unknow99 Posted April 5, 2014 Share Posted April 5, 2014 Supiningu Bādo Kikku ! (Chun-Li Zang voice) Link to comment Share on other sites More sharing options...
Deidaku Posted April 6, 2014 Author Share Posted April 6, 2014 Or, as I said, you could have the option to either do it yourself (with added benefits, like a certain amount of damage reflection even without the mod) or leave it to the mods. No not the mods oh god XD These would fall in the category of usless like intruder or maglev . It has to be an innate thing like blocking Link to comment Share on other sites More sharing options...
PrimalMayhem Posted April 6, 2014 Share Posted April 6, 2014 I'm not too sure about this TBH, I personally don't mind the current revive/recovery system and I'm not sure about a change like this, it seems too easy to revive. Link to comment Share on other sites More sharing options...
Deidaku Posted April 6, 2014 Author Share Posted April 6, 2014 (edited) I'm not too sure about this TBH, I personally don't mind the current revive/recovery system and I'm not sure about a change like this, it seems too easy to revive. This has nothing to do with revive my man. It's about when you get knocked down by a heavy or a bomb or a shield enemy X) Like this http://cloud-3.steampowered.com/ugc/3426412447532129290/41BA705E36663835856853C1FA072E9B95089344/ Edited April 6, 2014 by Deidaku Link to comment Share on other sites More sharing options...
Dairkrinn Posted April 6, 2014 Share Posted April 6, 2014 "Insert short videos of bison's yes yes !" Link to comment Share on other sites More sharing options...
Hrodgrim Posted April 7, 2014 Share Posted April 7, 2014 Bumping because, without a form of recovery, melee will eventually get boring due to always being on your back. Link to comment Share on other sites More sharing options...
Onae Posted April 7, 2014 Share Posted April 7, 2014 We don't need a faster recovery time, we don't need warframe to be any easier then it already is. If you hate being stunlocked then stop being stupid and dodge out of attacks you know will knock you down. There is a reason we have the dodge mechanic... Link to comment Share on other sites More sharing options...
Magnar21 Posted April 7, 2014 Share Posted April 7, 2014 We don't need a faster recovery time, we don't need warframe to be any easier then it already is. If you hate being stunlocked then stop being stupid and dodge out of attacks you know will knock you down. There is a reason we have the dodge mechanic... Sorry, I really don't think that's a good enough solution. Yes, we need more dodging (a la the trailers for warframe), but we need a wider range of skills to encourage skill based play. Link to comment Share on other sites More sharing options...
Deidaku Posted April 7, 2014 Author Share Posted April 7, 2014 We don't need a faster recovery time, we don't need warframe to be any easier then it already is. If you hate being stunlocked then stop being stupid and dodge out of attacks you know will knock you down. There is a reason we have the dodge mechanic... You really don't get it , dodging is fine , It's recovery the problem. Don"t telll me you never got killed because a shield lancer hit you , removed your shields and the other mobs finished you off .on the ground while you're powerless. The warframes are stronger than that so having them just lay on the ground like that is wrong. Warframes isn"t that easy , at least for veterans , Please be constructive Link to comment Share on other sites More sharing options...
Thaumatos Posted April 8, 2014 Share Posted April 8, 2014 Despite OP's posting of this in February, it looks like they forgot. Also, Scott was caught with his pants down when asked about it in devstream 26. Go check it out when he's fighting the room full of level 11 Grineer that requires him to consistently dev-grant himself full HP instead of going down like 5 times. Waiting for melee 2.1 already :/ We don't need a faster recovery time, we don't need warframe to be any easier then it already is. If you hate being stunlocked then stop being stupid and dodge out of attacks you know will knock you down. There is a reason we have the dodge mechanic... Go back to GW2 Dodge rolling doesn't make you immune to damage or knockdown effects. Now that I think about it...they may just hotfix that and make this Guild Warframes 2...meh :/ Link to comment Share on other sites More sharing options...
Deidaku Posted April 8, 2014 Author Share Posted April 8, 2014 Despite OP's posting of this in February, it looks like they forgot. Also, Scott was caught with his pants down when asked about it in devstream 26. Go check it out when he's fighting the room full of level 11 Grineer that requires him to consistently dev-grant himself full HP instead of going down like 5 times. Waiting for melee 2.1 already :/ Go back to GW2 Dodge rolling doesn't make you immune to damage or knockdown effects. Now that I think about it...they may just hotfix that and make this Guild Warframes 2...meh :/ I can already see the "Melee is usless agaisnt heavies" threads.... -_- Link to comment Share on other sites More sharing options...
unknow99 Posted April 8, 2014 Share Posted April 8, 2014 (edited) I can already see the "Melee is usless agaisnt heavies" threads.... -_- These are unavoidable indeed, but even when he used his dev-too-op-regen-of-death, I noticed that he took down two fatties in one or two combo max...Add to this the fact that Steve managed to do pluto only with a (well-moded) skana... :o Although the first-hour whiners will see that it doesn't instakill lvl 30 enemies, it has a lot of potential ! Edited April 8, 2014 by unknow99 Link to comment Share on other sites More sharing options...
Deidaku Posted April 8, 2014 Author Share Posted April 8, 2014 These are unavoidable indeed, but even when he used his dev-too-op-regen-of-death, I noticed that he took down two fatties in one or two combo max...Add to this the fact that Steve managed to do pluto only with a (well-moded) skana... :o Although the first-hour whiners will see that it doesn't instakill lvl 30 enemies, it has a lot of potential ! I hope so It's just that I fear that the flow of melee will be broken without a mechanic like this...you're slashign and dashing around , ......splat you lay on the ground like a weakling .... Link to comment Share on other sites More sharing options...
unknow99 Posted April 8, 2014 Share Posted April 8, 2014 I hope so It's just that I fear that the flow of melee will be broken without a mechanic like this...you're slashign and dashing around , ......splat you lay on the ground like a weakling .... Pleazz DE, a cool recovery spin attack in case of knockdown (or a roll in the direction of your choice if you push the key just when you fall to the ground,like in SSB) would be great! :D Link to comment Share on other sites More sharing options...
Deidaku Posted April 8, 2014 Author Share Posted April 8, 2014 Pleazz DE, a cool recovery spin attack in case of knockdown (or a roll in the direction of your choice if you push the key just when you fall to the ground,like in SSB) would be great! :D I'm not even sure if they've considered it . usually with something like this they respond D: Link to comment Share on other sites More sharing options...
Telogor Posted April 11, 2014 Share Posted April 11, 2014 At the very least, let us shoot the enemies before getting back up. Since it's so hard for the Tenno to get up, I'd rather just lie there, kill the enemies, and get up on my own time. Link to comment Share on other sites More sharing options...
ioeshepard Posted April 11, 2014 Share Posted April 11, 2014 Still press the recovery key. DE only has their hands full atm. Maybe i should press a DE recovery key ? U13 is a good brain job but code needs fixing. Link to comment Share on other sites More sharing options...
ss4chris Posted April 11, 2014 Share Posted April 11, 2014 Hey DE ; so with melee 2.0 we can expect a lot of cool stuff , But there's a mechanic that's been missing in the game that I find really strange : active recovery directional recovery counter recovery attacks Active recovery basically when your tenno is knocked down , we should have the ability to recover quickly by pressing the dodge button at the right moment ( like in smash bros) Directional recovery This is pretty common in a lot of action oriented games = you're knocked down and can roll in a direction before getting back up , very common mechanic that the game is lacking Counter recovery And if the recovery fails and a special unit sent your &#! flying on the ground , and you're surrounded by enemies that keep attacking you on the floor -> your tenno rises back up while doing a special small radius aoe move with knock back kinda like this picture TL:DR : when knocked down , tenno can either spring back up with a backflip before lying on the floor , or if knocked down completely , can get back up with a aoe counter attack to avoid being swarmed by enemies ( like in a lot of beat them up or hack and slash games) The tenno can run on walls ; have superpowers but can't get up faster ??? => this shouldn't happen http://cloud-3.steampowered.com/ugc/3426412447532129290/41BA705E36663835856853C1FA072E9B95089344/ EDIT: DE iknow you've played smash bros ! This mechanic is essential!!! EDIT2 : A new issue is rising amongst players = how on earth are we going to fight heavies properly without this? They'll just use their radial smash and our combos will keep breaking and so will the pace of the game So what do you guys think ? please leave some feedback! And to DE If you've read this at least respond to why you won't add it or if you plan to do so please Oh SMash bros reference From the great Isiah: Dont Get Hit. Link to comment Share on other sites More sharing options...
Deidaku Posted April 11, 2014 Author Share Posted April 11, 2014 Oh SMash bros reference From the great Isiah: Dont Get Hit. Not really useful advice considering everything in this game is hitting you all the time :/ And it seems Despite the enw melee nothing has changed. recovery is still terrible Link to comment Share on other sites More sharing options...
Deidaku Posted April 12, 2014 Author Share Posted April 12, 2014 Added EDIT 3 to the Op Link to comment Share on other sites More sharing options...
ioeshepard Posted April 19, 2014 Share Posted April 19, 2014 @Deidaku You might be interested in this idea. Regards https://forums.warframe.com/index.php?/topic/218585-dynamic-cover-system-based-on-meleeaura-mods/ Link to comment Share on other sites More sharing options...
Deidaku Posted April 19, 2014 Author Share Posted April 19, 2014 @Deidaku You might be interested in this idea. Regards https://forums.warframe.com/index.php?/topic/218585-dynamic-cover-system-based-on-meleeaura-mods/ Dunno :S My suggestion was to increase the pace. Yours is almost the opposite. it's good but I disagree, Ninjas run around , they don't duck for cover X) Link to comment Share on other sites More sharing options...
ioeshepard Posted April 19, 2014 Share Posted April 19, 2014 That`s not very clever if they don´t duck. Besides, that they already do ... Still like recovery idea but i want more out of this. If the AI gets more difficult we need a fast forward cover system. Something that lets me move. have fun Regards Link to comment Share on other sites More sharing options...
Deidaku Posted April 19, 2014 Author Share Posted April 19, 2014 That`s not very clever if they don´t duck. Besides, that they already do ... Still like recovery idea but i want more out of this. If the AI gets more difficult we need a fast forward cover system. Something that lets me move. have fun Regards That's the problem ; we can't estimate how to include cover until the AI gets harder. we'll probably have to wait for the 2 remaining faction to be revamped once Link to comment Share on other sites More sharing options...
ioeshepard Posted April 19, 2014 Share Posted April 19, 2014 (edited) That's the problem ; we can't estimate how to include cover until the AI gets harder. we'll probably have to wait for the 2 remaining faction to be revamped once DE already made "slight" changes to this system and people are not happy with it because they get downed so much. To the topic of cover and getting downed. Cover is already in the game but this is not enough anymore. As i read in another post where Lancers start to get happy with shield bashing - was hoping this comes - the first time someone needs to think and so many brains fail... Funny, i enjoy using a braincell for the duration of 0.0001secs only hope DE extends this to 100ms anytime soon. Edited April 19, 2014 by ioeshepard Link to comment Share on other sites More sharing options...
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