Jump to content
Dante Unbound: Share Bug Reports and Feedback Here! ×

Optional Mission Feedback Survey


[DE]Rebecca
 Share

Recommended Posts

Well There wasn't enough space so :

 

Least favorite mission ; Mobile Defense 

 

Why? Because it's not Mobile defense .......it shoudl be called checkpoint defense or something else but not mobile defense.

 

I was expecting something like the payload cart from TF2 : you escort the objective ( Corpus cargo drone , grineer cart transporter things on rails ) 

You should defend while on the move...not defend ..move ..defend move

 

thanks for reading! Can't wait to see what's coming tomorrow, whatever it is :)

Edited by Deidaku
Link to comment
Share on other sites

Wish we could keep Raid :c

 

Bullet points:

 

- Don't mind slow missions, as long as they are fun.

- Rescue isn't fun and has tons of problems. Get rid of it.

- Assassinations are fun. Normal mobs, rewards and interesting fights. Warframe needs more interesting fights.

- Forced hacking 4 times, and then 4 more times isn't fun. 

Link to comment
Share on other sites

Not enough space...

 

Mobile defence because it produces the most chaos and changes the environment/setting up a little bit. The spawn points need to be adjusted and something needs to be added to keep players near the objective. Too many people are leaving the objective and killing everything, whilst the other player sits at the objective bored stiff defending nothing. There needs to be more objectives and maybe have more movement in it; maybe have Tenno defending an actual *mobile* platform.  

 

 

Interception- Is not receiving enough alterations and adjustments. I actually love this mode but nothing effect is being done with it.

Slow and dull gameplay. Sparse spawn points. No real challenge. Enemies cap points in buggy ways. Need more than 4 capture points; they should be dynamic in the game ranging up to 6?

Link to comment
Share on other sites

A very cool survey to bring up, though 200 characters is a tad limited unless I break my thoughts down into broken English, especially when you're asking me to explain why.

Edited by Haldos
Link to comment
Share on other sites

I'd like to clarify my response to the last question;   I marked "exploratory" missions as very important, but I'm not sure if DE thinks the same thing as me when they wrote the question.  To me, an exploratory mission means one where there is no particular time limit, no single objective compelling people to zorencopter around and leave their team behind. It means a mission where there is a possibility of finding unique enemies, situations, loot, or lore by patiently hunting around the area.  Basically instead of "Go here and kill that", an exploratory mission would look like "Go here and recon in force".  Bring back scans, data logs, equipment, artifacts, a few bodies, whatever looks interesting. The emphasis being on roaming the level and LOOKING at things instead of just shooting everything that moves.  I want to see something like that.

Link to comment
Share on other sites

 I am kind of glad they put a 200 word limit (300 would be better though...).  If not, I would have gone far from what they are looking for and try to explain my point of view on every single mission type and what I think it is their pros and cons. Probably even try to say a few things to make them more unique and fun.

Link to comment
Share on other sites

 I am kind of glad they put a 200 word limit (300 would be better though...).  If not, I would have gone far from what they are looking for and try to explain my point of view on every single mission type and what I think it is their pros and cons. Probably even try to say a few things to make them more unique and fun.

It is 200 characters. Which was the problem for me. As someone stated above, I had to resort to using broken and 'loldurrr' sentences. I thought it was words at first and I was like 'Ah, nice n' easy, should be enough'. Then I noticed 200 'characters' rather than 'words' O_O

Edited by Naith
Link to comment
Share on other sites

It is 200 characters. Which was the problem for me. As someone stated above, I had to resort to using broken and 'loldurrr' sentences. I thought it was words at first and I was like 'Ah, nice n' easy, should be enough'. Then I noticed 200 'characters' rather than 'words' O_O

 

 I got the same problem. Good thing I got some experience on the writing the story contest.   

 My original story was 1500 words and had to shorten it to be 500 words without using broken english (I abused contractions though)

 That contest was, in reality, a practice for this Tenno.

 :P

Link to comment
Share on other sites

Overall, missions could use more depth. 

I feel very little difference bewteen spy and deception for example. 

The carrier of the datamass could have some sort of debuff and such. In sabotage, when there's a countdown, it's interesting enough but... unlike invasions, the ship doesn't shake or crumble, so it makes little to no sense. I find it silly how survival ends up being a "heavy galore" after some time, pretty much like heavy squads walking around. While this would be very interesting if they were actual squads, the fact that they're totally random and just spam your face is not fun. If after some waves of grineer survival the G3 would spawn, or a boss of similar fashion, that would be fun and interesting, making some time marks more important and something to look for rather than, kill everything 'till you can. 

I did like the interception concept at start, but after playing a few missions it got boring fast. The randomness of it kinda kills it. If the squads were more organized or attack more strategically it would be more fun but no, they just zerg rush all over the place (and this applies much to every mission.)

I chose spy as my most favorite because when I had non-overpowered weapons, splitting the squad and gathering several masses at the same time was quite challenging and fun. While one was hacking the other would defend against the infested, it all added pressure and it was fun. Now it's not so much, since it's a breeze but back then, when level was appropiatte it was. 

As most boring mission, defence has to be it. Babysitting a pod is BORING and that's coming from a frost player. No running, no taking cover, just kill things before they kill your pod, not fun at all. The fun factor is the endless but even then.... 

Link to comment
Share on other sites

Good move, lets hope the results are what I hope they are.

 

 

 

What I find strange is that DE doesn't track what kind of missions are played the most.

Or this survey is to confirm data they have already collected.

Edited by 7grims
Link to comment
Share on other sites

DE, thanks for taking everyone's feedback. I really hope this type of thing is going to be seen more often in the future.

 

I have to say that the 200 character limit took a bit of work to meet. I'm not necessarily long winded with my responses, but 100 words would have gathered better responses, in my opinion.

 

P.S. Nekros, please work your voodoo on Raid...

Link to comment
Share on other sites

Yay! I am not the only one who chose Rescue. Just today, tried to do a high level rescue mission and couldn't do it at all! Stupid AI get's stuck and dies. 

 

Anyway, I know they don't really care here but I gotta say.

 

Effort - Reward must be balanced, please!

 

Good example of balanced :... None.

Bad example of balanced : Interception and Defence.

Link to comment
Share on other sites

Guest
This topic is now closed to further replies.
 Share

×
×
  • Create New...