Khunvyel Posted March 6, 2014 Share Posted March 6, 2014 (edited) v New Bugs since last post here v [LEVEL DESIGN] I'm not sure if bug or intended... but the new Arc traps simply do not stop to attack you. Once your shields are stripped, they eat down on your health, so they are not simply drawn to shields. I'm wondering then, if the "Arc Trap" has an IFF built in to distinguish between Grineer and ... well... Tenno, because it doesn't even seem to zap Corpus. [ART] This might have eluded me before, but now I've seen it clearly: When Corpus Crewman are affected by ice, the helmet part which would come off when being shot is not "iced". [bOSS] I know I am sure this has been said many times before, but I can't help but put it in here as well: Ever since... a long time now, Captain Vor does not drop anything. No mod, No resource, and no sphere containing a Cronos Blueprint. Seer parts are awarded at mission extraction as usual. I've been killing Vor since every patch / hotfix now, and even on the freshly created test account this bug happens. ^ New Bugs since last post here ^ _______________ [MISSION UI] Minimap sometimes sports an {A} like the interception mission targets on random spots for no apparent reason. They are not even points of interest, secret areas or anything else. Sometimes they are effen "off map". This happened in Defense and Sabotage Missions. The indicator does not go away for the entire duration of the mission. [sOUND] & [MISSION UI] The following Lotus voiceovers miss a subtitle when disabling the alarm state via hacking the console: "Alarms have been reset" "Alarms reset. They do not suspect a thing." "Alarm successfully hacked. The Location is returning to normal security levels." [sOUND] The delay between successfully hacking the console to reset alarms and the voiceover from Lotus kicking in, is too long compared to a regular "door open" hack. [MISSION: RESCUE] When putting a waypoint on a hostage, it is depicted as "Enemy". [LEVEL DESIGN] The Grineer "Doorscans" are sometimes very obstructed by the level geometry, which really looks awkward as their scanning graphic clips through an entire block of the ceiling. This sometimes makes them hard to hit, even so awkward that you almost touch the energy shield inside the doorframe.[codeX] The Fomorian Core is missing a Codex entry. Hey, don't look at me like that! YOU have opened up that Box of Pandora. If we can scan it, we want to see it :P[bOT AI] If you give the hostage your secondary weapon, and then come back to them to take it, you are still prompted with "Give secondary weapon" instead of "retrieve secondary weapon"[bOT AI] Giving the hostage a Bronco, magically makes them shoot 6 times in quick succession... when the clip is only 2. Taking it back from it, the clip is STILL 2! Witchcraft! [CHALLENGES] Killing Phorid unlocks the "Saviour of Eris" Challenge, despite there is no Boss any more on Eris. Project Tethra event bugs: [sOUND] & [MISSION UI] The Lotus voiceover for the special Interception mission does not line up with the subtitles, which are describing the "regular" Interception mission. [MISSION: HIJACK] Occasionally, when you have given the last drip of your shields to the Core, and use an exterior measure to boost your shields up again (Mag's shield polarize, Trinity's blessing) the Core does not keep sucking up your shields, if you are standing still. You have to move a notch. [MISSION: HIJACK] Often, the waypoint indicator on the hijack minimap is showing the right way, but the waypoint marker on-screen shows the opposite direction. [LOBBY UI] Tethra diorama music is absent very often. (( in fact, sometimes all music seems to be off at random after completing a mission, be it mission diorama or Codex Diorama. ))[sENTINEL] When your shields are completely drained by the Fomorian Core, Shade does not boost you up again if you are considered "idle". This means, the damage done from the Core does not count as enemy fire, and if there is nobody hitting you as well, Shade simply chills out. So apparently, Shade is designed to only kick in when you receive damage to your shield and then straight to your health. Shooting just prior before your shields hit zero helps kick in the combat state and allows Shade to promptly boost you. [MISSION HIJACK] Sometimes, when escorting the core and staying there even with your shield empty, after two or three "flicks", your shield suddenly bumps up to full and then gets consumed regularly. >>> I have not been able to replicate this error in 12.4.2 so I guess that's the death of it! Edited March 21, 2014 by Khunvyel Link to comment Share on other sites More sharing options...
SpilockT_T Posted March 6, 2014 Share Posted March 6, 2014 [MISSION HIJACK] Sometimes, when escorting the core and staying there even with your shield empty, after two or three "flicks", your shield suddenly bumps up to full and then gets consumed regularly. Are you sure you didn't equip Guardian on your sentinel? Link to comment Share on other sites More sharing options...
Khunvyel Posted March 6, 2014 Author Share Posted March 6, 2014 (edited) Very sure. That was when my Dethcube was with me, on the very first run. And while I did play Mag, I didn't hit shield polarize because I was currently out of energy. It felt like a bad hiccup. Once, twice, and another time for mommy and then suddenly SHIELDS! They've been pushed back to full. Or at least almost full, because that was also the time when the next wave of Grineer opened fire. Edit: No, my Dethcube didn't have guardian equipped. Edit2: For everyone asking, who in the right mind doesn't have guardian equipped? Well, my Dethcube is still on the slow and constant road of levelling and the moment I read in patch notes that Regen has been fixed, I promptly put it back in to actually test it myself, thus throwing Guardian out. Didn't think about it, and didn't have enough spare mod slots to use both. Edited March 6, 2014 by Khunvyel Link to comment Share on other sites More sharing options...
Khunvyel Posted March 8, 2014 Author Share Posted March 8, 2014 Updated first post. All bugs except one are still present in 12.4.2 There is a new bug that I have encountered in 12.4.1, but I think I have seen this in 12.4.0 too; [MISSION UI] Minimap sometimes sports an {A} like the interception mission targets on random spots for no apparent reason. They are not even points of interest, secret areas or anything else. Sometimes they are effen "off map". This happened in Defense and Sabotage Missions. The indicator does not go away for the entire duration of the mission. Link to comment Share on other sites More sharing options...
Khunvyel Posted March 10, 2014 Author Share Posted March 10, 2014 Added; [CHALLENGES] Killing Phorid unlocks the "Saviour of Eris" Challenge, despite there is no Boss any more on Eris. Link to comment Share on other sites More sharing options...
yles9056 Posted March 10, 2014 Share Posted March 10, 2014 Don't forget that Vauban's vortex is not functioning properly in defense mission especially when placed near by the cryo pod or artifact. Link to comment Share on other sites More sharing options...
LascarCapable Posted March 10, 2014 Share Posted March 10, 2014 Got some other bugs here, buddy. https://forums.warframe.com/index.php?/topic/191385-bug-o-rama-dead-vortex-broken-kestrel-sad-booben-castanas-reminder/ Check it out. Link to comment Share on other sites More sharing options...
Khunvyel Posted March 10, 2014 Author Share Posted March 10, 2014 I am only collecting and writing bugs which I have encountered myself. Considering I am lacking a Vauban, I have not encountered this bug, but it is very vocally mentioned in many places :) I would want and try to collect all bugs and stuff them in a single topic, but since I know DE monitors the bug forums very closely, I think it is best to separate everyone's workload. We pour in what we find, they sift through it. If I would be getting paid though, I'd totally make full bug compilations throughout every hotfix XD Link to comment Share on other sites More sharing options...
LascarCapable Posted March 10, 2014 Share Posted March 10, 2014 That's quite a pity... But no problem. :p Link to comment Share on other sites More sharing options...
CWJLee Posted March 10, 2014 Share Posted March 10, 2014 The bug where player get stuck when activating a life support in survival missions is not fixed yet. Happened to me and my teammates a few time after the two fixes. Link to comment Share on other sites More sharing options...
Khunvyel Posted March 21, 2014 Author Share Posted March 21, 2014 New stuff, updated for 12.5.1 - all other bugs in the first posting are still alive and kicking. At least those I could successfully test - Phorid Challenge for Eris is pretty much impossible to test now. Other than that, I put Project Tethra specific bugs into a spoiler as they are no longer relevant for the current state of the game. [LEVEL DESIGN] I'm not sure if bug or intended... but the new Arc traps simply do not stop to attack you. Once your shields are stripped, they eat down on your health. I'm wondering then, if the "Arc Trap" has an IFF built in to distinguish between Grineer and ... well... Tenno, because it doesn't even seem to zap Corpus. [ART] This might have eluded me before, but now I've seen it clearly: When Corpus Crewman are affected by ice, the helmet part which would come off when being shot is not "iced". [bOSS] I know I am sure this has been said many times before, but I can't help but put it in here as well: Ever since... a long time now, Captain Vor does not drop anything. No mod, No resource, and no sphere containing a Cronos Blueprint. Seer parts are awarded at mission extraction as usual. I've been killing Vor since every patch / hotfix now, and even on the freshly created test account this bug happens. Link to comment Share on other sites More sharing options...
XxMAGGOTxX Posted March 24, 2014 Share Posted March 24, 2014 I've posted about this before, but I thought I should here since this never happened before update 12.5.2. I put on my Forest Camo on my Soma, and then I got the regular muzzle flash along with my Cryo Rounds muzzle flash. I have no other elementals, just Cryo Rounds. I've tried changing the energy color, restarting Warframe, taking off Cryo Rounds, anything I can think of. I've been trying for a while to figure out what exactly this is, but I haven't really gotten any answer. I'm fairly certain this is a bug, unless you all know differently. Link to comment Share on other sites More sharing options...
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