The_Markness 451 Posted March 21, 2013 Share Posted March 21, 2013 Okay so I watched the new mods video tutorial. I get how it works (I think), but when I try to upgrade the super jump mod the stats don't change. It always says 3x higher than usual. Does fusing the super jump do anything at all? Link to post Share on other sites
Arlayn 7,135 Posted March 21, 2013 Share Posted March 21, 2013 (edited) It will always say that. It says that all for all the ability cards. It does get higher, but its pointless unless you REALLY want to get up someplace high or leap over a group of enemies. Great for leaping across rooms from bridge to bridge in the mines though. The super jump will only get alittle higher each level so consider it wisely, do you really want to jump higher? PS: the cards outside of the 4 ability cards WILL have their stats change however and you will see it. Edited March 21, 2013 by Arlayn Link to post Share on other sites
Arlayn 7,135 Posted March 21, 2013 Share Posted March 21, 2013 If the normal cards go from 10% to 50% then obviously increaseing their number does something. There was no indication with the tree system in Update 6 before open beta, but it was obvious it was much stronger. Same here with Update 7. Link to post Share on other sites
InertFurry 41 Posted March 21, 2013 Share Posted March 21, 2013 I was convinced that there was no benefit for upgrading certain ability cards. The heck does upgrading the teleport swap do? Link to post Share on other sites
Arlayn 7,135 Posted March 21, 2013 Share Posted March 21, 2013 You have to ask a Loki user... I hated that warframe with a passion so I know nothing about it or what happens when you update its abilites, but maybe it extends the range of how far you can switch with someone... that would sound about right. Link to post Share on other sites
Vant 31 Posted March 22, 2013 Share Posted March 22, 2013 You have to ask a Loki user... I hated that warframe with a passion so I know nothing about it or what happens when you update its abilites, but maybe it extends the range of how far you can switch with someone... that would sound about right. <h1>Uncaught exception thrown in shutdown function.</h1><p>MongoException: The MongoId object has not been correctly initialized by its constructor in session_write_close() (line 3355 of /var/www/live/includes/bootstrap.inc).</p><hr />ive mostly used loki the entire beta and i cant even say for sure lol, theres no way to tell, absolutely no tooltips at all so once again broken system, yes they changed the mods and such but still have 0 clarification over skill mods and what exactly impacts them Link to post Share on other sites
Brasten 3,832 Posted March 22, 2013 Share Posted March 22, 2013 On the Loki switch teleport? Range I think, although I can always throw my decoy farther then my teleport. Link to post Share on other sites
Question
The_Markness 451
Okay so I watched the new mods video tutorial.
I get how it works (I think), but when I try to upgrade the super jump mod the stats don't change.
It always says 3x higher than usual.
Does fusing the super jump do anything at all?
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Share on other sites
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