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[Warframe Concept] Typhus - The Parasite Warframe


RedSkittlez
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What if, Typhus is able to consume a tenno, under desperate situation, given that every tenno is provided with a mechanic that stops Typhus from consuming them unless the tenno does something to disable it and allow Typhus to consume them and gain special ability that takes the 4th ability slot's place for a while. Instead of taking the consumed tenno's 4th ability, this ability should be slightly special, but since there's so many type of warframe, there should be only one kind of this special ability instead of making it different depending on the type of the warframe. And for how it works, when Typhus "consumes" the warframe (tenno, whatever), he takes away a bit of health (5% of health maybe? If you want to make it over 50%, a high price to activate this ability, the damage/buff stat will be multiplied a lot) and all of the energy the warframe owns that time, depending on the amount of the energy, the damage/buff stat changes, the higher the energy there are, the higher the stats are. I'm not gonna decide what's the 4th ability ;P.

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For fun, here's some abilities for him. Assume the abilities are max rank.

1st ability (25 energy):

Typhus launches a spike from his hand and consumes a chunk of mass from his opponent, dealing 300 damage split between viral and slash and a slash proc. Typhus gains 50 armour and heals for 50 health. Typhus can hold a maximum of 2000 armour.

2nd ability (50 energy):

Typhus hardens his shell and strengthens his mass. Armour increased by 50% and immune to knockback for 20 seconds.

3rd ability (75 energy):

Typhus launches spikes from his back that deal 500 slash damage + his armour value In the form of viral damage to all enemies within 20 meters. Enemies are slash proc'd when hit and bleed for another 200 damage. Typhus consumes all his armour when using this move.

4th ability (25 activation + 5 energy per second):

Typhus launches spikes from his back that impale, immobilise and raise 10 enemies from the ground within 15 meters. Each enemy impaled are dealt 150 viral damage per second, viral proc'd and feed Typhus 15 armour and 15 health per second. Typhus is immobile when this ability is in use and will stop when all enemies are dead, the player deactivates the ability or he runs out of energy. Typhus can hold a maximum amount of 2000 armour.

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1st ability (25 energy):

Typhus launches a spike from his hand and consumes a chunk of mass from his opponent, dealing 300 damage split between viral and slash and a slash proc. Typhus gains 50 armour and heals for 50 health. Typhus can hold a maximum of 2000 armour.

balance at it's finest.

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Now that Typhus has been mentioned in a devstream and most likely to be added in a far future update, what will be your next warframe concept?

I'd love to actually see Enzyme, a retired concept by Red, revived, see how it can be adjusted and brought back to fit in-game.

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