Volt_Cruelerz Posted March 21, 2013 Share Posted March 21, 2013 That is to say, if I have a base damage of 100, I have 50% in damage mods and another 50% in elemental mods, do I end up doing a total of 200 damage or 225 damage? Link to comment Share on other sites More sharing options...
Earthworm_Jim Posted March 21, 2013 Share Posted March 21, 2013 From using a boltor that has +40% damage, +60% frost damage, +20% fire, and +20% electricity, it appears to be additive. My +45% Crit strike doesn't appear do be doing jack though, so I dunno what is up with that. Link to comment Share on other sites More sharing options...
Vant Posted March 21, 2013 Share Posted March 21, 2013 From using a boltor that has +40% damage, +60% frost damage, +20% fire, and +20% electricity, it appears to be additive. My +45% Crit strike doesn't appear do be doing jack though, so I dunno what is up with that. <h1>Uncaught exception thrown in shutdown function.</h1><p>MongoException: The MongoId object has not been correctly initialized by its constructor in session_write_close() (line 3355 of /var/www/live/includes/bootstrap.inc).</p><hr />criticals and puncture didnt work on bolt weapons i believe Link to comment Share on other sites More sharing options...
FallenKingErzon Posted March 21, 2013 Share Posted March 21, 2013 (edited) That is to say, if I have a base damage of 100, I have 50% in damage mods and another 50% in elemental mods, do I end up doing a total of 200 damage or 225 damage? Lets use Me as an example. I have a Paris, with a base of 45, and fully charges shot does 110. I also have a +40% dmg, so that means a fully charged shot will now do about 145. Lets also say I have a 30% fire mod. That will take 30% of the base damage alone, not with the 40% added. So thats another 35 added along side, which you can see, the base damage will show first, and the elemental damage will show up under it. hopefully that makes sense Edited March 21, 2013 by FallenKingErzon Link to comment Share on other sites More sharing options...
Synikal Posted March 21, 2013 Share Posted March 21, 2013 <h1>Uncaught exception thrown in shutdown function.</h1><p>MongoException: The MongoId object has not been correctly initialized by its constructor in session_write_close() (line 3355 of /var/www/live/includes/bootstrap.inc).</p><hr /> criticals and puncture didnt work on bolt weapons i believe Btw, to fix that "Uncaught exception" bug, log out from the warframe website and restart browser. Link to comment Share on other sites More sharing options...
Volt_Cruelerz Posted March 22, 2013 Author Share Posted March 22, 2013 Lets use Me as an example. I have a Paris, with a base of 45, and fully charges shot does 110. I also have a +40% dmg, so that means a fully charged shot will now do about 145. Lets also say I have a 30% fire mod. That will take 30% of the base damage alone, not with the 40% added. So thats another 35 added along side, which you can see, the base damage will show first, and the elemental damage will show up under it. hopefully that makes sense This is the answer I was looking for. Thank you. Link to comment Share on other sites More sharing options...
Stygi Posted March 22, 2013 Share Posted March 22, 2013 Idk about elemental damage but Crit Damage seems to be multiplicative. I believe Paris does 100 base damage fully charge. Link to comment Share on other sites More sharing options...
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Volt_Cruelerz
That is to say, if I have a base damage of 100, I have 50% in damage mods and another 50% in elemental mods, do I end up doing a total of 200 damage or 225 damage?
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