Otakuwolf Posted February 15, 2014 Share Posted February 15, 2014 (edited) Hi everyone ! As the title says, i find it a bit weird that there are so many "attack behaviour" mods for sentinels that in the end all all the same. Swift Deth, Warrior, Striker, and Thumper all have the same description too: "Sentinel will attack first enemy in range", then what's the point of having so many mods for every sentinel instead of just one for all or have a different attack behaviour for each mod ? Even better, couldn't all the sentinels also be able to equip the "revenge" mod too ? As side note, wouldn't be a bit better if every sentinel attacks an enemy depending on the weapon range rather than the attack mod range ? Thank you for your time Edited February 15, 2014 by Otakuwolf Link to comment Share on other sites More sharing options...
Angius Posted February 15, 2014 Share Posted February 15, 2014 (edited) Each mod is a bit different - for example each one got different range, Also Revenge makes your sentinel attack, only if you were attacked. Edited February 15, 2014 by Angius Link to comment Share on other sites More sharing options...
Coren024 Posted February 15, 2014 Share Posted February 15, 2014 the different mods each have different ranges at which they will notice the enemy. According to the wiki, at max thumper is 60m, swift deth and warrior are 30m, and striker is 10m. Link to comment Share on other sites More sharing options...
Verryn Posted February 15, 2014 Share Posted February 15, 2014 Also Striker makes your sentinel attack, only if you were attacked. I think you mean Revenge(?) Link to comment Share on other sites More sharing options...
Angius Posted February 15, 2014 Share Posted February 15, 2014 I think you mean Revenge(?) Oh, yeah, my bad. I'll edit this right away. Link to comment Share on other sites More sharing options...
Liverslices Posted February 15, 2014 Share Posted February 15, 2014 Hi everyone ! As the title says, i find it a bit weird that there are so many "attack behaviour" mods for sentinels that in the end all all the same. Swift Deth, Warrior, Striker, and Thumper all have the same description too: "Sentinel will attack first enemy in range", then what's the point of having so many mods for every sentinel instead of just one for all or have a different attack behaviour for each mod ? Even better, couldn't all the sentinels also be able to equip the "revenge" mod too ? As side note, wouldn't be a bit better if every sentinel attacks an enemy depending on the weapon range rather than the attack mod range ? Thank you for your time You get them alot because the are common.... Did you not know this? Link to comment Share on other sites More sharing options...
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