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Optional Mission Feedback Survey


[DE]Rebecca
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Once you see the percentage surpass 75-80% you're pretty much too late to take part as you won't make the required runs in time anymore.

Wow you do invasions slooooow. I can understand maybe on the pc and the planet in question is pluto but if I can do 5 runs in 33 minutes on my PS4 when the percentage is 1.6% when I start and .1% when I finished. You can definitely do 5 runs in 40 minutes with 25% remaining.

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I'll be amazed to know of anybody who didn't pick rescue as their least favorite mission.

Don't mind Rescues at all.  Only ever had the hostage die 1x though, and that wouldn't have happened if my teammate hadn't been an idiot.  That said, somewhat understandable why people don't like it, given how easily the hostage can die.  It mostly just needs to fixes to address that issue though.

 

Interception though... that mode is an unfinished pile of garbage, and boring besides.

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The 200 character limit was way too limiting.

 

Expanding on some thoughts:

1.  Not sure what exploration means, so I rated it rather low.  If by that you mean incentive to open containers and such, then I would have rated it higher.  Credits and such from chests should be higher than they are.  Additionally, it should be more team friendly... if it isn't a mod, let a teammate pick it up for the team.

2.  Personally, I like a bit more challenging game, one that rewards more tactical play, as my game made.  I'm also fine with run and gun and stuff when I'm in the mood for that, of course.  But generally, tactical play.  Would really like to see something like a fixed up Nightmare mode available everywhere, all the time.  By fixed up, I mean replacing "no shields" mode with a "high damage" mode, as that would achieve the same feel, but avoid making mods useless, heavily favoring certain frames, and so on, and ditching energy drain for a 100% efficiency debuff (again, doesn't make mods useless, allows frames that give up durability for power usage to still use powers).  Doesn't need to drop nightmare mods, but should have increased loot drop rates (and mission credit rewards need to be scaled to difficulty, which NM ones currently are not).

3.  Mobile Defense and Defense need something to dissuade hallway heroes.  Too far from the defending point should result in no xp/loot for them, and a nice big flashing warning to annoy 'em.

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Wow you do invasions slooooow. I can understand maybe on the pc and the planet in question is pluto but if I can do 5 runs in 33 minutes on my PS4 when the percentage is 1.6% when I start and .1% when I finished. You can definitely do 5 runs in 40 minutes with 25% remaining.

It depends on the invasion reward.  For something like some paltry amount of mats or 25k credits, you have time. Especially if the rewards are balanced on both sides.  If one side is offering a blueprint (forma, catalyst, reactor) and the other is offering the usual crap though, the invasion doesn't stay up long.  You wind up with 20+ groups active at a time, all on the same side.  With a fast group, 25% is long enough.  If you're slow though, you're out of luck.

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Wow you do invasions slooooow. I can understand maybe on the pc and the planet in question is pluto but if I can do 5 runs in 33 minutes on my PS4 when the percentage is 1.6% when I start and .1% when I finished. You can definitely do 5 runs in 40 minutes with 25% remaining.

 

Like Axterix13 stated... If it's something like Credits or Resources... Nobody gives a damn about them... They tend to stay for hours or until the system decides to get rid of the mission on its own.

 

But with Potatoes... That's different. Today it took like 20 friggin' minutes and the mission went from 64% (that's when i looked at the alert app) to completed. I'm able to do my 5 runs in 15-20 minutes, sometimes shorter, depending on enemy level and amount of enemies, even when solo'ing - no problem with that. But if I've to start up my computer first and/or get things ready it's too late no matter what. So what happened when I logged in: The mission was at 85% and that's when you are "Meh... don't care about anymore". Most of my friends don't give a damn about Potato blueprints offered during Invasions for the very same reason. Just not worth the stress involved and the frustration if you couldn't complete battlepay just by one damn mission.

 

Also it's not like I'm luring all the time on the alert ticker anymore, I may have been more into that back when the game had much more to offer, more goals to accomplish (like crafting weapons and farming their blueprints/resources). My attention span has faded ever since I'm completely oversaturated and there's nothing else to do other than making up my own goals or checking the Forum now and then. But that's another problem altogether where the Invasions take only a small part. I guess that's just what happens if you got like 1000 hours of game time.

Edited by MeduSalem
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Well There wasn't enough space so :

 

Least favorite mission ; Mobile Defense 

 

Why? Because it's not Mobile defense .......it shoudl be called checkpoint defense or something else but not mobile defense.

 

I was expecting something like the payload cart from TF2 : you escort the objective ( Corpus cargo drone , grineer cart transporter things on rails ) 

You should defend while on the move...not defend ..move ..defend move

 

thanks for reading! Can't wait to see what's coming tomorrow, whatever it is :)

CALLED IT

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Filled out Survey, by the way not trying to be a jerk here but we already told you guys we all universally hate Rescue since the hostage is dumber than all @(*()$ hell.

 

Zombieland Rule #1 Cardio - the hostage is not a fatty, so why the hell can't he/she keep up with the tenno?

Hostage has gun never fires it....either remove the gun or give the dumbass some ammo. 

Teach it that fire/poison cloud = bad.

When taking cover do it away from the guys shooting at you

At this point I'm sure you get the general idea.

 

edit - 

Forgot to mention they seem to be afraid of heights over 2 feet, so they could use a lil' push....okay a lot of push.

Or bypass all this crap entirely and let us just pick it up like a capture target.

Edited by Nurmetya
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Feedback about the survey;

 

  • Being forced to use just the most and least favourite is not very intuitive. It would have been better if you let people pick the top 3 with multiple selection checkboxes.
  • 200 characters was not enough to give meaningful explanations.
  • You lack a comment box for "why do you avoid these mission types" So here you go (I put my name in one of the comments so if you feel funky, you can relate)

     

    I avoid Mobile Defense because it isn't as straightforward and specific as a regular Defense and like every time the Grineer MD spawns yet ANOTHER Defense.

    I avoid Rescue not because I dislike it but because of the arbitrary mechanic of an uncontrollable AI that can fail the mission, regardless of how well I play.

    I avoid Spy missions because they have little to do with spying and it is always the same and the datamass limitation is bothersome. And having a new Spy mission INSIDE a spy mission is ridiculous.

     

  • "rank the importance of..." - it might be me being not a native english speaker, but it could have had several meanings due to the crude wording. I went with "how important a mission type like that would be" over "how important should each of these traits be in a single mission."

 

 

 

*now picks up the flag for rescue missions*
I love them. I've always had a weakness for escort missions. But usually people hate them due to poor implementation which is far more often the case than not. This is what I enjoyed in Guild Wars 2: Your escort target is down? Pish, no problem, just revive them off the ground and continue (at least 9 out of 10 times).

Having said that, I do try to avoid rescue missions when possible, simply because of the problems they pose. NOT because I don't like the idea, it is just like in so many other games... poorly executed.

I'd rather see rescue missions get some love and THEN have people decide again and more objectively about them.

 

Things I've said before:

1) Let rescue target scale with mission level. They often die ridiculously fast. THEY SCALE NOW

2) Have the AI by default try to stay BEHIND the player / between a group of players and not try to push ahead all the time.

3) Use waypoint marker to tell the rescue target "YOU. STAY HERE! until I remove the marker." (( that implies work on the waypoint markers, but hey, they need that anyway )) this way you can put them into a safe spot and make sure they don't run around wildly as you clean out a bottleneck.

4) Force an unstuck / move around script when the player shoots the NPC, should the pathing AI pull a stupid.

5) Actually make an incentive for the hostage to REACH the exit point... what is the reason to unlock the hostage and then speed to the exit, leaving the poor sod behind?

6) Remove the gun for the hostage. Tweak the evolution engine in other ways to have it be considered "kill on sight" if not "armed and dangerous" ( remember the gun under the cryopod? yeah). THEY ARE UNARMED NOW, but you can decide to give them your secondary

 

And I can't stress this often enough; get rid of the primary-occupying suitcase of a Datamass carrier. It is stupid. We already can only carry 3 weapons, why arbitrarily limit this to 2? Moreso, solo players are even more crippled due to this. Always dropping the thing is not intuitive and it can - and will - happen that the datamass disappears and you need to abort/fail the mission.

 

I leave the rest of my feedback to come in the future with appropriate topics.

 

Zombieland Rule #1 Cardio - the hostage is not a fatty, so why the hell can't he/she keep up with the tenno?

This is dumb. The hostage has been locked up, likely deprived of food, likely abused from the interrogation or WHATever. I don't think they are Tenno, and even if they are, then they lack the Warframe Suit to beef em up.

So one way or the other, they HAVE to be slower than us for a multitude of reasons.

 

EDIT: Anyway, they ARE a bit faster now. So horray for everyone I guess

Edited by Khunvyel
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I'm glad you guys are actually addressing this.

The repetative "smash and grab" nature of this game is one of the main reasons i took a long hiatus from it (as did rest of my group)

I like the different environments and changes, and you can see there is movement on improving things.

 

However, a lot of people are right. rescue missions just dont feel satisfying...

in fact there are several types that are not satisfying.

 

I recommend "combo" types. (i know they are in there on occasion, but should be the norm, not exception)

IE: Sabotage, or spy, where after you do that its only a step to something more conclusive such as rescue, or vice-versa.

Rescue a guy who then CAN sabotage the ship, unlock doors etc.

 

The missions are too quick, and some farmable types SHOULD be that way (or earlier ones) but when you have a good group going, that WANTS to work together then it should be able to evolve...

 

Example:its a rescue with an OPTION to get intel, with an OPTION to open a room with an artifact that will give something nice, with an OPTION to sabotage which will add to your "wanted" level amongst those factions.

The more you do, the better things get.

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Wow you do invasions slooooow. I can understand maybe on the pc and the planet in question is pluto but if I can do 5 runs in 33 minutes on my PS4 when the percentage is 1.6% when I start and .1% when I finished. You can definitely do 5 runs in 40 minutes with 25% remaining.

How many active players does PS4 have? Because the number of people doing the mission directly affects how quickly the bar drops, since it's based on completions per side. We've got a substantial population jumping in to grab those BPs, so a PC Catalyst invasion is generally over in ~45 minutes from the time it starts. That's about enough time to get 5 runs in if you get in at ~15% after the start, but any later and you're pretty much hosed.

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[offtopic]

During high frequented times it happens often enough that you cannot squeeze 5 missions into 30 minutes, and if you are in the last mission and finish it WHILE the event is over, your efforts have been for naught

[/offtopic]

 

____

 

 

GUYS. I APOLOGIZE

 

THEY SERIOUSLY BUFFED RESCUE MISSIONS ALREADY. GIVE IT A TRY:

 

Hostage scales now with level.

Hostage is faster now.

Hostage has no gun any more but you can choose to give them your own secondary and they will help shooting (you can retrieve your gun later)

Slightly improved cover mechanic, but still gets stuck every so often or stands right in the middle.

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I'm going to be perfectly honest about my feelings on the different missions.

 

Not a single one is 'fun' to run. They are unchallenging grinds that you only run because you either need a reward or have to grind for resources.

 

Derelict Golum used to be enjoyable. Now it is easier than a nightmare mission and after you get all the frame components there is no reason to run it.

 

Missions are boring, too easy and repetitive and the ONE mission that used to be fun/challenging was nerfed so hard (I assume due to all the complaints on its difficulty) that it is now as easy as most normal mission types.

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Woo, a chance to send rescue missions screaming into the abyss.

 

Also RIP raid, why couldn't they have done this before killing you off :(

 

I also support the idea of throwing the datamasses out of the airlock. Carrying stuff is bad.

 

Why whats wrong with Rescue? Carrying stuff is about having to use your secondary where most of the time its primary melee or abilities, I like this too

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Variety is nice and i hope you dont remove mission types based on this, as long as they fit into the lore it's fun. I get why Raid was removed but it made sence from a Ninja perspective, hope it comes back when stealth "works"(ergo: is a viable rewarding option).

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i want rescue to be the damsel in distress mission.

Jusk like the old rescue mission, but rather than rescuing the generic not interesting someone, instead we rescuing Lotus!!

And make Lotus piggyback rides my excalibur. :D

Just give minor handicap when Lotus piggyback rides you, like -20% movement and can't roll.

Joking aside, i'll do the survey when i'm back home. Thanks for listening to us guys.

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I feel the poll could use some reworking. I don't think the 200 character limit on your favorite and least favorite modes questions is high enough, and feel that it'd be better to let us explain what we like and dislike about each mode.

 

Keep in mind they are going go read a thousand replies. The shorter the better.

Edited by Phantasmo
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