Mod Located"; the type of mod will be displayed in the Alert info popup.
   - The mission does not have an option, must be played in Nightmare to acquire the Mod indicated.
   - No shields is always the nightmare modifier.
   - These alerts will also be worth double the credits that would normally be given for an alert mission on the selected node.


Continued tweaks to Continuous Fire weapons:

- Damage is now applied initially at 1/10th of a second instead of 1/3rd of a second, meaning that responsiveness on trigger-pull should be improved.



- Fixed squad remaining full even though a player crashed/lost connection during gameplay.

- Fixed Extractors showing wrong health values.

- Fixed issue where Capture target could perma-death himself and prevent mission completion.

- Fixed hitch in the Dojo whenever a room with lots of decorations is refreshed.

- Fixed “rogue, giant water planes in the Void”.

- Fixed hosts being able to consume the same Void key that was used to initiate the lobby when building a Derelict Dragon key in the Foundry.

- Fixed death-trap in Orokin derelicts (https://forums.warframe.com/index.php?/topic/161621-a-terrible-trap-in-derelicts/)

- Fixed a case where game could hang when aborting a public mission as Host.

- Fixed crash that could occur after bleeding out and entering spectator mode.


Elusive Redtext posted with permission and captured by Momaw:



Link to comment
Share on other sites

Wow, those are some interesting changes. I really appreciate that we will have clearer indications for things like Stalker and Harvester.


As always, thanks for all the fixes.

Edited by Haldos
Link to comment
Share on other sites

This topic is now closed to further replies.

  • Create New...