(PSN)Solo_is_the_name Posted January 24, 2014 Share Posted January 24, 2014 Yes, finally ps4 needed this update. Link to comment Share on other sites More sharing options...
(PSN)batsukenji Posted January 24, 2014 Share Posted January 24, 2014 Can we migrate accounts yet? I'm really looking forward to that. Link to comment Share on other sites More sharing options...
(PSN)powerhendrix527 Posted January 24, 2014 Share Posted January 24, 2014 No account migration with this one? It'll be separate right? Like not part of an update. Link to comment Share on other sites More sharing options...
(PSN)Strad_37 Posted January 24, 2014 Share Posted January 24, 2014 Does anyone know if we are capable of playing with the people on PC now? Crossplay has been canceled for the time being. The current plan is to release a future update that will allow PC players to copy a version of their account to PS4 (aka "Account Migration") but crossplay (PC and PS4 together) will not be happening, at least for the foreseeable future. Link to comment Share on other sites More sharing options...
(PSN)batsukenji Posted January 24, 2014 Share Posted January 24, 2014 Crossplay has been canceled for the time being. The current plan is to release a future update that will allow PC players to copy a version of their account to PS4 (aka "Account Migration") but crossplay (PC and PS4 together) will not be happening, at least for the foreseeable future. Mervelous, in the future. Link to comment Share on other sites More sharing options...
(PSN)johny_19 Posted January 24, 2014 Share Posted January 24, 2014 (edited) The lobby crashes right before the game starts because the host migrates to someone with strict nat and i have strict nat too :s HELPPP!!!!! Edited January 24, 2014 by (PS4)johny_19 Link to comment Share on other sites More sharing options...
(PSN)Darkrai848 Posted January 24, 2014 Share Posted January 24, 2014 (edited) There is a (mapping screen for the Vita) but it will not let you map any thing (I have tried both on the ps4 itself and while in remote play). :( Never mind I figured it out (you have to map the controls to the pic of the DS4 when using remote play) why it will not let you map them using the pic of the vita is stupid tho. Edited January 24, 2014 by (PS4)Darkrai848 Link to comment Share on other sites More sharing options...
(PSN)breakerbro Posted January 24, 2014 Share Posted January 24, 2014 love the patch, just dont like the fact ive killed the stalker twice in about three hours time tonight and didnt receive anything from him. Link to comment Share on other sites More sharing options...
(PSN)Skuuully Posted January 24, 2014 Share Posted January 24, 2014 The new event is fun for me (the first one it has been possible for me to take place in), so will there be any chances to re-do old events to get some of the rarer stuff as Im sure that very little if any of the PSN community side of it actually has any of the gear due to release dates. Link to comment Share on other sites More sharing options...
(PSN)Lord_Silvador Posted January 24, 2014 Share Posted January 24, 2014 I was literally about to play Dark Sector. But I decided to get on my PS4 first and see what Login Reward I'd get from Warframe first... Looks like Dark Sector is going to be waiting a few more hours. Link to comment Share on other sites More sharing options...
(PSN)BitmapFrogs Posted January 24, 2014 Share Posted January 24, 2014 Yes! Great update! Link to comment Share on other sites More sharing options...
(PSN)SuperSaiyan4 Posted January 24, 2014 Share Posted January 24, 2014 Migration? Link to comment Share on other sites More sharing options...
(PSN)billy-d-squid Posted January 24, 2014 Share Posted January 24, 2014 Cicero Crisis seems bugged when it comes to the scanning. Being unable to scan the various plants after picking up the blueprints and scanner makes the entire mission rather pointless. After equipping scan the plant in question is highlighted orange and should be automatically scanned, turning blue, the scan should then make a beep sound. Nothing, zip, nada. Standing over the plant with a scanner highlighting it without scanning for over a minute is rather boring. Also none of the scan charges are dissipated either. Link to comment Share on other sites More sharing options...
(PSN)Octodog Posted January 24, 2014 Share Posted January 24, 2014 I didn't read all of the replies, but did this update take off the automatic enemy piercing that my Paris Prime had? Because it's carrying the bodies now, and it never did that. Link to comment Share on other sites More sharing options...
(PSN)Icingdeath1 Posted January 24, 2014 Share Posted January 24, 2014 Thanks for the update DE. Apparently someone on your staff has my work schedule because I always leave to go to work the day the new update goes live and I have to wait a week to play new content lol. I will be back on thursday 1/30 if anyone wants to play and help me get the wraith vipers. [rant over] Link to comment Share on other sites More sharing options...
(PSN)Figment222 Posted January 24, 2014 Share Posted January 24, 2014 Great update! New Market layout rocks! A few bugs that I have tickets in for, but worth mentioning in case you guys have also run across it: 1. Selling Multiple blueprints: If you have duplicate blueprints and want to sell them, you may have come across an issue where you would indicate in the popup window how many you want to sell, but when you press X, then the blueprint is deselected as if you canceled out of the screen, disabling the option to sell. When you have selected the amount to sell and press X, CONTINUE TO HOLD X and when the window goes away, press square (while still holding X) and then you can sell them. 2. Has anyone else noticed the arsenal stats for the sentinel weapons are all whacky? (0 impact, 0 puncture and 4 slash). I think it is just a UI thing and not what is really going on in the missions, but it would be nice to have a better idea of how my mod adjustments are effecting the damage before I leave the arsenal and run a mission. if anybody has come across a fix for that, please post! Link to comment Share on other sites More sharing options...
(PSN)Lord_Silvador Posted January 24, 2014 Share Posted January 24, 2014 (edited) Cicero Crisis seems bugged when it comes to the scanning. Being unable to scan the various plants after picking up the blueprints and scanner makes the entire mission rather pointless. After equipping scan the plant in question is highlighted orange and should be automatically scanned, turning blue, the scan should then make a beep sound. Nothing, zip, nada. Standing over the plant with a scanner highlighting it without scanning for over a minute is rather boring. Also none of the scan charges are dissipated either. Are you sure you're getting the scanner over the right spot? Some of those plants can be a little picky as to where exactly you point the scanner. I've had zero issues scanning the plants so far and was scanning them before I actually realized what I was scanning them for. EDIT: Re-reading you're post, I can't help but ask... do you use the scanner often? I apologise if I am wrong, but you may only actually be aiming with the scanner. You still have to "fire" it to get it to scan. You should see a shrinking orange circle around the target you're scanning. Nothing is automatic. Edited January 24, 2014 by (PS4)Lord_Silvador Link to comment Share on other sites More sharing options...
(PSN)ASSASSIN_MOO Posted January 24, 2014 Share Posted January 24, 2014 Can we do the Cicero crisis more than once? I haven't done it yet because it seems like there is a lot to it and I want to make sure I'm prepared for it and have other prepared guys with me (since your score matters). Link to comment Share on other sites More sharing options...
(PSN)Lord_Silvador Posted January 24, 2014 Share Posted January 24, 2014 Can we do the Cicero crisis more than once? I haven't done it yet because it seems like there is a lot to it and I want to make sure I'm prepared for it and have other prepared guys with me (since your score matters). I've done the mission several times. And I believe I'm going to be doing it a lot more if I'm to gather those plant extracts and make plenty of antitoxins... no idea just how many I'll need, but never hurts to be thorough. Link to comment Share on other sites More sharing options...
(PSN)beerninja88 Posted January 24, 2014 Share Posted January 24, 2014 I've done the mission several times. And I believe I'm going to be doing it a lot more if I'm to gather those plant extracts and make plenty of antitoxins... no idea just how many I'll need, but never hurts to be thorough. You only need one crafted toxin to get 100 points. Bare minimum is all 4 squad members need to have a Lapis or better. Or if you want to be a badass and get the max 400 points (which does nothing other than leaderboard rank) then you can have each squad member inject a vermillion. Or if you yourself are badass then you can inject a vermillion solo to get the 100 points (good luck with that). Link to comment Share on other sites More sharing options...
(PSN)P4NCH0theD0G Posted January 24, 2014 Share Posted January 24, 2014 Cicero Crisis seems bugged when it comes to the scanning. Being unable to scan the various plants after picking up the blueprints and scanner makes the entire mission rather pointless. After equipping scan the plant in question is highlighted orange and should be automatically scanned, turning blue, the scan should then make a beep sound. Nothing, zip, nada. Standing over the plant with a scanner highlighting it without scanning for over a minute is rather boring. Also none of the scan charges are dissipated either. You aim with the scanner with L2. Then you SCAN with R2 while keeping the scanner on target. The scanner will highlight every thing unscanned in orange even through walls. Try it on an enemy. Stealth Scans make good XP for low level frames. Link to comment Share on other sites More sharing options...
(PSN)Kosyne Posted January 24, 2014 Share Posted January 24, 2014 I must say... Antimoas still don't spawn in elara like they do in PC 40mins multiple runs no moa Link to comment Share on other sites More sharing options...
(PSN)McGreybush Posted January 24, 2014 Share Posted January 24, 2014 Cicero Crisis seems bugged when it comes to the scanning. Being unable to scan the various plants after picking up the blueprints and scanner makes the entire mission rather pointless. After equipping scan the plant in question is highlighted orange and should be automatically scanned, turning blue, the scan should then make a beep sound. Nothing, zip, nada. Standing over the plant with a scanner highlighting it without scanning for over a minute is rather boring. Also none of the scan charges are dissipated either. Are you sure you're getting the scanner over the right spot? Some of those plants can be a little picky as to where exactly you point the scanner. I've had zero issues scanning the plants so far and was scanning them before I actually realized what I was scanning them for. EDIT: Re-reading you're post, I can't help but ask... do you use the scanner often? I apologise if I am wrong, but you may only actually be aiming with the scanner. You still have to "fire" it to get it to scan. You should see a shrinking orange circle around the target you're scanning. Nothing is automatic. If it were able to be automatically scanned that would go against the thought behind the scanner. Have you ever tried scanning a moving target? If it automatically scanned everything everyone would have full scans damn near immediately (I realize now after typing all this that you could just mean the plants, but that sounds like some awful or at least annoying code to write).The plants are stationary, so it really shouldn't be too difficult. When you zoom in with the scanner (left trigger) everything scannable glows orange within a certain range. And once you do scan something it does make a "beep" sort of sound as well as popping up "scan" and xp on screen once you do. I agree with Silvador, this sounds like a case of naivete. Great update! New Market layout rocks! A few bugs that I have tickets in for, but worth mentioning in case you guys have also run across it: 1. Selling Multiple blueprints: If you have duplicate blueprints and want to sell them, you may have come across an issue where you would indicate in the popup window how many you want to sell, but when you press X, then the blueprint is deselected as if you canceled out of the screen, disabling the option to sell. When you have selected the amount to sell and press X, CONTINUE TO HOLD X and when the window goes away, press square (while still holding X) and then you can sell them. 2. Has anyone else noticed the arsenal stats for the sentinel weapons are all whacky? (0 impact, 0 puncture and 4 slash). I think it is just a UI thing and not what is really going on in the missions, but it would be nice to have a better idea of how my mod adjustments are effecting the damage before I leave the arsenal and run a mission. if anybody has come across a fix for that, please post! 1. No problems that I've seen yet 2. I noticed this as well. It occurs with my shields value too, always being listed at base value. It's annoying but fortunately it doesn't seem to affect in game values, so I won't get too upset. I thought they said they had fixed that sort of thing, but it looks more like the problem was moved from one item to another. I'm just glad I can click on a planet and not go back to M Prime anymore. That was the one thing I wanted most. Link to comment Share on other sites More sharing options...
(PSN)WIZ12 Posted January 24, 2014 Share Posted January 24, 2014 Great update guys and gals on the Dev team! alot of things i have noticed that are working extremely well compared to the last update. one thing i did notice that i don't think was mentioned on the notes was that in trading you can now trade "some" gear! from what i have seen it looks like i can only trade the antidotes that are for the event. Another thing i noticed is when trading if you are high enough rank in your clan the trade tax can be changed but... This is actually not the "Trade Tax" it is actually the "Clan Tax" as a clan leader of over 20 people we were all a bit disappointed when we could not change the actual tax so we left ours at 0 not point to get taxed 2 times. my estimate of the actual trade tax that is set by WarFrame developers is 100%... Considering I changed my clan tax to 5% and it was 400 credits, this would make their actual tax 100% since the MOD i was trading was Rear and cost 8000 credits. To me this seems a bit high for a tax rate... either way im still going to play and pay for it... just wanted to mention it. Great update though! I love the new Character!!! now only if i can find a Split chamber.... or poison damage for my secondary mod (forgot name)... good luck everyone seen you on the game! Gamer Name: WIZ12 Clan: Through The Never Link to comment Share on other sites More sharing options...
(PSN)Salaryman_Matt Posted January 24, 2014 Share Posted January 24, 2014 (edited) I agree with mr Wiz great update! Sadly I missed the Alad V event so I'm loving this. Yes the clan tax thing confused me as well didn't realize it only added to the game tax rate oh well guess there needs to be a money sink hole somewhere for end game users. Oberon looks great building him now so in 3 days I'll be a proud owner. His powers are definitely flashy heh. One thing that took me by surprise was the ease of obtaining ember prime blueprints now... I think Ive gotten them 3-4 times last night in a short time. Usually on wave 5... I hope the other ember prime parts weren't made harder to obtain to compensate lol. All in all thanks for the update DE. I hope you all get more used to the ps4 platform and we can get our updates a little closer to PC. Obviously they will never match up just closer. I wish we could have done some of the other events PC has had but at least now it seems we won't be missing future ones. Peace Out! Edited January 24, 2014 by (PS4)Salaryman_Matt Link to comment Share on other sites More sharing options...
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