Stinker Posted February 8, 2014 Share Posted February 8, 2014 (edited) I love the icons. Friendlies are still a little big though. Haven't been in an exterminate/on banshee/enemy radar to see what it's like against enemies though Just played with the new enemy markers. Not bad!. Still might be a little big but leagues better than they were. Edited February 8, 2014 by Stinker Link to comment Share on other sites More sharing options...
FlanShark Posted February 8, 2014 Share Posted February 8, 2014 HUD's still awful but this aint a feedback thread. You ladies and gentlemen are really hammering these updates out. <3 Link to comment Share on other sites More sharing options...
Pacheon Posted February 8, 2014 Share Posted February 8, 2014 Bug found: the "Tenno Lab" has been declared as "Oracle" :D Link to comment Share on other sites More sharing options...
Millan-Astray Posted February 8, 2014 Share Posted February 8, 2014 Ok. Good fixes but...ejem....ejem.... SORTING BY RECENT, please. Fix that, please. The sorting system of the mods is still not working when you chose "recent". It´s completly random, or at least it´s random for the mods, not for the fusion cores. Please DE, fix that. Link to comment Share on other sites More sharing options...
Alex-4 Posted February 8, 2014 Share Posted February 8, 2014 (edited) Give us the option to see sentinel health. Love the option to see my Team's health. I was Pressing Z every time Mission starts, now it ON from setting thank you. +1 Edited February 8, 2014 by Alex-4 Link to comment Share on other sites More sharing options...
VasilyMagik Posted February 8, 2014 Share Posted February 8, 2014 Please fix Frost`s Avalanche :c i has a bug at the end and it wont kill straight away :c hes my favourite and its annoying :C please DE good work so far! keep it up! Link to comment Share on other sites More sharing options...
ShadojoPT Posted February 8, 2014 Share Posted February 8, 2014 yay fixes Link to comment Share on other sites More sharing options...
islap_harlots Posted February 8, 2014 Share Posted February 8, 2014 Will Nova's Immortal skin get fixed soon? Link to comment Share on other sites More sharing options...
badrix Posted February 8, 2014 Share Posted February 8, 2014 Great!..What's next 12.0.5?.. I can't wait for more fixes.. :D Link to comment Share on other sites More sharing options...
Khunvyel Posted February 8, 2014 Share Posted February 8, 2014 (edited) I was finishing the nightmare alert as the 12.0.4 hotfix was deployed (not the 12.0.4.1 one :D ), and for a strange reason I two fortitude mods in the mission extraction summary. I checked to see if that was just a display bug... but nope, it wasn't. I'm going to see if I can file a ticket about that, but if someone reads this already, please remove the illegal copy from my inventory (the unranked one, I maxed out the other as I got it), because I do not even want to get the credits for selling something I should not have owned in the first place. Other than that, are you soon done playing russian roulette with the minimap? It bewilders me how you could not have realized the low quality of the new HUD's minimap before seeding the patch. Minimap icons are still too big and are still not quite as sleek as the rest of the HUD is. New tile outlines are too hard and bright, swallowing containers. Diversity and visibility is still pretty awkward, for a revamp of the minimap. The markers are better now, yes, but the borders are a bit too white to let the white containers properly pop out. And I am irritated by the fact of you throwing around funny designed symbols, but still didn't think of making a distinction between containers and other obtainable drops. The extraction point being green now and the target waypoint yellow is helping, and you already did a step in the right direction by having them designed differently so they can overlap better. The overlap still is too small. In Survival missions, the yellow marker overlapping the green extraction only lets two small green dots be visible. Increase the size of the extraction pointer and have both shapes stand in more geometric contrast to each other. Once again I am asking myself... why does everything have to be fancy shmancy? The visibility is for the birds and the white higher/lower markers are hard to distinguish because they are docked directly at the icon. And despite the fancyness, you didn't want to put oxygen drops on the minimap and keep them onscreen points only? They do not even show up with Thief's Wit. The old UI did a good job with indicating base things like enemy, ally and pick-ups. Granted, there was improvement to be done but why do I need to have ridiculously sized markers now with the weirdest shapes imaginable? My nobrain suggestion: Enemy: red dot. NPC ally: green dot. Player ally: blue dot. Hostage: blue cross. Container: white square Mod / Resource / Oxygen: yellow dot. Mission waypoint: yellow diamond shaped thingie Player waypoint: orange X Extraction: green blinking circle, large enough to be BIGGER than the diamond shaped waypoint so they both fit together. And that was written with zero thought behind it. I am sure with more reasoning, one might come up using base shapes to indicate certain entities. Like... dots are always players / npcs --> "moving things". Squares or crosses are always destructibles / different types of loot --> "staying things". Markers would be "fancy things". Hostage would become a mission waypoint sign. Throw in colours accordingly. That being said; the indicators ON SCREEN are pretty good and I like them very much. It is just the minimap that has me sit here flabbergasted, wondering my merry way between here and there. Edited February 8, 2014 by Khunvyel Link to comment Share on other sites More sharing options...
rapt0rman Posted February 8, 2014 Share Posted February 8, 2014 Will Nova's Immortal skin get fixed soon? Should probably be more specific. Link to comment Share on other sites More sharing options...
Detruncate Posted February 8, 2014 Share Posted February 8, 2014 NO! The markers suck now... Please just put in different "Styles" and let us select based on our preference. You are not going to please everyone, obviously, so just let people choose instead of taking stuff away. I don't think they suck. They're different. But I agree that having the option to alter them ourselves rather than the art assets being overwritten again and again would be nice. Also thanks for continuing to work on it. Link to comment Share on other sites More sharing options...
islap_harlots Posted February 8, 2014 Share Posted February 8, 2014 Should probably be more specific. This https://forums.warframe.com/index.php?/topic/173178-nova-immortal-skin-generator-bug/#entry2031982 Link to comment Share on other sites More sharing options...
Vernoc Posted February 8, 2014 Share Posted February 8, 2014 HOTFIX fail!please retry there are many new bugs cause hotfix BUGNOTES: -if u choose an void key mission starts direktly -if u die and revive the minimap freezes -some decoration textures are broken http://www.upload-pictures.de/bild.php/49671,2014020800003QP86W.jpg p.s new mini map looks awfull cause the symbols are terribel and much to big EDIT: 4.1 fail BUGNOTES: -warframe is permermanently out to date -foundry often loads only after a few minutes http://www.upload-pictures.de/bild.php/49674,2014020800006YJWYQ.jpg -can´t sell the supernumerary OD BP´s http://www.upload-pictures.de/bild.php/49675,2014020800007P79OM.jpg -unreachabel container http://www.upload-pictures.de/bild.php/49676,2014020800008LHMN0.jpg -guys, where is my minimap?http://www.upload-pictures.de/bild.php/49678,2014020800011FVIXH.jpg -broken corrupted corpus textures http://www.upload-pictures.de/bild.php/49679,2014020800012B182R.jpg http://www.upload-pictures.de/bild.php/49680,2014020800014GR9QA.jpg -if dead u are multibel times there http://www.upload-pictures.de/bild.php/49681,2014020800015OC89F.jpg -broken texture in ODS sporn http://www.upload-pictures.de/bild.php/49682,2014020800016D5SVD.jpg DE this is not meant unkindly but i found this bugs in only 10 minutes, please , please rly test ur hotfixes and little updates bevore u release it please don´t forgett to fix all these remaining bugs Link to comment Share on other sites More sharing options...
GoldExile Posted February 8, 2014 Share Posted February 8, 2014 (edited) thank you for the fixes ^^ but still I do like the old HUD ingame better because it was clear, matched the menu HUD etc, this one is just....naked and sorry to say... *flimsy* made (just an honest opinion, no offense intended) I love the sentinel shield and health displayed, so old HUD with the new info on it would be absolutely fantastic! Edited February 8, 2014 by Swakke Link to comment Share on other sites More sharing options...
Zacaa09 Posted February 8, 2014 Share Posted February 8, 2014 Hope they fix the crashes. Thanks DE! Link to comment Share on other sites More sharing options...
Slosh876 Posted February 8, 2014 Share Posted February 8, 2014 gg the new map icon are awful, its a mini map for Christ sake why do i have such bulky icons making it hard and S#&$ for me to see points of interest? Link to comment Share on other sites More sharing options...
fatpig84 Posted February 8, 2014 Share Posted February 8, 2014 moar fixe Link to comment Share on other sites More sharing options...
yuio678 Posted February 8, 2014 Share Posted February 8, 2014 And make it so you can select stay/leave on defense with A and D again. For the longest time, there was an unanimous agreement in the forums that A and D should never affect the stay/leave on defense to begin with. Did you even see the tonnes of forum posts complaining about people accidentally choosing the wrong thing just because they were typing in the chat? You are the first person I have ever heard of thinking that's a good idea. No. Just no. Link to comment Share on other sites More sharing options...
Sonicoblivion Posted February 8, 2014 Share Posted February 8, 2014 Next you'll just have to fix hostages being named "Darvo" :P And make it so you can select stay/leave on defense with A and D again. I really enjoyed the A and D option on defense but would love the old HUD even better!! Link to comment Share on other sites More sharing options...
Wynn Posted February 8, 2014 Share Posted February 8, 2014 (edited) Heavy Impact is still only going off once per match. Edited February 8, 2014 by Wynn Link to comment Share on other sites More sharing options...
Hyenaa Posted February 8, 2014 Share Posted February 8, 2014 Can we just get a toggle between new UI and pre-u12 UI? It seems like having that option wouldn't be but so hard to implement and would ease some of the push to make the new UI perfect quicker allowing some more time to tweak around with the new UI setup without alienating players that cannot stand the new UI. Either way thankyou DE for the immense amount of fixes and patches over such a short amount of time. Doesn't seem that often that you will see this much dedication to the fanbase from other games around today. Link to comment Share on other sites More sharing options...
6xPrinceofDarknessx9 Posted February 8, 2014 Share Posted February 8, 2014 Thanks DE! Link to comment Share on other sites More sharing options...
Painkirax3 Posted February 8, 2014 Share Posted February 8, 2014 pleaaase add black energy not just have it look like smoke Link to comment Share on other sites More sharing options...
evil.shaman Posted February 8, 2014 Share Posted February 8, 2014 Благодарствую DE,главное что бы обозначение выхода на карте ярко отличалось!!! Link to comment Share on other sites More sharing options...
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