Wynn Posted February 7, 2014 Share Posted February 7, 2014 Please look at Heavy Impact it is bug and only going off once per map I have test on a few frames. Link to comment Share on other sites More sharing options...
Farris Posted February 7, 2014 Share Posted February 7, 2014 HUD Changes - Reticle and Mod card images are no longer affected by HUD Scale Reticle still scales over here :/ Link to comment Share on other sites More sharing options...
DAFIRE Posted February 7, 2014 Share Posted February 7, 2014 no gamebreaking conclave bug fix? heh :( Link to comment Share on other sites More sharing options...
Vertutame Posted February 7, 2014 Share Posted February 7, 2014 1.Give the information about melee weapon in UI,progress of melee weapon and level (it was in the concepted UI and I still think that the picture of the new original UI is better). 2.Timing and oxygen bar should be easier to notice,it's important but you make it not.You can change the time location on the top of screen with oxygen bar bottom of timer(still on top) and color of how much time we have(white,yellow,red) along with bar. 3.UI is needed to be easy to read and not bothering player. Good example,dead space's UI has best made for me. It's visible all the time and when the player is attacked,the character shake with health bar make it more dangerous. I'm saying this is not easy task for making good UI as dead space but I hope you consider change in UI because the information on survival mode is worse than the first UI. Link to comment Share on other sites More sharing options...
CorrTerek Posted February 7, 2014 Share Posted February 7, 2014 Does anyone know if Strun Wraith's proc chance is fixed? I tested it after the patch that claimed to fix proc chances for multiple projectile weapons and I'm still only getting one or two procs per mission even when it says I have an over 50% proc chance on the arsenal screen. Link to comment Share on other sites More sharing options...
Sormaran Posted February 7, 2014 Share Posted February 7, 2014 Hmm... why unranked mods mark as unobtained in codex now? And i would not mind it, but coolant leak doesn't have any ranks... Link to comment Share on other sites More sharing options...
Drazhar14 Posted February 7, 2014 Share Posted February 7, 2014 HUD Changes - Reticle and Mod card images are no longer affected by HUD Scale - Ability dots now animate when they become active Just couple bugs I noticed. I set my HUD to max size and tried it out in game. The crosshair was still small, however when switching between my Vectis and Brakk, the crosshair would jump back up to the increased size and stay like that. The ability dots are still appearing for me. From my understanding of the patch notes, they are only supposed to appear now if you actually use them, correct? For example, they are hidden, but if you use the mouse wheel to cycle powers, the dots will appear? Link to comment Share on other sites More sharing options...
K_Shiro Posted February 7, 2014 Share Posted February 7, 2014 (edited) Er, since new update, codex seems to not show known mods properly, half of them are red even though I have them. Or do I have to max them out to be shown? One more thing, dojo clipbox problem for a newly introduced decoration: I have to scale it to even a bit smaller to actually get greenlight from the placing mechanic (but if I do scale it down I get to place it so the problem is not the water). This bug is not only appearing for the new stuff though, trees suffer greatly from the oversized clipboxes too, Edited February 7, 2014 by K_Shiro Link to comment Share on other sites More sharing options...
jinsaotomex4 Posted February 7, 2014 Share Posted February 7, 2014 (edited) Does anyone know if Strun Wraith's proc chance is fixed? I tested it after the patch that claimed to fix proc chances for multiple projectile weapons and I'm still only getting one or two procs per mission even when it says I have an over 50% proc chance on the arsenal screen. It is "fixed", before the proc rate was per pellet, now it's for all pellets. 4% chance per pellet to proc on the Strun Wraith so now shotguns and any hand cannons are worthless for applying procs. Hope you enjoy your new fixed experience, because I sure as hell wont. Edited February 7, 2014 by jinsaotomex4 Link to comment Share on other sites More sharing options...
[DE]Momaw Posted February 7, 2014 Share Posted February 7, 2014 Hotfix 12.0.3 HUD Changes - Reticle and Mod card images are no longer affected by HUD Scale I was actually going to complain about this, this morning. Damn you DE for preemptively catering to my every whim! Link to comment Share on other sites More sharing options...
Torhque Posted February 7, 2014 Share Posted February 7, 2014 It is "fixed", before the proc rate was per pellet, now it's for all pellets. 4% chance per pellet to proc on the Strun Wraith so now shotguns and any hand cannons are worthless for applying procs. Hope you enjoy your new fixed experience, because I sure as hell wont. Damn. That's rough. Link to comment Share on other sites More sharing options...
TacticalForce Posted February 7, 2014 Share Posted February 7, 2014 (edited) Radar: Cant tell the difference between Squad members & the Faction we r helping. Hate the fact that objectives on the radar r overlapped by other icons. Would be nice if I can tell the difference between Squad members & people on my friends list. The Red Arrows for exit was way better than the new Exit Icon! Edited February 7, 2014 by TacticalForce Link to comment Share on other sites More sharing options...
Synthua Posted February 7, 2014 Share Posted February 7, 2014 (edited) Reticle not fixed. It still scales. Minimap markers run off the minimap in big rooms. Life support markers hide the extraction marker, making it impossible to see which way is out. The life support bar is too small and too white. Shield and health numbers are too close together. Move them apart. Edited February 7, 2014 by Synthua Link to comment Share on other sites More sharing options...
jinsaotomex4 Posted February 7, 2014 Share Posted February 7, 2014 Damn. That's rough. I am still hoping that this is reverted or that they messed up somewhere because having my Drakgoon and Bronco Prime proc maybe once every couple of hundred kills is absolutely terrible. Link to comment Share on other sites More sharing options...
Lacrimosa_Irae Posted February 7, 2014 Share Posted February 7, 2014 Please move the Energy Bar information back to the top right-hand corner with all the other warframe-specific displays. It is nonsensical for it to be in the bottom corner as it is now. Link to comment Share on other sites More sharing options...
Kuppz90 Posted February 7, 2014 Share Posted February 7, 2014 Thanks DE <3 Link to comment Share on other sites More sharing options...
D.Mugetsu Posted February 7, 2014 Share Posted February 7, 2014 Thanks for the hotfix, love it :P Link to comment Share on other sites More sharing options...
Machine666 Posted February 7, 2014 Share Posted February 7, 2014 Just couple bugs I noticed. I set my HUD to max size and tried it out in game. The crosshair was still small, however when switching between my Vectis and Brakk, the crosshair would jump back up to the increased size and stay like that. I'm noticing this as well, my aiming reticule / crosshair changes its size depending on what weapon i am using. When I have Soma out its huge, when I use my Twin Gremlins it's much smaller. Link to comment Share on other sites More sharing options...
Egg_Chen Posted February 7, 2014 Share Posted February 7, 2014 So you've made the dots cluttering up the very part of the HUD that should be clear, more visible? I don't even... Link to comment Share on other sites More sharing options...
Elitist-Founder Posted February 7, 2014 Share Posted February 7, 2014 Optional UI elements are good... Care to give us any more? Maybe... The ability to use the old UI, but with added Sentinel status? Link to comment Share on other sites More sharing options...
Muminidas Posted February 7, 2014 Share Posted February 7, 2014 I like the HUD improvements most. I believe that new HUD will be gettin' better and better with each hotfix. Keep it up DE! Great piece of work you did there. ^^If I was able I'd give you guys a cookie. <(^^<) Link to comment Share on other sites More sharing options...
Drazhar14 Posted February 7, 2014 Share Posted February 7, 2014 Life support markers hide the extraction marker, making it impossible to see which way is out. If we got the old extraction marker back, that would solve this since it was larger and wouldn't be fully covered up. Link to comment Share on other sites More sharing options...
-TSA-warramssie Posted February 7, 2014 Share Posted February 7, 2014 I like the HUD improvements most. I believe that new HUD will be gettin' better and better with each hotfix. Keep it up DE! Great piece of work you did there. ^^ If I was able I'd give you guys a cookie. <(^^<) U sir are a fool Link to comment Share on other sites More sharing options...
Nomicakes Posted February 7, 2014 Share Posted February 7, 2014 (edited) The Hotfix 12.0.2 fix for negative Oxium values for research is persisting in many clans. Any ETA on a fix for this? Proof: Edited February 7, 2014 by Nomicakes Link to comment Share on other sites More sharing options...
6xPrinceofDarknessx9 Posted February 7, 2014 Share Posted February 7, 2014 Gameplay fixes to Warframe are always welcome! You rock DE :) Link to comment Share on other sites More sharing options...
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