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Update 12: Zephyr Rises


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Update 12: Zephyr Rises


-‘Ties That Bind’ – Darvo’s Alert return! For a Limited Time Only, play it before it’s gone!
- Level Expansion – Hunt for the Grineer in the overgrown forests of Earth!
- New Game Mode – “Interception” Territory Control Mode! This Mission type is making its debut on Earth, check it out where Mobile Defense missions used to be!
- New Clan Dojo room available - Build Warframes in the Tenno Research Lab.
- New Clan Dojo Garden room + 8 new decorations!
- New Warframe – Zephyr, the aeronautical Warframe (+ alternate helmet!)
- New Weapon – “Phage” Infested Primary. Get it in the Market or Clan Research Today!
- New Weapon – “Jat Kittag” Grineer Melee Get it in the Market or Clan Research Today!
- New Weapon – “Akstiletto” Tenno Secondary Get it in the Market or Clan Research Today!
- New Weapon – “Dual Cestras” – Dual wield your Cestras! Get it in the Market or Clan Research Today!
- 4x new Warframe "Immortal" skins (Volt, Vauban, Saryn, Nova)
- “Oryx” Oberon Alternate Helmet
- HUD 2.0 – all new look HUD with expanded informational output.
- Added 3D character portraits for transmissions! Get ready to see your allies and foes come to life!
- Improved Mod management – including duplicate mod stacking and auto-install.
- Enemy Leaders AI – specialized enemy types that spawn with improved stats and ally support abilities.
- Added support for Steam Big Picture.
- Added Daybreak colour picker to the Market.
- Added avatar packs for Oberon, Mag Prime, and Frost Prime.
- Completely reworked the sounds of all Infested Ancients - this is also the first time players will hear the winning sounds as voted on in the Design Council.
- Polarity Management is here! You can now swap the order of Polarities on your Forma’d gear!
- Reintroduced “Natural Talent” Mod, play the new Interception missions to find it today!
- Reintroduced “Dead Eye” Aura to the Alert Pool!
- “Training” Section now live in the Codex, a helpful area for all things Warframe!


Warframe Changes:

- Improved sounds for Nyx’s Psychic Bolts.
- Saryn’s Moult ability now causes radial damage when it is killed.
- Valkyr now has 600 base armor.
- Valkyr’s Hysteria ability now takes weapon damage and crit into consideration.
- Frost's Freeze now comparable to Ember’s Fireball ability.
- Frost’s Avalanche ability now has increased casting speed and damage.
- Frost’s Snowglobe now has health in the following values as upgraded/fused: 1500,2500,3000,3500.
- Frost’s Ice Wave now force procs slow (chill).

- Oberon's Regeneration projectile speed increase.

Weapon Changes:

- Bow weapons receive 1/3 damage buff + gave charged arrows innate puncture depth.
- Dread arrows have increased flight speed.
- Embolist now has increased damage and forced poison proc.
- Tigris now has improved damage, critical chance, and proc rate.
- Hek damage increased and more minimum damage added to falloff.
- Hammer and Staff weapons now ragdoll enemies on charged attacks.
- Vulkar now has increased damage and proc rate.
- Latron and Latron Prime now have increased damage.
- Sentinel Deth Machine Rifle weapon now has 5% crit chance.
- Flux Rifle now has improved damage and proc rate.
- Critical Chance and reload speed of bows slightly tweaked.

Aura Changes:

- Physique Aura rebalanced (+3% Health per level)
- Steel Charge Aura rebalanced (+5% Damage per level).
- Rejuvenation Aura rebalanced (+.5% Heal Rate per level).
- Sprint Boost Aura Rebalanced and re-released into Alert System.  (+2.5% per level, 10% overall).

- All Damage Resistance Mods buffed (2% to 10% per level).
- Void Defense missions are now Endless, they no longer have a set number of waves to complete.
- Mobile Defense removed from Earth in favor of new Interception game mode.
- Corpus Crewmen Helmets now are destroyed after taking an amount of damage, revealing a head that is open for headshots underneath!
- Volt and Banshee parts can now be researched in the new Dojo Labs!
- Improvements made to the Void Drop table, find Prime Drop locations on the Wikia or Forums (https://forums.warframe.com/index.php?/topic/172911-prime-gear-drop-locations/).
- Trading - Added “trade item changed” notification in trade screen.
- Trading logic changes: It's no longer "turn based" for the most part, you can change your offer at any time. Only when you accept the trade do you wait, for the other player to accept or make a change. Both players have to accept the current trade before it completes.
- Reworked menu profile bar to accommodate new boosters.
- Replaced some ice piles in Corpus Outpost with snow, that were being confused for game play related objects.
- Further tweaks to radius and occlusion of 3D weapons.
- Slight reduction in firework's particle count.
- Lowered max height on Jackal missile volley to avoid detonation in the rafters.
- Added new Grineer attack animations.
- Alad V and Lotus transmissions now appear in Jupiter.
- Toned down the frequency and strength of rumble and alarm sounds in transition levels.
- Random diorama music cues will now play at login screen.
- Shortened the duration of the Day/Night cycle to be on 4 hour intervals.
- Sentinel & Sentinel weapon XP added to login rewards.
- Reduced audio radius for Ember’s World on Fire ability.
- Replaced “Naked Nick” with a tinted Tenno Prisoner for the casket defense mode.
- Visual language cleanup – Orokin Derelict keys now look more like keys.
- Made some optimizations to several visual FX.
- Changed survival pickup and capture target objective marker icon.
- Reloading after the last shot fired is now more responsive.
- Made the glaive type weapons shrink when "unfocused" in arsenal.
- Sentinel Mod card duplicate images changed to have unique images.


- Fixed door collision in Grineer Galleon that would block projectiles when shooting through the door.
- Fixed trading race condition on initial offer.
- Fixed trading Platinum being offered by both players.
- Fixed "Trades Remaining" not updating when it is refilled on login.
- Fixed beam FX registration for Synapse and Spectra.
- Fixed issue where stats were not updating for the selected Warframe that is being compared to the equipped.
- Fixes to scarf physics.
- Fixed animations for the Spectra reload.
- Fixed holster positions of Cernos for multiple Warframes.
- Fixed multiple issues where meshes were intruding other areas (tilesets invading eachother).
- Fixed misnamed dojo props.
- Fixed Sentinel weapons that lose their mods when they are revived after death.
- Fixed enemy melee types that could hit the player twice in one swing.
- Fixed some issues with cover and AI navigation across all maps.
- Fixed the Galantine not having elemental FX on its blade.
- Fixed a deadzone in the melee sweeps, which could cause attacks to miss where the enemy's full body collision started roughly where the player's hand is.
- Fixed minimap for multiple Orokin Void rooms.
- Fixed destroy sounds on breakable fan and vent covers.
- Fixed some issues related to elevator door hints on mini-map.
- Fixed the Grineer asteroid floating cryopod bug in Mobile Defense.
- Fixed the cryopod doors being triggered more than once by solo players.
- Fixed Jackal not dropping Mods when defeated.
- Fixed missing squad chat tab that was unavailable in-game.
- Fixed some bugs related to the codex.
- Fixed NPCs on clients to now play exit-cover transitions properly.
- Fixed some zipline activation and landing points in multiple tile sets.
- Fixed teleport script still getting players in falling loops.
- Fixed Operations panel not automatically appearing when goal/invasion arrives.
- Fixed an issue where weapon attachments wouldn't update when cloaked.
- Fixed an issue where selecting a core after starting fusion mode would let you fuse into a fusion core.
- Fixed edge cases of crashing when player1 is spectating player 2, and player 2 revives after dying causing player 1 to crash when trying to get a camera view from the other players avatar.
- Fixed multiple reported crashes.
- Fixed an issue with the Tigris where having an odd number of bullets could cause the reload animation to play twice.
- Fixed weapon holster positions of many weapons across many Warframes.
- Fixed multi-boss intro cinematics on clients.
- Fixed Galatine clipping when jogging, jumping, or running.
- Fixed NPCs  from making noise when they shoot themselves - now they will only bark if an ally shoots them.
- Fixed the issue where disarmed enemies would not attack the player or the core in defense missions.
- Fixed Master Thief mod ceasing to function after a host migration.
- Fixed character rotation errors that occur when moving between menu screens.
- Fixed hang and/or crash when reviving after Harvester kills you.
- Fixed a number of repeating and incorrect Lotus lines.
- Fixed display of crit-rate and crit-multiplier for projectile weapons (it was showing values lower than were actually being used).
- Fixed issue where player names did not appear in chat when players join or leave a match.
- Fixed ‘Kill remaining enemies’ message from appearing after a host migration during the claim screen.

- Fixed issue where Clients were not seeing Critical damage indicators if their shots were lethal as critical indicators were not shown if the enemy had no chance at surviving the shot.


Redtext http://i.imgur.com/mNf5wxC.png

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hellz yeah

and i was about to do a potato invasion i saw that red text damn

Edit : After updating i saw some performance increase, i mean specially when you launch a game it's not laggy anymore atleast for me

Edit #2 : Editing it because you at DE can see it, We're getting internet timeout error , i posted it here because same comments were at pages 5,6 and 7.

Edited by SazerTarious
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Thank you! I'm so excited. MY COFFEE IS BEING BREWED.

"Void Defense missions are now Endless, they no longer have a set number of waves to complete." 


EDIT: Look at Nova in the spooky new forest.


Edited by kaiwachi
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