Spliffy_McGee Posted March 3, 2014 Share Posted March 3, 2014 (edited) Nosferatu, the BloodSipper 150 Health (300 @ rank 30)75 Shield (150 @ rank 30)100 Energy (150 @ rank 30)80 Armor1.1 Speed Abilities#1: Ethereal - 25 energy You leap forward and phase through an enemy within 5/10/15/20 yards (affected by power range), dealing 40/80/120/160 direct damage (affected by power strength) and causing you to recover 5/10/15/20% of the total damage dealt every second for 4/5/6/7 seconds (affected by power duration). After passing through the enemy, you roll then pop back up to a sprint.#2: Thirst - 50 energy You reach into the souls of your enemies within 7/14/21/28 yards in a frontal cone, and pull back, ripping the blood from their veins. Enemies take 75/150/225/300 damage, are knocked down, and spawn a health orb. Also magnetizes ALL health and energy orbs in range and pulls them to you.#3: Siphon - 35 energyDrain your own health to recover shields.(NOT restricted against lethal damage. If you use it at the wrong time, it WILL kill you. Use with caution.)Efficiency: 45% / 60% / 75% / 90%(Ex. if you have 1000 health and used maxed Siphon, you will lose 200 health (so 800 remains) and gain 180 shields.)#4: Blood Bank - 100 energy Supercharges yourself and your allies, increasing Max Health by 100/150/200/250%, healing to the new Max Health, and granting Life Steal to all damage dealt with 20/30/40/50% efficiency. While Health is above your original Max, you gain a bleeding proc for 10/8/7/5% of your original Max HP. While Health is below your original Max, you gain Rejuvenation for 2/3/4/5% of your original Max HP. Lasts 4/8/12/16 seconds. Maths (Assuming Max ranked mod and 1000 Max HP)Max Health Buff: I have a Max Health of 1000, and with a maxed ability active, I now have 2500 Health (1000*2.5).Life Steal: If I attack an enemy and deal 100 damage, I will recover 50 HP (1000*50%).Bleeding Proc: If I have over 1000 HP (my original Max) due to the ability, I'll be taking 50 (1000*5%) damage per second until it reaches or drops below 1000.Rejuvenation: If I am under 1000 HP, I'll be recovering 50 HP every second until I reach 1000. (1000*5%) Alternate Abilities Frenzy: 100 energy, drains healthYou begin to drain your health in order to gain strength. Every second that the ability is active, you drain 1/1/1/1% health and gain a stacking 1/2/3/4% outgoing damage buff, and also a stacking 1/1/1/1% incoming damage debuff.(Ex. using a maxed Frenzy for 3 seconds, you will have lost 3% of your total max health, have a 12% damage buff, as well as taking an extra 3% damage from all sources)Alternately, does not auto-drain health, but instead uses incoming damage for that function.Stalk: 35 energyYou draw your melee weapon and become a shadow, only appearing again when you strike an enemy, switch to another weapon, or use an ability.(Restricted to melee weapon while Stalking)Leveling:Runneth Over: 50 energyFor the next 5/10/15/20 seconds, any health orbs that would NOT be absorbed due to being full on health will be applied to your allies. This ability has no range and can heal a warframe across the map. Also has a small chance to revive a fallen ally if enough health is absorbed.Ex. I am full on health and activate this ability. When I run past/over a health orb, it heals my allies instead of myself (because my health is full) WORK IN PROGRESS! MORE TO COME! Edited March 20, 2014 by Spliffy_McGee Link to comment Share on other sites More sharing options...
Spliffy_McGee Posted March 20, 2014 Author Share Posted March 20, 2014 Revamped abilities, tried to him a little more interesting. Any comments are appreciated. Link to comment Share on other sites More sharing options...
Kuroudy Posted March 20, 2014 Share Posted March 20, 2014 #4: Blood Bank - 100 energy Supercharges yourself and your allies, increasing Max Health by 100/150/200/250%, healing to the new Max Health, and granting Life Steal to all damage dealt with 20/30/40/50% efficiency. While Health is above your original Max, you gain a bleeding proc for 10/8/7/5% of your original Max HP. While Health is below your original Max, you gain Rejuvenation for 2/3/4/5% of your original Max HP. Lasts 4/8/12/16 seconds. I'm thinking of how this would work with a Trinity in the team. Perhaps this fourth power needs to be tweaked or changed altogether? It basically does everything a Trinity's Blessing does and better (since it brings your health up above max). Also, if a Trinity used blessing while Blood Bank is running, would all members maintain there extra HP? Would that counteract the bleeding proc? I like the idea of a somewhat vampiric-Warframe. If that's your source of inspiration, perhaps think of the other things vampires are known for? Perhaps the ultimate ability could be something between a Nyx and a Trinity's abilities? Lunge forward and latch onto an enemy, slowly stealing health? This would render the warframe defenseless but this could be a tactic in 1vs1 and bosses in general. Or perhaps something like an infection? Bite an enemy, stealing a little health, and also turning them against another enemy, causing a chain reaction? Just a few things for you to think about! Link to comment Share on other sites More sharing options...
Spliffy_McGee Posted March 20, 2014 Author Share Posted March 20, 2014 -snip- I like the ideas, I'll put some thought into it. Thanks for the feedback! Link to comment Share on other sites More sharing options...
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