Tagichatn Posted March 28, 2013 Share Posted March 28, 2013 The way the module system is now requires you to carefully monitor your warframe/weapon energy and slot the mods you want as efficiently as possible. I'm sure the energy for certain mods will be rebalanced but this new system brings up the problem of accidentally fusing mods too high and running out of energy too soon. What I propose is a way to temporarily downgrade a mod so it has reduced benefits and energy. If I fuse it to level 5 and it costs 15 energy, I can go back to level 2 or 3 and have it cost less energy so I can make the best use of that 60 energy possible. I realize that DE is probably swamped dealing with the fallout from Update 7 but hopefully they will keep this in mind as the mod system matures. Link to comment Share on other sites More sharing options...
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