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Warframe's "end Game" It's Rise, Or Fall? (Suggestions Included! Would Love Feedback!)


Auroan
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So I was sitting at the main menu with my new Warframe, Ember. I forged the Ignis and Heat Sword for her because I like each Warframe to have it's own exclusive weapons and play-style that I feel compliment them. Makes them feel more unique, other than having a different look and abilities, you know? She's only 18 (hue), and her weapons are roughly the same level. So I thought to myself, "What should I play next?" Thing is, a part of me didn't know what to play next, but then again, a part of me knew exactly what to play next.

 

I've completed 239/239 stages. As everyone knows, each stage and planet is generally the same; tiles and game types are rinsed and repeated with no real story to follow. Other than planet missions, you have your Orokin/Void missions; the spotlight for End Game players. But what is Warframe's "End Game?" What is the Warframe "experience".

 

In my opinion, picking up Warframe and playing beginning and mid game, whilst thinking about End Game is more fun than actually making it to and playing End Game. To be honest, there's not much of an end game at all. Most of the games End-Game can be achieved quite early in the game, or rushed to. Though there are 239 stages, you only actually need to complete roughly half of those; the stages that take you to the bosses to farm BluePrints, and the stages that take you to the next planet just to get to the next boss for more BluePrints. The rest of the stages are just, well, there. Without them, the game would seem to linear. However, it seems most people play it like that anyways, "taxi'ing" their way to "End Game". I think most people don't even want to play the extra stages because of this reason. Each stage within a planet is composed of the same tiles. Each stage within a planet offers the same materials. Each stage within a planet repeats the same game-types. There is no story to learn, or progress through. There's simply no point in doing them unless you're an OCD completionist, such as myself. Orokin/Void missions can be played at any level and can be "taxi'd", or "carried" through if you're not strong enough for the designated Tower level as well. Clan's can be created at anytime and thus, End-Game can be achieved around the general "Mid-Game". I chose not to start my clan until later down the road, but I quickly was able to build all Labs, the Dojo, Training room, Trade Post, and pretty much every necessity all by myself. Imagine how fast a Dojo and the materials could be built with multiple people? I am still the only person in my clan. So, what's the rush the rush for?

 

Warframes. People Taxi to different planets to not only reach higher difficulty for the challenge and XP, but to get Warframe Blueprints. It doesn't matter what you're doing, playing and leveling a Warframe is a fun experience. Collecting and leveling mods is also a fun experience. But what else is there other than leveling and upgrading your Warframe? Better yet, what are you using that hard work on? You kill these enemies on these stages to get these good items to make yourself stronger, just to beat down the same enemies on the same stages you've obtained them on. Being in a game with other players going against AI's is entertaining, don't get me wrong. For the most part, it's relaxing, and what I love is that people aren't harassing each other. They're kicking back, playing the game together, working together and having fun. However, beating down the same AI's on the same maps is really all you're doing. Having said that, I'll talk about my suggestions.

 

                 ---------------------------------------------------------------------------------------------------------------------

 

Planet Revamp/Campaign Mode: As I've expressed in a past post of mine, as well as above, stages within planets are recycled to often. Some stages have exclusive looks to them, such as Phobos and Earth, but other stages share similarities, such as Saturn and Jupiter. Earth itself isn't completely filled with Forest stages as well, and still has some spaceship stages. Spaceship stages and mining stages are the most common. Though some are different than those on other planets, they're negligibly different, having the same theme and not really having defining characteristics that truly separate them from their kin. As I've also expressed, I feel as though stages that are out of the way of progression to the planet boss, or next planet, are nothing more than added space to give the game a feel of options instead of being obviously linear. However, people often Taxi past them as they have nothing different to offer than other stages. Materials are shared throughout the stages on the planet, each game-type is repeated on an average of at least two per planet, every stage on that planet share the same enemies, as well as appearance, and the bosses are nothing more than re-skinned enemies made tanky (some aren't even re-skinned!). Worst of all, there's no story, so it's not like you're going back to enjoy that special moment again. Ultimately, there's no reason to touch these extra stages. Once you hit End-Game and are at the point of leveling your Warframe's and gear, you'll likely not even touch any stage, or game-type that isn't Survival, or Defense for that matter. All of this needs to change.

 

As I've stated in a previous topic, each planet needs to be different and new enemies should be introduced periodically, not all at once. When you enter a new planet, it should feel like a new planet, like unknown territory, not like a slight rework like the planet, or two before. Not only should the planet have a whole new, different look to it, but enemies should vary as well. Instead of throwing all the enemies of an entire faction right on the table on your first go against them, spread them out and introduce new enemies with each new planet and/or stage. 

 

Though I was originally supportive of it, I believe the game should ditch the random tile generator system it has going on and move into traditional, pre-made stages. This furthers diversity between each map, giving it a clean, new feeling to it while still having a connection to the overall world itself. Take, say, Halo 2 for example. As you play as the Arbitor, you see the Library in the distance, but don't quite make it there. At least, not on that mission. However, as you progress through the campaign, you eventually make it to, and inside of it. Warframe should do the same. Each stage should be a bridge from point A to point B. The first level of the planet will put you far away from the destination, while with each stage you complete, you get closer and closer to it, discovering new areas and enemies, until finally reaching it and versing a unique boss that isn't just a tanky enemy with/without a re-skin. Certain materials should be exclusive to certain stages as well, giving more purpose to choose that stage over another. What would compliment this is probably the most important thing Warframe should have.

 

Warframe should have stories! The tutorial has cutscenes in it and creates a foundation for some kind of beginning to a plot. However, after the tutorial and a few pieces of dialog from The Lotus, nothing else happens! Okay, so you kill a Grineer General down the road that'll make things a tad more peaceful and so on for some council, but it's so ill-told that it doesn't even seem important at all. You get a quick text dialog each time you complete a stage with the boss mocking you, and that's about it. Even in death, the bosses continue to mock you in with the silliest of dialog. Instead of feeling like you're working towards the final boss of the planet (even though he can sometimes be located in the center, or to the side), like maybe something from Devil May Cry, or God of War, it's more like, "Oh, look, a wild boss appears", and move on as though nothing happened. This is also faulted by the random tile generating system. You repeat through the same tiles until popping into the one with the boss and go through them all over again to reach the same end. It needs to change.

My suggestion is, for starters, add more cinematic's that tell a story! Right now, Warframe has a general plot, not a solid one with a definite end. Because of this, Warframe virtually cannot end and the battle within the galaxy/universe can go on forever. Keep it that way. That'll leave room open for limitless Warframe's, Planets and stories to be told. As a matter of fact, a suggestion of mine is to not only have a planet dedicated to a specific story, but I believe certain planets/stories should be dedicated to certain Warframes as well! We see all these trailers of the Warframes working together to do various things. One such trailer is where Darvo captures and dismantles Warframes, and Mag (I believe it was) was next, until her fellow Tenno came to the rescue. This can be used as a story for a planet. Throughout the stages of the planet, you work your way through and to the top of the building to final boss battle to save your fellow Tenno! A personal suggestion of mine is that instead of just telling a story about them in regards to aiding/rescuing each other, make a story about the actual Warframe itself! Perhaps it be a story told from the perspective of a flash back and you learn the origins of the Warframe? Maybe The Lotus discovered a new Warframe that you must find by travelling through it's lair, or something? Maybe even something like where you progress through a planet with the new Warframe constantly following you and signs of it's personality show so players know what kind of personality the Warframe has? All in all, a story is a must, if you ask me. I believe that by having stories to tell, you not only increase replay value by having players want to go back and experience that story and see their beloved Warframe in action, but you also are having players build a stronger connection with that Warframe and encourage them to create a more diverse opinion of that Warframe. Something that goes deeper than, "I do/don't like the way they look", or, "Their abilities are cool/stupid", or something. Instead of it being just a figure with powers, it's now an actual being with character and background. Sure, you can write as much as you want in the codex, but nothing will compare to the player actually seeing and experiencing the story of each Warframe.

 

Complete PvP Revamp: PvP is crippled. It's an absolute joke and it makes me cry because it has so much potential, yet you can't go for more than one game without having the host quit so everyone can reconnect and move again. Terrible. For starters, fix all the bugs and glitches so that players will never have to worry about getting stuck, or anything like that again. Secondly, PvP should go up to 4v4's, not 2v2's. If I have 3 teammates in the campaign mode, I should have 3 teammates in PvP mode as well, not 1 teammate because 2+2=4, and only 4 Warframes are allowed on a campaign map. No. Though it's still entertaining, it can be a bit bland only going up to a 2v2. A 4v4 makes the overall intensity and thrill of things that much better. At least, in my opinion. On top of this, let players choose who they can do battle with. Conclave is a nice system, but the gap between them is to the point where it shouldn't even exist. Conclave on maps limit who can play with what gear on what map. If I want to play a Frost with 1,000 CP on my favorite map, but can't because it only allows players with 150 CP to play that map, than we have a big problem already. It's like forcing players that're 10th Prestige in Modern Warfare 2 to play Favela and only Favela unless they have no special grenades and attachments to their weapons and so on. Totally stupid. You're limiting variety and forcing people to dumb themselves and their experience of battle down just so they can play on the stage they like. It's not just the stage, however, but the players too. Not only are players limited to what stage they can play on, but who they can play against because CP prohibits it. If my buddies and I want to battle for fun, we shouldn't have to change all our gear around until our CP is in the same area. Again, it's limiting player variety and preferences. Besides, the gap between 500 and 1000 is so significant that you might as well not have CP limitations at all since in a 2v2, if a 500 CP went against a 1000 CP, chances are, they'll mop the floor with their face. Make a normal mode and ranked mode. Normal for everyone, and ranked for those who want to be on the ranked leaderboards that want some serious competition. Make the gap between CP minute though. Seriously, some gaps are like 150-300, while others are 300-700, or 500-1000. Really?

-Sigh- Absolutely pointless. PvP needs a complete revamp. PvP is extremely important for End-Game as well because what's the point of working that hard to make a strong Warframe when you're just going to go into the same stages with the same enemies and kill them all over again? People have complained far and wide that they want a challenge. Though they speak of a challenge in terms of enemies that are insta-killed with one small burst of a weapon, or by hitting 4, but I know many players yearn for PvP battle to put their Warframe in opposition to others. People are naturally competitive, and though AI's will always remain the and be programmed to react a certain way to certain situations, versing other players is always a unique, different, and intensifying factor. If PvP didn't have as high replay value as it does, than games like Call of Duty and League of Legends would be non-existent.

Oh yeah, in regards to leaderboards.

 

Leaderboards: I don't know how serious people are with their leaderboard ranking, but I got this feeling that they don't really care about it at all. Global leaderboards are only recorded by weekly, not all time. The only all time leaderboards are the event leaderboards, which can no longer be progressed anyways. A good majority of people aren't encouraged to play different game types for however long for a rank at End-Game when it's literally going to be erased and replaced the next week. Record peoples all-time records so all their progress can be viewed and remembered by everyone. Maybe change the interface of the main menu to make certain options, like leaderboards, more apparently to others so it'll become a factor that more people might take interest in. Most people in todays society like attention. Human nature, I suppose. With the rise of leaderboards, people will be encouraged to put their End-Game Warframes and gear to the test to show their dominance over others and take crown as king of survival and so on.

 

Stalker/End of RNG: The Stalker is amazing. Everyone hates him, but everyone loves him. The concept of him is awesome. I would highly recommend using my story concept stated above and create a story telling his tale, or letting people at least get to know him a little bit more and understand him and his hunger for vengeance. In terms of End-Game, there's not really any problems with Stalker. He appears when he must, with a 1.5% chance of showing up to anyone who is marked and adding an additional 0.5% chance per person in the cell (party). My only complaint with Stalker in regards to End-Game is his BluePrints and RNG. Though I've seen him more recently than before, the odds of seeing him are extremely low. Couple the RNG of him spawning with the RNG of his BP drop rate, and boy, sure hope you live long to see the day when you get BP's for all his gear. This needs balancing. RNG in general is a joke. My philosophy is that you earn what you work for. It not only makes zero sense, but is completely unfair if some person gets a Stalker BP on their first and only experience with Stalker, while another whose farmed him for god knows how long doesn't get anything. The only thing guaranteed for all players when defeating The Stalker is a mod, and even then, it's a RNG mod that could be good, or garbage. To solve the RNG problem with Stalker, I decided that it would be best to develop a point system and alternate shop section in the market.

SP, or Stalker Points, are awarded to members that successfully defeat the Stalker. Points are divided per player for a total of 4 points. 

4 Players = 1 point each

3 Players = 1 point each (credits for compensation)

2 Players = 2 points each

1 Player = 4 points

The reason for this is, again, under the philosophy that you earn what you work for. Stalker's spawn rate drops the less players you have, so it's only fair that the less players means more points since he's more rare. It's also more fair because Stalker always spawns at the same level as the highest leveled player in the cell, or the minimal level of the stage +15 (according to the Wikia), thus making it even more difficult if you have less players, ultimately meaning they should receive more rewards for their harder effort. This not only makes it fair for those with less players having a harder time defeating him, but makes it fair to those who farm him endlessly. Instead of leaving it all to RNGesus to give the noob the BP's on his first run while you got nothing after 50, you now have a bag full of SP that you can bring to the market to trade in for Stalker BP's and other rare goodies to be released in the future. This same point system can be implemented with RNG in general, and not just for Stalker BP's. Though, changes will likely need to be made.

 

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All in all, Warframe is still a really cool and fun game, in my opinion. However, there's still a fair share of flaws that's holding it back from true excellence. What do you guys think about Warframe's End-Game? What do you think needs to be fixed? Do you agree, or disagree with what I had to say? Positive, or negative, I love hearing feedback. Let me know your opinions!

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Firstly, watch stream 22. They go over a lot of the PLANNED additions to endgame content, and since I don't want to type out details, i'll just link the vid.

 

The First point I'd like to make is that conclaves, are, and always will be, a side show. They are meant for a bit of fun and not much more.

 

secondly, I'd consider the Stalker mid-game content at best. Multiforma'd gear still melts his face, buffs or no buffs. It took me about 10 encounters before I got a single drop, yet now I have everything, just be patient.

 

finally, a storymode is one of the things that I'd really like to see added. Problem is, something like that is basically adding an entire new game into warframe , which would take a lot of time to do.

 

Really I'd say, if you are looking for endgame, you are in luck, it is going to be here...

zGJLck5.png

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TL;DR

 

But after skimming I would suggest that you get access to the design council ASAP. Not really supposed to give out specifics from that section (though I know many do...) but lets just say you'd be very interested in an ongoing thread there by DE_Steve.

Edited by Tulzscha
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-This sentence---->(Warframe should have stories!)

   -My suggestion is, for starters, add more cinematic's that tell a story! Right now, Warframe has a general plot, not a solid one with a definite end

This Sentence just kind of tells me that you may not know that this game is a sequel to a game. Dark Sector was this games prequel so saying this game has a general plot and its not a solid one is slightly misleading. Also another fact is that this game is still in Beta, They plan on adding story after getting the game situated more. 

--- Dev Stream 22 explains in decent detail of the beginning of their attempt to make this game sandbox, which will be their foothold into adding story. 

--- Also Pvp Is a side thing, this game promotes teamwork and cooperative gameplay. Having some pvp is nice, but not necessary.

 

TL;DR

 

But after skimming I would suggest that you get access to the design council ASAP. Not really supposed to give out specifics from that section (though I know many do...) but lets just say you'd be very interested in an ongoing thread there by DE_Steve.

And how does one get access to this design council? i've heard of this, but never found out how... 

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TL;DR

 

But after skimming I would suggest that you get access to the design council ASAP. Not really supposed to give out specifics from that section (though I know many do...) but lets just say you'd be very interested in an ongoing thread there by DE_Steve.

 

 

he can also try to watch livestream 22

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And how does one get access to this design council? i've heard of this, but never found out how... 

It's one of the benefits in Prime Access.

 

(EDIT - was probably wrong about this.)

https://forums.warframe.com/index.php?/topic/184970-warframes-end-game-its-rise-or-fall-suggestions-included-would-love-feedback/#entry2153447

 

he can also try to watch livestream 22

That's just a recording. DE_Steve can't hear you when you talk at your monitor and he won't elaborate further. He'll always say the same thing every time you play it.

Edited by VKhaun
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It's one of the benefits in Prime Access.

 

That's just a recording. DE_Steve can't hear you when you talk to him on the livestream and he won't elaborate further. He'll always say the same thing every time you play it.

 

XD

 

you actually made me laugh...

 

i mean in live stream 22 they talk about end game.. that's why

 

 

 

Prime access end tomorow be fast XD (but does it really give council chair?)

 

https://warframe.com/prime-access

 

 

i dont see any info about prime access giving council chair, be sure to have confirmation before

Edited by Tsoe
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It's one of the benefits in Prime Access.

 

That's just a recording. DE_Steve can't hear you when you talk at your monitor and he won't elaborate further. He'll always say the same thing every time you play it.

 

as a benifit of prime access how does a prime access member such as myself access it. or rather i should say where do i access it?

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as a benifit of prime access how does a prime access member such as myself access it. or rather i should say where do i access it?

 

if you can go here?

https://forums.warframe.com/index.php?/forum/24-design-council/

 

but as i said i never saw any info about prime access giving council spot

 

maybe the next one that start the 25?

 

 

coucil member will be recruited it have been stated cause some of us left and some are brainless (that true me too)

 

but yet the requirment will be more than just buying  a Pass (at least i hope so)

 

we had a tread sugesting how too recruit new council members but i lost it

Edited by Tsoe
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Nevermind. I'm stupid. It may not be in Prime Access. In fact the Prime Access FAQ says it was exclusive to the Founders program.

 

There was a thread in the design council at one point, when they retired the Founders program, asking how to give future players access. I could have sworn they said it would be in Prime Access, but I guess not. Sorry for disinformation.

 

 

https://warframe.com/prime-access-faq

 

How is this different than the Founders Program?
Nothing from the Founders Program will ever be available again for purchase. This includes Excalibur Prime, Lato Prime, Skana Prime, Design Council, Solar Landmarks, and the Founders Forum Badges. This excludes the sales of Platinum.
Edited by VKhaun
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Firstly, watch stream 22. They go over a lot of the PLANNED additions to endgame content, and since I don't want to type out details, i'll just link the vid.

 

The First point I'd like to make is that conclaves, are, and always will be, a side show. They are meant for a bit of fun and not much more.

 

secondly, I'd consider the Stalker mid-game content at best. Multiforma'd gear still melts his face, buffs or no buffs. It took me about 10 encounters before I got a single drop, yet now I have everything, just be patient.

 

finally, a storymode is one of the things that I'd really like to see added. Problem is, something like that is basically adding an entire new game into warframe , which would take a lot of time to do.

 

Really I'd say, if you are looking for endgame, you are in luck, it is going to be here...

zGJLck5.png

That photo made me lol. Thanks for the Steam 22 video though! I need to keep up on those, as they are quite enlightening. I'm definitely looking forward to the Solar System replacement and the end game features regarding Focus and the new clan systems they're working on. That'll definitely bump the End-Game replay value.

 

I understand what you mean though. It's just a philosophy of mine that developers should always give their players options in order to enhance the overall experience they receive, as well as bump the quality of their work and challenge themselves to make fun, innovative ideas that both the players and developers can enjoy and take pride to. PvP definitely isn't a main focus of theirs, everyone can see that, but it would make a colossal impact on the community if they not only were given the ability to play cooperatively like they have been, but to play competitively as well. Obviously, they still have much work to do. Bug/glitch fixes, new gameplay modes and levels to choose, etc., but again, though it's not what defines Warframe, it's a great addition to the game that gives players different ways to experience the game. Steve mentioned teaming up with other clans and what not to take down other clan's Solar Rails and so on. I'm hoping this is a new, innovative way to bring PvP to the table (4v4+ please!), and isn't something that's just selecting who to attack, go into a tile map, kill some AI's and watch the teeter totter go back and forth like with Operations. It'd be much more fun and interesting if you were battling actual members of the clan, as well as AI's. 

-------

Could you imagine that? A clan builds their solar rail and taxes people. Others oppose the clan and strike a war with them. The clan controlling the rail gets to have their own tile/map set with AI's they can purchase with Credits/Platinum. You choose a faction you want to serve you, and you can purchase individual AI's from that faction for X amount of credits/platinum. 50 Walkers here, 20 melee units there, a couple shield drones here, etc. Their level/gear would scale with the overall clan's level/reputation, or the amount of credits, or "passive research", you put into them. You invade them, battle through their hordes, and if it happens, battle members of that clan as well. Members of the defending clan would earn "Reputation Points" for their clan that shows their loyalty and work they put into the clan. That'd be legit. I'm drooling already.

-------

Though they have 200+ members, true, a story mode would take time, but wouldn't be impossible. They made a reference to their new look for the menu screen, ditching the solar system and making a spaceship lobby similar to that of Phantasy Star Universe and Mass Effect. Phantasy Star Universe is a perfect inspiration. With the new lobby system they're making, Warframe will feel closer to an Instance type game more than anything. In Phantasy Star Universe, you have your lobby, can party up with buddies, or queue with random people, and hop into the instance. In the campaign mode, obviously each map is the same, but as I explained above on the tower I wrote, gradually bring the players from point A to point B with each mission they play in the planet is an overall better method. They do want to make things more open world though, so my suggestion is that if they don't want to throw away the extra stages on the sides that nobody plays, brings exclusives to that area, or at least make it look different so people are inspired to discover and soak it's atmosphere/design in. My personal suggestion would be to use the Dragon's Nest approach. There's a main town, but once you leave it, you're in an open field with different zones. Some zones have portals that lead to dungeons. They should twist this concept to fit with Warframe.

They now have their space lobby. Once you head to a planet, you can actually see that specific planet in view and than hop into that planet and start your missions. Why should it end their though? Players could land upon the planet into a sort of "town", or "safe zone". It's concept is no different than the space lobby, but now you're on the actual planet and can go into the fields of battle. While in this safe zone town/lobby, players can still interact with each other and buy things from NPCs (I'm assuming they're going to have actual NPC's now you can buy things from. Darvo shop in the future, anyone?) Then, they can leave town into the fields. However, it won't be them entering missions. Know those lines that connect mission points in the planets? Those little lines can now be actual open field areas that can be explored to players, and once they're ready to actually go into the real missions, they go to the destination point queue up, or go in with their party and start the mission. Again, it's a similar concept to Dragon's Nest, but it's a good concept that I think Warframe could benefit from once changing it to fit their own game.

 

TL;DR

 

But after skimming I would suggest that you get access to the design council ASAP. Not really supposed to give out specifics from that section (though I know many do...) but lets just say you'd be very interested in an ongoing thread there by DE_Steve.

I'd love to have access to the Design Council. I'd love to see the concepts of the dev's and other players part of the council, as well as share my own opinions. However, as we've concluded, Prime Access doesn't give players such rights, so how one is granted such access is beyond me. It's a shame you can't give out specifics, but any information you can give in regards to it is always appreciated. My imagination and curiosity always gets the best of me. I can only imagine what else they've all got planned. The real question is, when will they release it?

 

   -My suggestion is, for starters, add more cinematic's that tell a story! Right now, Warframe has a general plot, not a solid one with a definite end

This Sentence just kind of tells me that you may not know that this game is a sequel to a game. Dark Sector was this games prequel so saying this game has a general plot and its not a solid one is slightly misleading. Also another fact is that this game is still in Beta, They plan on adding story after getting the game situated more. 

--- Dev Stream 22 explains in decent detail of the beginning of their attempt to make this game sandbox, which will be their foothold into adding story. 

--- Also Pvp Is a side thing, this game promotes teamwork and cooperative gameplay. Having some pvp is nice, but not necessary.

 

And how does one get access to this design council? i've heard of this, but never found out how... 

Oh, no, that's not what I meant. When I say a general plot, I mean they have their theme for the game with some side stories and such. As we know, Warframe does have a definite history, but not a definite future. A popular game that people will know the story to is Final Fantasy VII (insert rage and fanboyism criticism here). It is written that Sephiroth will betray SOLDIER. It is written that he kill Aeris, summon meteor and Holy/The Planet will stop it. It is written that that game will have a beginning, as well as an end. Therefore, it is a solid game with a definite plot. Warframe doesn't have this though. It is not written that the Lotus is an AI created by the Orokin and will betray you in the end. It is not written that the Tenno, Corpus and Grineer team up to defeat the overwhelming Infested once and for all and peace and balance will be restored. There is no definite ending that is written, just a general idea that Tenno have been revived from stasis to help The Lotus bring balance one fight at a time. However, like I said, this is a good thing because it makes Warframe virtually endless, allowing them to continue to create new stories and touch up on past ones.

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Alad V solo is end game. Go ahead, try some. 

A lvl 36~ boss that resists multiple bursts of boar prime, has a hitscan slow, can infinately revive, blinds, stuns, spawns adds (which are not an issue when overleveled) and the like make him the toughest fight. Couple that with nightmare mode and you got a raid boss! (Except for course, his vulnerability to CC) 

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Goodness, no. Solo is DE's way of being able to virtually slap people with their meat patties. They probably have live feeds of solo players in a special room where they all go on break and sit there leaning in their stroller chairs laughing with mouths wide open like the Lion from Oz. They might as well change "Solo" to "Nope". If a level 10 enters a level 10 area solo and expects it to be "normal" (not to easy, not to hard) than they better bring four body bags or a white flag. This is assuming all their gear is that level. Obviously, I can go into a level 10 area as a level 10 Warframe and 1 shot everything with my modded Karak. No problem. However, you can't go in there on equal level/gear and expect it to be an equal battle. Maybe I need to dust myself off and/or try again, but the only things I can solo that are 30+ are exterminations if I have the ammo for it. This is because if I clear an entire area and enter a new one, I'm not going to be ambushed by a swarm of AI's from an area that I legit just cleared 20 seconds ago. Even if this does happen in Extermination (which is has), you're not swarmed endlessly by enemies that infinitely respawn until the mission is finally complete. Put me in a Mobile Defense of 30+ and I'm going to ignore everyone and run through as much as a I can. Same goes for Assassination. If it's a boss Assassination, than it's GG. 30+ Defense, or Survival? If I make it past the first 5 waves/minutes, goodbye, I'm out, cause the enemies multiple and just get stronger and stronger. 

 

Obviously, Warframe is oriented around team play and coop, but that doesn't mean DE should punish solo players for not abiding by meta. Solo players get less XP  (not sure about Credits) than team players, yet put in 10x the work (assuming you're not scrub stomping them with a weak Warframe/gear, but OP primary). As I stress, balance is a key factor to every formula. Similar to the Stalker Points idea I mentioned, XP and Credits should be distributed with the same concept. You have an overall pool of things you'll obtain, but it is split equally amongst your comrades. If you're playing solo, you get all of them. You deserve them all because you put in that much more effort than you did if you had three other people with you. Now, I don't think they should make Solo "easy", because than it's a bit unbalanced that they're taking an easy way out (not saying playing with 4 people isn't a breeze) and getting the same XP. However, I do think they should lower the difficulty (maybe making it so there's less swarms, and enemies don't spawn and shoot you in the back from the area you just cleared! Oh, story and pre-made stages would fix that problem, by the way). If not change the difficulty/mechanics of Solo, than change the XP given so that it's equivalent to that of a full party. A Tenno saving a planet by himself deserves no less than a Tenno saving one with allies.

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I especially agree with static premade maps. I don't think they should totally ditch random maps but they need some premade ones so that they can be made less linear. They already said that because of the way the maps are generated its only possible to have 1 path to the objective and thats what makes the game so repetitive in my opinion. The map should actually affect your gameplay and not just be a backdrop. Ventilation shafts for stealth players to travel through, verticality, ways to take shortcuts with good parkour,I feel like it would fix lots of problems and open up a lot of cool possibilities.

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Ok OP I am going to give you some tips to make post more readable:

 

- Space ideas out

- You can write a ton, but break it into readable chunks that can be referenced later

- You cannot go wrong with bullet points

- Think about it (I cant  believe Im saying this) as a  power-point presentation.

 

Not only is it tough for DE and forum goers to read many of the post of similar topic and idea, but they must also cypher through the rage and the constructive criticism, and the flat out good ideas.

 

Break it into chunks, readable chunks, that give the idea clearly. Give them heading, format it properly, make it guide the eye.

Now with that out of the way: 

 

I read every word of your post (I like to read, and I was about to post a similar topic)

 

- I totally agree with all of your frustrations

- DE has a endgame theory or three in mind for WF

- I do not know what kind of resources DE has to gain their ambition for the game (realism)

- I do not know how ambitious the creative direction is about the game at this point (honestly, not trying to talk smack, just realism again)

 

- I do not know the business strategy of DE: atm and based on the past, it seems like:

a) Launch a game when a platform launches [while people wait for the good game to come out they play ours]

b) Launch a IP and see what happens, modify the ambition and ideas as competing titles arise

c) or Launch a IP, build volume into it based on demand, sell micro-transactions until the wheels fall off.

 

They are communicating with the players, which is fantastic; really it is! We get a live-stream and warframe live show every two weeks, a Design Council and they read our post and implement relevant feedback... kinda unheard of: EFFECTIVE.

 

At the same time, realize you are playtesting a BETA (look in the upper right hand corner before you type in your email and password).

You are playtesting a BETA.

 

There is no story. The game's art so far is the best story teller.

 

I am scared for the story: I mean common.... dude really?. I played 5 mins of Dark Sector and moved on to greener pastures. That game came out (soon after the launch date of the 360 [when that was "next gen"]. I do not understand why they are not distancing themselves from that title  completely. The story of that game was out of a cookie cutter. I (this is me personally) do not care about Hayden Tenno... he  totally should not and has not been mentioned in this game's story. If this is the "bigger picture" of what Dark Sector end's with then... not only am I a little baffled but a little  disappointed  (but that is just me, some or many others might find that interesting)

 

If this game is a leap into the future from Dark Sector, or the realization of what they actually wanted to do with Dark Sector, they should keep on the rails with that and not fear distancing themselves from a title that did not receive the best reception. The game should be stand alone: WarFrame, 100% is own thing. The lotus symbol and  Excalibur can stay for sure, but emphasis them in the idea that is WarFrame.

 

The game has the outline of ambiguity that is very ripe for a strange and uncommon story that can turn course and be relatable to the player. Keep in mind though... the game's story was a afterthought of the game's construction.

 

I will see what they do and I will play for now, because I play for the violence and the time management of this game, but they could get more out of me and other players if they were more ambitious. In September, I guarantee a large portion of this game's PS4 community will not have the playtime for this game unless the creative direction dreams a little bit bigger.... and yes, bigger then a space station hub that is similar to Phantasy Star Online's player hub. Its not going to be because the game is bad, it is going to be because the game is not fantastic. There are only so many hours in a day to play something fresh and interesting.

 

I do not know what DE's strategy for keep around the vets and drawing in new players is with this IP, but like stated and used time and time again by many studios: OPEN BETA.

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Alad V solo is end game. Go ahead, try some. 

A lvl 36~ boss that resists multiple bursts of boar prime, has a hitscan slow, can infinately revive, blinds, stuns, spawns adds (which are not an issue when overleveled) and the like make him the toughest fight. Couple that with nightmare mode and you got a raid boss! (Except for course, his vulnerability to CC) 

I did it on my first try with a Frost, Zanuka froze up in my snow globe, and didn't mind me bolting it to the ceiling with my Forma'd Boltor. Alad V himself was an easy kill.

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