Yg-Dosst Posted March 20, 2013 Share Posted March 20, 2013 I may have inherited a little bit of paranoid schizophrenia from my grandfather, but the recent actions in rebalancing the credit influx, along with additions to the shop are making me suspicious. Now selling Credits for Plat, bascially made this game Pay-to-Win instantaneously. And this is coming from a man who gladly paid 100$ just to be able have some say in some of the development process. Selling Mods for Plat just further sunk the nail into that coffin. Basically you can get anything you want without actually playing the game. Credits are A LOT harder to come-by now that rewards seem smaller, Mods are worth MUCH less. And yet creating stuff from blueprints still costs the same. Since patch 7 released I've been grinding with all of my free time and I've acquired MAYBE 15,000 credits. I'd just like to remind the Devs that by making it a painful experience to grind for what you want, and encouraging players to pay ludecrous amounts of real-life money just to get something compelety random, or something that fuctions completely differently than was implyed, IS NOT EFFECTIVE MARKETING, By Making a Pay-to-win game blisteringly annoying to play normally, It doesn't make players want to buy your stuff, it makes players want to stop playing. The main fun of the game is having to go through legitimate challenges and being rewarded with new enjoyable features to play with. NOT having to sit through a month of painful grinding just to repeadedly fail, and even when you do succeed, your new features are useless until you proceed to grind even further through stuff the players have already been through extensively to make those abilities usable. Link to comment Share on other sites More sharing options...
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!Register a new account
Already have an account? Sign in here.Sign In Now