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Horrible, Off Putting Update.


NoirProxy
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I have been one of the main Warframe supporters since the start. I was a VIP in the beta, recorded commentary footage from the get go for the Warframe community and sang high praises of a great action RPG.

Over the course of...a day I have to say that my opinion of a game has never bolted an instant 180 until WARFRAME. Now at the moment I can see that WARFRAME has been split into two camps. We have the utterly confused and disappointed and the over the top "STFU" fanboys that are constantly questioning the disheartened crowd's intelligence.

Seriously, what happened? This update has been nothing but a mess that has consisted of rushed concepts and dropped features that originally made the game a great journey and a fun pass time. The community once got along pretty good but now we have everyone arguing. This is obviously a problem that needs to stop being ignored.

First I have to say that this MOD 2.0 system is just a complete ball ache. I get digital 3D cards can give some people boners but as many have said this is has completely screwed over the higher ranked playerbase and has messed up the frame stats and progression. While WARFRAME has always been a bit of a grind fest, it now seems that grinding is being used to bully players into desperately needing cards just to keep up with later levels. From what I remember I was comfortably on the 3/4 planet with a level 24 Nyx. Now I find that my Nyx and my nicely levelled up Sicarus and Zoren do crap against anything unless I am working without the restraints of the over powered Paris bow.

This is a BETA, so why is it that some people, including the devs are treating this like a set in stone, perfect system? It has had the most negative feedback out of all the updates and in a way feels like a paint pallette but someone has gone and mixed all your colours together.

Now don't get me wrong, changes can be good but why has a solid levelling system been dropped and progress/mods turned to lumps of junk just to allow this new levelling system to exist?

Wouldn't it have been better to just increase the size and breadth of skill trees, so that people had even more to work towards? Instead we have cards that needed to be constantly and randomly grinded for just so we have a chance to continue onto the later levels. Even worse is the fact that there are now even more forced options into baiting people to buy platinum such as card packs, credit packs, platinum bundles, etc.

I have to say that this has been an incredibly disappointing turn of a events. The individual player progress is a mess and there was no developed and implemented tutorial to guide people through this system on the update day. It is a poor concept, and really annoyingly and badly rushed. I can't even bring myself to play the game because it now feels like a complete chore to do anything.

Where is the accessibility? Want to travel through galaxies feeling like a "bad &#! space ninja?" well tough luck as you now have to grind for this non-existant digital cards that eventually take way too much fusion to actually upgrade. Want to play already unlocked levels? Screw you buddy! As now your Warframe is a complete paper weight that gets steam rolled and loses all revives in one map. Don't worry though as we have lots of purchasable, cold hard cash revive packs and card bundles to get you through your frustration? What mom won't let you use her credit card? Then suck it little fella!

I am incredibly let down. This has been a really sad week for WARFRAME.

Edited by NoirProxy
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Mod 2.0 doesn't actually need such a large scale grindfest. Forced options to buy plats, no I don't think so. Those are just shortcuts to finish the game. Try getting some damage mods because now I can play on Earth/Mars without much worry.

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Mod 2.0 doesn't actually need such a large scale grindfest. Forced options to buy plats, no I don't think so. Those are just shortcuts to finish the game. Try getting some damage mods because now I can play on Earth/Mars without much worry.

You could happily play Earth/ Mars before without the need of mods. You shouldn't have to just accept it and go hopefully find some damage mods. That is just silly and can waste countless amounts of time. We call that 'barricading' and stopping players from progressing at a steady pace is unacceptable.

Edited by NoirProxy
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Mod 2.0 doesn't actually need such a large scale grindfest. Forced options to buy plats, no I don't think so. Those are just shortcuts to finish the game. Try getting some damage mods because now I can play on Earth/Mars without much worry.

You can't finish the game.

Grind warframe to 30

Grind mods

Grind for a proper weapon

Level weapon to 30

>Do it all over again.

That is the endgame.

There are no challenges or a story.

Nothing to tell your parents so they will be proud of you for once.

Edited by Andrih
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The new system might be ok for new players, but it's a real slap in the face for diehard devoted players who put a lot of effort into leveling up their frames and weapons. If our old mods were actually "super valuable" as claimed in the release notes, things might be different. As it is now I'm not very motivated to play anymore.

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The new system might be ok for new players, but it's a real slap in the face for diehard devoted players who put a lot of effort into leveling up their frames and weapons. If our old mods were actually "super valuable" as claimed in the release notes, things might be different. As it is now I'm not very motivated to play anymore.

I disagree. I'm a old player, and I'm perfectly fine with the New Mod system. In fact, my Warframe is stronger than it was under the old system. You just need to learn how it works.

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Being a complete forum-nerd, and thus having trawled through most of the negetive and positive feedback, I can only come to the conclusion that 90% of the people who don't like the new system aren't actually disliking the new system, they dislike the soft reset.

Why was a solid leveling system removed? Because it meant every time they wanted to expand or change the skill trees they would have to completely rebalance them. This new system allows for way more flexability.

The new mod system really isn't that hard to figure out. And if you really wanted to figure it out, you could have read one of the two guides which were posted by community members within three hours of the update going live

If you read some of the positive feedback too, you'd know that actually there are a f***-ton of people who like the new system. None of the other updates brought such a radical overhaul of the progression system, so of course there will be more negative feedback.

The way the update was handled was poor (it would have been great if our old mods had been converted to new mod cards, instead of fusion cores), however the new system itself if vastly superior to the old one - you just have to imagine yourself starting as a new player, then actually you would not notice any tangible difference in the speeds of progression between the new and old systems.

I concede leveling can feel unrewarding in the new system, so I would say, getting a 'frame/weapon to level 5 rewards you with a choice of three mod cards (health / shield / health+shield combo), similarly at level 10, 15 etc.

TL;DR When the winds of change blow, some people build walls, but others build windmills.

It seems most of the haters of the new system are building walls.

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First you could take more than a couple days to cry mama. Secondly, whining about Plat and how you need it in the current system is an instant fail. Having new mods doesn't make you instant-elite. Quite frankly, get a shield mod and health mod, raise them a few ranks and all your complaints go out the window. Even then you can take those mods out of the Frame no charge and put them on another Frame. All you really need is one mod each and the credits to rank them up. Finally, everything was easy before now you have to work at it, thats really the sticker shock you're feeling. There are player-made guides about every facet of the new features, if you don't want to learn them I suppose thats up to you.

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You know, I like the system actually, but the credit costs has got to go down especially for the higher tier upgrades. I agree with everything else you say though.

If it wasn't for the fact that it completely removes any sense of progression due to your stats being dictated by random drops of mods, I'd like it more, it can be better.

As for the OP, I agree on almost everything, it's been a sad week full of chore missions in my quest to getting a single shield mod, guess what, I didn't get a single one.

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As for the OP, I agree on almost everything, it's been a sad week full of chore missions in my quest to getting a single shield mod, guess what, I didn't get a single one.

Thankfully Bioshock Infinite is nearly out to save us all from DOOOOM!

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Mod 2.0 doesn't actually need such a large scale grindfest. Forced options to buy plats, no I don't think so. Those are just shortcuts to finish the game. Try getting some damage mods because now I can play on Earth/Mars without much worry.

I allready have tonns of damage mods, multi shot mods, fire rate mods, critical chances mods, run speed mods etc. What I don't have, and what is absolutely essential to progress to new areas, and yet I cannot find despite hours of grinding, is a @(*()$ sheild mod.

+1 to OP. MOD system is nice, but using it as the sole means of progression has got to be one of the WORST gameplay design decisions I have seen in a long time.

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get a shield mod and health mod, raise them a few ranks and all your complaints go out the window.

Okay, since when do I have any power what so ever on what the game decides to give me? 'Get' shields and health, get this and that and raise 'em rank, yeah everything is happy dandy isn't it? I would like to see you trying to get a shield mod for all this time and not getting it simply cause the game doesn't drop it. It's that simple, if the game doesn't decide to drop it then you can't progress. The way you are putting this I can pretty much say that your view on the matter is very one dimensional, please think of the people that just can't 'Get' them cause the game simply won't let 'em have 'em. Thank you.

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I allready have tonns of damage mods, multi shot mods, fire rate mods, critical chances mods, run speed mods etc. What I don't have, and what is absolutely essential to progress to new areas, and yet I cannot find despite hours of grinding, is a @(*()$ sheild mod.

+1 to OP. MOD system is nice, but using it as the sole means of progression has got to be one of the WORST gameplay design decisions I have seen in a long time.

Try getting a health mod, it works better. Seeing that health mods are affect by armor, try maxing a health mod.

Edited by Dr-Jelly
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I disagree. I'm a old player, and I'm perfectly fine with the New Mod system. In fact, my Warframe is stronger than it was under the old system. You just need to learn how it works.

How it works is that you get mods based on a random number generator, and if RNG god doesn't like you enough to give you mod's that are absolutly essential, like health and sheild mods, you're screwed. That's how the system works. And it's stupid.

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I think winding back to the skill tree and just making it bigger would be great but also allowing you to use the mod deck as a way to add special buffs to your Frame. The cards shouldn't go to waste but they shouldn't be the be all and end all of stat progression.

Example: Your deck randomly picks 5 cards for your mission hand. You then pick one or two cards to use in that mission to buff you in some way. Cards then get randomised for next mission. Normal weapon mods from Update 6 could also be brough back but instead call them 'Augmentations' or something.

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I have seen 1, and only 1, health mod, for the entire duration I have been grinding.

I also got only one but one's all you need. Especially since you can upgrade them from useless mods.

Edited by Dr-Jelly
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