MalusCalibur Posted March 5, 2014 Share Posted March 5, 2014 It doesn't seem that hard to execute though Unfortunately, this is no indication of a positive outcome, given the number of simple-to-execute changes that the game could and indeed should have undergone by this point, and yet has not. Link to comment Share on other sites More sharing options...
(NSW)Omgwtfl9lbbl Posted March 5, 2014 Share Posted March 5, 2014 This is one of those things that I felt like should have been in the game from the very first day I started playing it. This is the way I imagine it working. If you get knocked down, then as you hit the ground from the knock down, you have a small window to either press Jump to do a quick recovery, or Melee to do a quick (but slower) small AoE stagger. If you have a directional key held down and you use the 1st option (jump), then you will do a roll as you hit the ground in that direction. If you miss the timing or you hit it too early, then you're forced to wait out the whole recovery. If you're holding a directional key before you start getting up, your character will roll in that direction to get up. Perhaps allow you to still do the small AoE stagger as you get up at the end if you choose to instead by holding down melee before your character starts getting up. I would also make Scorpion pulls immune to this, because the wire pull is literally what makes them unique. Shield Lancers and heavys and whatever else have other unique attributes to them and are simply knock downs. Link to comment Share on other sites More sharing options...
Makazy Posted March 5, 2014 Share Posted March 5, 2014 Something like that? Link to comment Share on other sites More sharing options...
Deidaku Posted March 5, 2014 Author Share Posted March 5, 2014 Something like that? Not really excal and mag dodged the hit, they weren't knocked down :p Link to comment Share on other sites More sharing options...
Bibliothekar Posted March 5, 2014 Share Posted March 5, 2014 Something like that? Aim (hold RMB), press direction key (A or D) and quickly press shift (or whatever you have set just for Roll). Doesn't look as fancy as in the video, but that move is already in the game. We're asking for a new one when you are knocked down - basically a keyboard command you can use instead of Handspring. Link to comment Share on other sites More sharing options...
CY13ERPUNK Posted March 5, 2014 Share Posted March 5, 2014 been asking for an 'active recovery' mechanic since Update 6 bout a year later and............................. =/ Link to comment Share on other sites More sharing options...
Deidaku Posted March 5, 2014 Author Share Posted March 5, 2014 (edited) been asking for an 'active recovery' mechanic since Update 6 bout a year later and............................. =/ Update 6??? Edited March 6, 2014 by Deidaku Link to comment Share on other sites More sharing options...
Ichiki-Kinshiro Posted March 6, 2014 Share Posted March 6, 2014 I really wish they had this mechanic, its almost necessary for a game of this type. But seriously, Why are we not funding this??? +1 Link to comment Share on other sites More sharing options...
Zoakith Posted March 6, 2014 Share Posted March 6, 2014 I think a recovery system would be a good idea as well Link to comment Share on other sites More sharing options...
Deidaku Posted March 6, 2014 Author Share Posted March 6, 2014 I think a recovery system would be a good idea as well thanks you :) Especially when time is at stake , you want to revive a teammate but you're hit by a lancer...and take too long to get up , teammate dies D: Link to comment Share on other sites More sharing options...
Deidaku Posted March 6, 2014 Author Share Posted March 6, 2014 Anyone knows another game where we can see a similar mechanic? Link to comment Share on other sites More sharing options...
DJ-7809 Posted March 20, 2014 Share Posted March 20, 2014 +1 to this bro. Nice work, I think this would be very helpful. We're lacking in the "true ninja" because their tilesets don't allow for the parkour they have implemented very well anyway. i.e. Go to Kappa, Sedna. You'll use Parkour like 2 times. The Galleon is tiny and no real places for parkour. The Corpus Outpost has things too far away, so you can't wallrun + Walljump between them. The Corpus ship has several good parkour places, but it has the same issue as the Galleon. Too small, not enough places to do parkour. THey need to make up for this lack of parkour with these true ninja moves!!!!! Real ways to ninja-whoop Grineer asses that set skilled players apart from noobs, because if I gave someone my account that had never played before, they would be just as much of a badass with rhino prime and all the good weapons as I am! I neeeed these more skilled things in the game that allow for powerful counter-attacks that need skill to execute. Thank you for reading my paragraph-long rant about how this needs to be implemented haha Link to comment Share on other sites More sharing options...
Deidaku Posted March 21, 2014 Author Share Posted March 21, 2014 +1 to this bro. Nice work, I think this would be very helpful. We're lacking in the "true ninja" because their tilesets don't allow for the parkour they have implemented very well anyway. i.e. Go to Kappa, Sedna. You'll use Parkour like 2 times. The Galleon is tiny and no real places for parkour. The Corpus Outpost has things too far away, so you can't wallrun + Walljump between them. The Corpus ship has several good parkour places, but it has the same issue as the Galleon. Too small, not enough places to do parkour. THey need to make up for this lack of parkour with these true ninja moves!!!!! Real ways to ninja-whoop Grineer asses that set skilled players apart from noobs, because if I gave someone my account that had never played before, they would be just as much of a badass with rhino prime and all the good weapons as I am! I neeeed these more skilled things in the game that allow for powerful counter-attacks that need skill to execute. Thank you for reading my paragraph-long rant about how this needs to be implemented haha Don't forget wall attack! They're cool but so hard to execute and badly designed that running and gunning is still more efficient :/ And thank you for your feedbac! Link to comment Share on other sites More sharing options...
Deidaku Posted March 22, 2014 Author Share Posted March 22, 2014 I really wish they had this mechanic, its almost necessary for a game of this type. But seriously, Why are we not funding this??? +1 THey'd better be.....our combos are gonna be screwed otherwise + we can see the same mechaninc in Jedi Knight academy Link to comment Share on other sites More sharing options...
Bongever Posted March 25, 2014 Share Posted March 25, 2014 Of course, it might render Handspring/Constitution and Sure Footed/Fortitude more or less obsolete. I dont think they need to become obsolete. Instead modify their purpose. Instead of a quicker recovery animation, how bout it widens the time window to perform one of the recoveries instead? Course the chance to resist knock down from Sure Footed/ Fortitude would still be a little valuable, But they could instead be mods that resist melee interruption? Really annoying when Im charging an attack and all it takes is a prod smack to cancel my charge. Link to comment Share on other sites More sharing options...
Bibliothekar Posted March 25, 2014 Share Posted March 25, 2014 Or, as I said, you could have the option to either do it yourself (with added benefits, like a certain amount of damage reflection even without the mod) or leave it to the mods. Link to comment Share on other sites More sharing options...
Bongever Posted March 25, 2014 Share Posted March 25, 2014 Sorry. Didnt notice that part. But yeah I think that would also be a great idea. It would help newer players who arent as adept at timing the recoveries, or if your just not into the whole recovery thing. Link to comment Share on other sites More sharing options...
ensignvidiot Posted March 25, 2014 Share Posted March 25, 2014 I would only like it [size=7]if it wasnt a mod[/size] and just an innate thing we can do Link to comment Share on other sites More sharing options...
Deidaku Posted March 25, 2014 Author Share Posted March 25, 2014 I would only like it if it wasnt a mod and just an innate thing we can do that's the point . if it was a mod it would suffer the same fate as the other utility mods like maglev, handspring intruder and so on .... Link to comment Share on other sites More sharing options...
ioeshepard Posted April 4, 2014 Share Posted April 4, 2014 Already press the recovery button ... HAIIIIIIIIIIIIIIIIIIIIIIIIII got lost good idea +1 to OP Link to comment Share on other sites More sharing options...
Tigersight Posted April 5, 2014 Share Posted April 5, 2014 Completely support this. Link to comment Share on other sites More sharing options...
Cakemaphoneige Posted April 5, 2014 Share Posted April 5, 2014 +1 for this, good ideas here. Link to comment Share on other sites More sharing options...
Ttariel Posted April 5, 2014 Share Posted April 5, 2014 Ok i dont wanna sound mean or anything, but how come every idea here gets backup by some random anime clip ? I like the idea btw. Link to comment Share on other sites More sharing options...
Deidaku Posted April 5, 2014 Author Share Posted April 5, 2014 Ok i dont wanna sound mean or anything, but how come every idea here gets backup by some random anime clip ? I like the idea btw. Anime are more action focused and have more gifs on the internet +it's not random it's Samurai champloo XD it's good watch it >:] Link to comment Share on other sites More sharing options...
Ttariel Posted April 5, 2014 Share Posted April 5, 2014 Anime are more action focused and have more gifs on the internet +it's not random it's Samurai champloo XD it's good watch it >:] Fair enough. Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now