[DE]Rebecca Posted January 17, 2014 Share Posted January 17, 2014 Hotfix 11.7.3 Additions: - Added clarity and exposure to the Stalker/Harvester Systems in game. Two things to note here: - When you become eligible to be hunted by either foe, you will know… you will be contacted ... look out. - If you are already eligible, their contact cycle will begin once you have faced them and re-qualify.- The Harvester’s methods of securing specimens for Alad V have increased in sophistication, look out or you might get... harvested. Changes: - Changes to text rendering: added drop shadow to chat text so that it's more legible in-game. - Loki can no longer Switch-Teleport Raptor boss. Changes to the Nightmare Alert structure: - No more 5% chance of Optional Nightmare (was incorrectly announced Wednesday 1/15/2014 – we’ve changed it) - NOW: There will be 10 nightmare alerts "per cycle", one for each original nightmare mod. - When the Alert is up, it will appear as "Nightmare Mod Located"; the type of mod will be displayed in the Alert info popup. - The mission does not have an option, must be played in Nightmare to acquire the Mod indicated. - No shields is always the nightmare modifier. - These alerts will also be worth double the credits that would normally be given for an alert mission on the selected node. Continued tweaks to Continuous Fire weapons: - Damage is now applied initially at 1/10th of a second instead of 1/3rd of a second, meaning that responsiveness on trigger-pull should be improved. Fixes: - Fixed squad remaining full even though a player crashed/lost connection during gameplay. - Fixed Extractors showing wrong health values. - Fixed issue where Capture target could perma-death himself and prevent mission completion. - Fixed hitch in the Dojo whenever a room with lots of decorations is refreshed. - Fixed “rogue, giant water planes in the Void”. - Fixed hosts being able to consume the same Void key that was used to initiate the lobby when building a Derelict Dragon key in the Foundry. - Fixed death-trap in Orokin derelicts (https://forums.warframe.com/index.php?/topic/161621-a-terrible-trap-in-derelicts/) - Fixed a case where game could hang when aborting a public mission as Host. - Fixed crash that could occur after bleeding out and entering spectator mode. Elusive Redtext posted with permission and captured by Momaw: Link to comment Share on other sites More sharing options...
EDeN153 Posted January 17, 2014 Share Posted January 17, 2014 Thanks! Link to comment Share on other sites More sharing options...
Kacc Posted January 17, 2014 Share Posted January 17, 2014 nice... Link to comment Share on other sites More sharing options...
DofD Posted January 17, 2014 Share Posted January 17, 2014 yay Link to comment Share on other sites More sharing options...
luanle21 Posted January 17, 2014 Share Posted January 17, 2014 thx Link to comment Share on other sites More sharing options...
tveeggad Posted January 17, 2014 Share Posted January 17, 2014 YESSSSS!!!!!! My embolist doesn't SUCK anymore! Link to comment Share on other sites More sharing options...
GrosslyIncandescent1709 Posted January 17, 2014 Share Posted January 17, 2014 nice, finally something to clear the harvester-thing up. thanks Link to comment Share on other sites More sharing options...
AngelGuardcc Posted January 17, 2014 Share Posted January 17, 2014 YES!!!!!!!!!!!! Link to comment Share on other sites More sharing options...
Garuger Posted January 17, 2014 Share Posted January 17, 2014 Lets hope that fixes continuous weapons . Thank DE Link to comment Share on other sites More sharing options...
AuroraSonicBoom Posted January 17, 2014 Share Posted January 17, 2014 - Loki can no longer Switch-Teleport Raptor boss. Yes! Took a while :P Link to comment Share on other sites More sharing options...
Psychen Posted January 17, 2014 Share Posted January 17, 2014 Time to harvest the harvester! Link to comment Share on other sites More sharing options...
neasas Posted January 17, 2014 Share Posted January 17, 2014 not bad :) Link to comment Share on other sites More sharing options...
Temp0ralfool Posted January 17, 2014 Share Posted January 17, 2014 switch teleport doesn't effect raptor any more? NUUUUUUUUUUUuuuuuuuuu... ok Link to comment Share on other sites More sharing options...
Bazools Posted January 17, 2014 Share Posted January 17, 2014 Thanks Rebeccs. Link to comment Share on other sites More sharing options...
LoGicMoTion Posted January 17, 2014 Share Posted January 17, 2014 yay Link to comment Share on other sites More sharing options...
Asuna Posted January 17, 2014 Share Posted January 17, 2014 Yay my shirt & headband came today too, thanks for the changes always appreciated. Link to comment Share on other sites More sharing options...
Haldos Posted January 17, 2014 Share Posted January 17, 2014 (edited) Wow, those are some interesting changes. I really appreciate that we will have clearer indications for things like Stalker and Harvester. As always, thanks for all the fixes. Edited January 17, 2014 by Haldos Link to comment Share on other sites More sharing options...
Kratos Posted January 17, 2014 Share Posted January 17, 2014 Nooo! Not more of the Stalker and Harvester! I hate them enough as is! Link to comment Share on other sites More sharing options...
nikolaos91 Posted January 17, 2014 Share Posted January 17, 2014 nice update thanks Link to comment Share on other sites More sharing options...
cman9898 Posted January 17, 2014 Share Posted January 17, 2014 AWWWWWW!!!!! No more ST Raptor :( Other than that it looks good! :D Link to comment Share on other sites More sharing options...
OmgLasersPewPew Posted January 17, 2014 Share Posted January 17, 2014 Thank you DE!! Link to comment Share on other sites More sharing options...
Kaian-a-coel Posted January 17, 2014 Share Posted January 17, 2014 Not bad. Harvester tweaks welcome! Link to comment Share on other sites More sharing options...
SparkyBio Posted January 17, 2014 Share Posted January 17, 2014 (edited) - The Harvester’s methods of securing specimens for Alad V have increased in sophistication, look out or you might get... harvested. That pun. Edited January 17, 2014 by SparkyBio Link to comment Share on other sites More sharing options...
Kamal965 Posted January 17, 2014 Share Posted January 17, 2014 Woot! Link to comment Share on other sites More sharing options...
EliSka Posted January 17, 2014 Share Posted January 17, 2014 NUUUUUUU you fixed my DeathTrap ;_; i liked that spot... Link to comment Share on other sites More sharing options...
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