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[Guide] How Not To Emblem: A Cautionary Tale.


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On 2023-01-22 at 6:35 PM, LillyRaccune said:

You've got a nice design. To your question, yes I think you should make a few adjustments. There are two different topics here: spots of brightness and contrast between colours. You might be able to fix them both with one alteration, or you may want to approach them separately. Keep in mind you only need to make subtle changes to make the red and orange pop-out more and the bright yellow to pop-out less.

1) Spots of Brightness - the brightest points will get some bloom effect, which is bad. The bloom will bleed all over the place, making your pic look smeared. If you can reduce the light levels of the specific bright points, you will save yourself some trouble. I've highlighted the brightest points to show you where the bloom will originate from, those are the places where you want to reduce brightness.
OrCalTA.png

2) Contrast between Colours - If you only zap the brightness, you will notice that your whole picture will lose some luster (the attractive vibrant colours). The human eyes are annoying because they make automatic colour corrections when we aren't paying attention, this is compounded with the fact that the game engine will add some contrast and colour correction of its own. If you colour correct to increase some of the red-levels, when looking at the picture in-game it will appear more balanced. What I've done here is just kill the Gamma Channel, you can see the same areas where the brightness was highlighted in the previous picture but the red and orange are almost invisible.
fMgAjsl.png

I hope this helps you with your final adjustments. Balance is a hard to achive abstract. Good luck! 😸

Thank you!

 

Sadly, I was a bit impatient and submitted the one I posted 😅

 

But huge thanks for all the help and if it turns out bad I will DEFINITELY take all your comments to heart!

So thanks again for taking the time and helping me! 💚

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  • 5 weeks later...

I just wanted to give you all an update on how my clan emblem turned out 🙂

r1xaU0o.jpeg

 

Heres a link with a couple more screenshots 🙂

https://imgur.com/a/88jcuMK

 

It's a bit more pixelated than I would have liked but the design combined with the low resolution makes that impossible to avoid I think.

But thankfully it didn't blow up in regards to the brightness and actually turned out how I hoped 🙂

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  • 3 months later...

I have followed the instructions, but the picture is still somewhat pixelated as small. Does the end result depend on the original size? Like if I make it in 3000x3000, would the image be crispier than if I make the image in 1800x1800?
I have tried so many programs, apps, adjustments  that I am really out of ideas. 

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  • 7 months later...

Been trying for months to make a new emblem for my clan. This guide has been helpful, but I still can't commit to my finished designs because the preview window is too small to really tell if my images are properly compressing. Every time I've tried down scaling my image it comes out far too pixelized. I've seen a lot of intricate clan emblems over the years, but still don't know what I'm doing wrong. (Should be noted I'm not using Photoshop, but Affinity Photo.)

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