Void_Shark Posted March 28, 2013 Share Posted March 28, 2013 Hello, This topic is made to discuss about the special animations/movements available and how to make good use of them, and in particular, how can the developers force players to use those moves. In fact, i think that developers should settle up many kind of hostiles that will force the player to use a special move, like air diving, knee sliding eventualy combined with the jump that can be made after wards, side rolls.... For example i really think that developers should make an enemy that can be attacked only by below. Imagine a Quadriped enemy (enemy with 4 legs/foots) who have legs long enough to allow players to slide below them and shoot them in a vital point that is right in the middle of him. (and this would be the only and single way to kill him; besides throwing an explosive below him or somthing like that). Imagine another kind of enemy that forces the player to roll, like a Bull, that will do dashes against the player, it would be an Excalibur like enemy, he will sword-dash / horn-dash us and the easiest way to dodge his move would be to roll. There can also be general forcing: imagine that enemies are incredible sharpshooters wich will hit you a lot if you only keep walking & running around, once you start air diving (Jump-> aim in mid air -> shoot in mid air) hostiles would become less effective. Those are just suggestions and i suppose that many of you, developers and community members have other good ideas PS: Sorry for grammar Link to comment Share on other sites More sharing options...
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