Gooodly Posted February 6, 2014 Share Posted February 6, 2014 О_о nothing good =\ where new prime? laboratory weapon in shop?! wtf?! Link to comment Share on other sites More sharing options...
SGVK Posted February 6, 2014 Share Posted February 6, 2014 WHAT THE HELL DE!? FIRST YOU RUIN RHINO'S IRON SKIN NOW YOU REMOVE THE ONLY DAMN SKILL THAT MAKES FROST USEFUL!? Seriously DE, Frost was the only one keeping you alive in high end defense missions with the snow globe, and now that ability is almost useless. Return it to how it was, please! Link to comment Share on other sites More sharing options...
pepsi-tan Posted February 6, 2014 Share Posted February 6, 2014 I keep only getting two of the four new hyenas, and can't finish the mission because two of them are still alive, but nowhere to be found. Link to comment Share on other sites More sharing options...
HansDecatur Posted February 6, 2014 Share Posted February 6, 2014 "Frost’s Snowglobe now has health in the following values as upgraded/fused: 1500,2500,3000,3500."? Nooooooo! :-D besides that, great update! Link to comment Share on other sites More sharing options...
DrPandisimo Posted February 6, 2014 Share Posted February 6, 2014 Me: Ah good, nice early finish tomorrow, Ill get into Update 12 then. Boss: Yeah, im gonna need you to work late tomorrow. ............................................................ F***. Link to comment Share on other sites More sharing options...
Inferno_Hamster Posted February 6, 2014 Share Posted February 6, 2014 (edited) Alright so I tested out the changes on Frost's Snow Globe in a T3 Mobile Defense (lv 30ish enemies). It goes down in like 7 seconds (and this was with a Nekros using Shadows of the Dead to draw away some aggro), I was literally firing 2-3 shots then recasting Snow Globe. I dread to see what happens in Endless Defense or Survival when the enemies start moving towards 100 (non-stop Snow Globe casting). So it has a scaling issue that needs to be addressed. Edited February 6, 2014 by Inferno_Hamster Link to comment Share on other sites More sharing options...
djbazzsta Posted February 6, 2014 Share Posted February 6, 2014 No new primes? Or Prime Access, for that matter? I thought in the livestream they said we could expect Loki or Rhino Prime :( :( :( :( :( :( Link to comment Share on other sites More sharing options...
Alex-4 Posted February 6, 2014 Share Posted February 6, 2014 snow globe was health now?? its 3500 !? you kidding right ? 35 000 would not be enough for high lv mobs that overrun you Link to comment Share on other sites More sharing options...
IIJetfireII Posted February 6, 2014 Share Posted February 6, 2014 my rolled dice was correct after all...and i get no appreciation like always... meh... Link to comment Share on other sites More sharing options...
Polarthief Posted February 6, 2014 Share Posted February 6, 2014 (edited) - Frost goes from being too good to worst frame in the game (yet you buff his "power strength" because Frost was so well known for his offense...) - Significant bugs and problems with this update (Waypoint pinging, capturing/defending a tower on any round by 1, significant Map problems) - No endgame that was constantly rumored and talked about (Why was this not revealed?) - Ridiculous amount of materials needed for the new Warframe research (Even with the Hotfix, it's a huge amount) - NOTHING was done to fix the faction imbalance, and now Pluto is under attack while Neptune is being overrun (Soon to have one faction remaining with Corpus becoming the new Infested) I'm sorry, is this an upgrade? I see U12 as a DOWNgrade if anything. What the hell happened, DE? Whelp, guess I'll continue playing other games til you guys get back on track. So much wasted potential; so extremely disappointed in this. Edited February 6, 2014 by Polarthief Link to comment Share on other sites More sharing options...
DAFIRE Posted February 6, 2014 Share Posted February 6, 2014 U12 IS HEREEE YEEEESS!! *reads the patch notes*......... NO PRIMES? Y U DO THIS? WHY GOD? ME SAD T-T. i want my loki prime :( Link to comment Share on other sites More sharing options...
Yurinaga Posted February 6, 2014 Share Posted February 6, 2014 - Frost's Freeze now comparable to Ember’s Fireball ability. But the freeze effect can still be cancelled by damage! Link to comment Share on other sites More sharing options...
Axterix13 Posted February 6, 2014 Share Posted February 6, 2014 The UI needs work, but I've left my thoughts on it in the UI feedback section. The aura changes though: - Physique Aura rebalanced (+3% Health per level)- Steel Charge Aura rebalanced (+5% Damage per level).- Rejuvenation Aura rebalanced (+.5% Heal Rate per level).- Sprint Boost Aura Rebalanced and re-released into Alert System. (+2.5% per level, 10% overall). Overall, this is good, but what I don't quite get is the number of ranks for auras. Specifically, Steel Charge now starts with +4 and has 10 ranks. That means it, maxed, will hit 14. With matched polarity, that's +28. That makes me go WTF? I could see giving a weaker aura a boost up, like the holster one (which currently starts at 2 and only has 3 ranks... that one could easily start at 6). Or a stronger aura (like energy drain) a step down (starting at 0, maxing at 5). Standard balance stuff. But Steel Charge? That's a weapon category. Melee should be viable, so its aura shouldn't need to provide this huge incentive. Link to comment Share on other sites More sharing options...
kubbi Posted February 6, 2014 Share Posted February 6, 2014 Yes yes yes!!! Cant wait to play >3< Link to comment Share on other sites More sharing options...
Celseus Posted February 6, 2014 Share Posted February 6, 2014 The snowglobe nerf was JUST SO POINTLESS. Well, now that my rant is over. I would like to say I do like the new changes overall to the game and all other warframes, this was a very welcomed update. ... ... ... ...with the exception of Snowglobe. Link to comment Share on other sites More sharing options...
____VIP-Zver____ Posted February 6, 2014 Share Posted February 6, 2014 пит буль Link to comment Share on other sites More sharing options...
-10no-Dark Posted February 6, 2014 Share Posted February 6, 2014 (edited) After 53 pages of players trying to reason DE not to touch Snow Globe DE was like "F players, we don't care about their opinion", that clearly showed DE's true face. And the Council is just instrument to say that "we a listening to players", in fact they don't, is just a staged show. By this change they killed unique game-play-changing mechanic, now we have even less game play diversity than before the patch. In the very end we will have 100 ember like frames with nothing different but skin, all will be just as useless as frost, without any utility usage. So, who's next going under DE's Stupidity hammer? Loki? Trinity? Make your bets. Edited February 6, 2014 by Darkix Link to comment Share on other sites More sharing options...
WolfySoul Posted February 6, 2014 Share Posted February 6, 2014 Wow guys you worked really hard I guess but you didn't fix the wrong position of emblems on the Zephyr. L O L Link to comment Share on other sites More sharing options...
R4F_Malik Posted February 6, 2014 Share Posted February 6, 2014 what da fuk uve done to frost... u cant give health to the snowglobe... pls pls pls roll back how often i need to cast the globe in t3 dev... or high level dev.... guys this is not good... hey community.... if u agree with me... so pls leave a " roll back " in comments Link to comment Share on other sites More sharing options...
DaSxBaDOS Posted February 6, 2014 Share Posted February 6, 2014 I just woke up to see that Weapons that are already OP as F*** (Flux Rifle, Latron and Latron Prime, Hek) are getting Buffed, but instead of Buffing the one Warframe that needs it, Banshee, you buff Frost and Valkyr??? 600 Armor??? REALLY??? How about just giving her Godmode and Noclip as Abilities? Buff Banshee! She is useless! All her Abilities are USELESS! She is the bottom of the food chain! Now that she is in the Tenno Labs, I hope the Tenno are doing some massive Tweaks on her... Please DE! PLEASE! Link to comment Share on other sites More sharing options...
GaldrixCenturion Posted February 6, 2014 Share Posted February 6, 2014 MY BODY IS READY!! But seriously, i like every aspect of this update! Would like a way to increase the size of the HUD somehow though, not just position it differently. Or am i blind, and there is a way to do that? Link to comment Share on other sites More sharing options...
Cysic Posted February 6, 2014 Share Posted February 6, 2014 (edited) After 53 pages of players trying to reason DE not to touch Snow Globe DE was like "F players, we don't care about their opinion", that clearly showed DE's true face. And the Council is just instrument to say that "we a listening to players", in fact they don't, is just a staged show. By this change they killed unique game-play-changing mechanic, now we have even less game play diversity than before the patch. In the very end we will have 100 ember like frames with nothing different but skin, all will be just as useless as frost, without any utility usage. So, who's next going under DE's Stupidity hammer? Loki? Trinity? Make your bets. If there really was 53 pages of "don't touch snow globe", then there was a good 53 pages of tripe flooding the board. Frost wasn't just powerful, he was a necessity if you wanted to play higher level missions. And he was a necessity because if the missions were any "easier", having Frost present basically ruined the entire mission. The only way past that fact was to either directly or indirectly nerf Snow Globe because Snow Globe wasn't just a unique mechanic, it was a broken mechanic. Everyone sat in the invincible little bubble and nobody ever died. And there was two ways to solve this; either build the entire game around the fact that Snow Globe exists and, as a result, counter it by making half the enemies in the game capable of ignoring it (somehow). Or they could give it a damage cap and tweak it, along with the broad damage totals dealt by enemies, until the game is in a good place. The solution taken up to this point has been to make enemies so exceedingly powerful that stepping outside of the bubble (or god forbid, an enemy gets in) results in nearly instant death. That's not fun or interesting. Give the bubble an HP cap, bring the damage dealt by enemies in line so that it isn't such a complete necessity and then it works. Frost maintains a powerful, useful shield that doesn't rip the game to shreds. Either way, Snow Globe has been a problem since people figured out what it did and anyone with longterm perspective realizes that while this may not be a "good" change, it's a necessary change. These are growing pains. We'll see positive tweaks to Snow Globe and most likely a reappraisal of enemy damage in the coming patches. Edited February 6, 2014 by Cysic Link to comment Share on other sites More sharing options...
Hanako-Ikezawa Posted February 6, 2014 Share Posted February 6, 2014 - Valkyr now has 600 base armor. You can't be serious. wow DE -_- Link to comment Share on other sites More sharing options...
kadun Posted February 6, 2014 Share Posted February 6, 2014 That's quite a lot of stuff! Well done DE Link to comment Share on other sites More sharing options...
eldorel Posted February 6, 2014 Share Posted February 6, 2014 (edited) If there really was 53 pages of "don't touch snow globe", then there was a good 53 pages of tripe flooding the board. Frost wasn't just powerful, he was a necessity if you wanted to play higher level missions. And he was a necessity because if the missions were any "easier", having Frost present basically ruined the entire mission. The only way past that fact was to either directly or indirectly nerf Snow Globe because Snow Globe wasn't just a unique mechanic, it was a broken mechanic. Everyone sat in the invincible little bubble and nobody ever died. And there was two ways to solve this; either build the entire game around the fact that Snow Globe exists and, as a result, counter it by making half the enemies in the game capable of ignoring it (somehow). Or they could give it a damage cap and tweak it, along with the broad damage totals dealt by enemies, until the game is in a good place. The solution taken up to this point has been to make enemies so exceedingly powerful that stepping outside of the bubble (or god forbid, an enemy gets in) results in nearly instant death. That's not fun or interesting. Give the bubble an HP cap, bring the damage dealt by enemies in line so that it isn't such a complete necessity and then it works. Frost maintains a powerful, useful shield that doesn't rip the game to shreds. Either way, Snow Globe has been a problem since people figured out what it did and anyone with longterm perspective realizes that while this may not be a "good" change, it's a necessary change. These are growing pains. We'll see positive tweaks to Snow Globe and most likely a reappraisal of enemy damage in the coming patches. If this really is the long term plan (which makes some sense), then DE went about it backwards, and too suddenly. Nerfing the globe should have been close to the LAST step in the process. 1. Announce that they are rebalancing survival and defense mission so that lvl X is the absolute hard cap. (aka: congratulations tenno, I can't detect any other life forms at this location) 2. Balance the damage for enemies so that time to kill at lvl X is where they want it. (at hard cap, it should be 1-hit = dead cryopod) 3. Calculate the desired duration for defensive abilities based on damage levels from 2 4. Nerf/HP/tweak defensive abilities to match desired duration. 5. Remove hard cap, and unlock infinite survival 2.0 with random bosses and smart AI instead of just increase damage and HP. Instead we get "nerf everything, roll it back a bit, hot fix the nerf out, then try again later". Edited February 6, 2014 by eldorel Link to comment Share on other sites More sharing options...
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