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So I Think We Just Beat Survival


Guest Shibboleet
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Guest Shibboleet

Clan Tenn Os has beaten Grineer Survival by playing until level cap on Nuovo. I thought about making a bug report post about how enemies now stop spawning after so much time and how the mission xp shows an exponential number, but I don't think many people will be needing this fixed any time soon.

 

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3 hours and 38 minutes is now the Grineer record =)

Edited by Shibboleet
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I thought it was possible to go far beyond 3 hours!? How on earth did the game suddenly break at 3 hours, and 38 minutes?

The enemy scaling definitely changed. We did a 7 hour corpus survival earlier in U11 and the level at the end was ~650  For this one, at 200 minutes they started scaling very fast. I think between 200 and 210 minutes they scaled from 1,400 to like 4700, 1000 levels every two minutes about. In the end the last level we saw was ~5850, and after that they stopped spawning altogether. Probably because the next level to spawn would have been over the cap  (similar to the 100 wave defense bug from a few hot-fixes ago).

Edited by -XeqtR
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The enemy scaling definitely changed. We did a 7 hour corpus survival earlier in U11 and the level at the end was ~650  For this one, at 200 minutes they started scaling very fast. I think between 200 and 210 minutes they scaled from 1,400 to like 4700, 1000 levels every two minutes about. In the end the last level we saw was ~5850, and after that they stopped spawning altogether. Probably because the next level to spawn would have been over the cap  (similar to the 100 wave defense bug from a few hot-fixes ago).

How does one kill a level 3000 napalm

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The enemy scaling definitely changed. We did a 7 hour corpus survival earlier in U11 and the level at the end was ~650  For this one, at 200 minutes they started scaling very fast. I think between 200 and 210 minutes they scaled from 1,400 to like 4700, 1000 levels every two minutes about. In the end the last level we saw was ~5850, and after that they stopped spawning altogether. Probably because the next level to spawn would have been over the cap  (similar to the 100 wave defense bug from a few hot-fixes ago).

great achievement you made there

 

just 2 questions

 

how many orokin cells did you get after that run and what warframes were involved

 

i always tried to reach the 2hr mark on nuovo but always i stick in 1hr30min no more, afther that the oxy its out (and yes i spawn desecrate all the way)

 

it will be a very nice challenge to face a napalm level 6000 with my 6 forma detron

 

congratz btw

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great achievement you made there

 

just 2 questions

 

how many orokin cells did you get after that run and what warframes were involved

 

i always tried to reach the 2hr mark on nuovo but always i stick in 1hr30min no more, afther that the oxy its out (and yes i spawn desecrate all the way)

 

it will be a very nice challenge to face a napalm level 6000 with my 6 forma detron

 

congratz btw

 

25 orokin cells. 569mods.

 

we didn't pick up any blue till 67min. our nekros desekrated 4352 times.

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25 orokin cells. 569mods.

 

we didn't pick up any blue till 67min. our nekros desekrated 4352 times.

 

How did you guys actually kill these mobs? I solo way too much to know the first thing about people handle that kind of scaling. Wow!

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Does the host need a super computer to go for that long? What matters most ram or cpu or everything?

 

No. It's not a computer problem its a warframe problem. Starting high and then constant fps drops. shibbo sent a support ticket with the problem and the solution but its not fixed, yet.  

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