Jump to content

Hotfix 12.4.1


Recommended Posts

Now if only you could balance out the drop rate for items it would be great. I've played 6 tower II exterminate missions and got 5 braton prime blueprints and one reaper blade. I mean, come on. I know its supposed to be random but just does not feel like randomness to me.

Link to comment
Share on other sites

Dunno if this is the right place to post this but after this hotfix the Interception part of Tethra's Doom has become impossible to win, literally thousands and thousands of Grineer pour out of everywhere to the extent that even four man squads are being overwhelmed not even five minutes into the mission. 

If this isn't a bug or glitch then you've just gone and ramped the difficulty up far too high now.

that seems cool :-) I'm gonna recruit a two nova and a frost

Link to comment
Share on other sites

Hotfix 12.4.1



Zephyr and Oberon abilities added to Codex/Enemy drops.



Changed lightning effect in Shipyards to not be so bright and offensive.

Disabled skins on Boltor Prime and Ankyros Prime.

Revised 3D Hind weapon sounds.

Optimized DSP effects to reduce memory usage and sound startup time.




Fixed multiple reported crashes.

Fixed half-finished redesign concept being shipped in the Large Dojo garden room. If you haven’t build this room yet, it has also been removed as a buildable room as it is still in development. Users who built this room will still be able to access it, but note it will likely go through a visual redesign process.

Fixed Regular Distilling Extractor not appearing in market for crafting.

Fixed spelling error in Lotus inbox message for Tethra’s Doom.

Fixed mission countdown in Korean builds.

Fixed missing Loc strings for the Distilling Extractor.

Fixed inconsistent spelling of Castanas in Dojo research.

Fixed Arid Hellions not having jet-packs.

Fixed login screen issue where users  could get into a state where text input in menus will also be typed into the e-mail/password fields.

Fixed players getting stuck in place if a new life support pod spawns while an existing one is being activated, also fixes pods being infinitely re-useable in similar circumstances

Fixed client bleedout timer not returning when the player is abandoned (Grustrag 3).

Fixed NPCs getting stuck using panic buttons.

Fixed some geo, collision, and lightmap issues.

Fixed crashes caused by running the game in Traditional Chinese; disabled the option until further testing proves its ready.

Fixed missing advance warning objective marker and incoming effect on life support capsules.

Fixed Nyx parts not being received at mission end with Phorid.

Fixed Lech Kril not being killable at certain stages of the fight.

Fixed rain/lighting not appearing on clients.

Maybe you could remove the lightning effects from the grineer galleons? I just did the Dark Sword BP alert and on my way to extraction, I find myself blinded by the white flash several times and it happened whenever I got near a room required to pass through. Turns out the Broken Light objects were creating the effect along with a minor shock proc.




Take a good look at that thread, remove the flash entirely, just leave the frames affected to be covered in the old shock graphics.

Link to comment
Share on other sites

This topic is now closed to further replies.

  • Create New...