Sophax Posted March 28, 2013 Share Posted March 28, 2013 1)How about we have animals/aliens being the rogue NPC's. Just like in Skyrim when you're fighting the Imperial's suddenly a dragon appears or two trolls decide to spice up the party. To put this into context, imagine yourself fighting the Corpus when suddenly a Grinneer spaceship drops down creating mayhem on the battlefield. Or you can replace the spaceship by a dragon. S'all cool for me. - By adding more random but fun factors to the game you increase its replayabilty value by a considerable amount. We can look to Skyrim for a good example of this. -Would add more to the feeling that you're on a planet inhabited by (wild) aliens, thus making the gaming experience of Warframe more enjoyable. - Alien dragons in this game. 2) Fight on planets where two opposing factions are at war over a lost (undersea) Atlantisesque Orokin temple, lets say the grinneer are fighting with the corpus over the lost and mystique treasure. [size=4]This brings me to another point I want to bring up. I think it would be a great very cool ( beneficial to the overal gaming experience) if we would be able to fight on more ancient battlegrounds that tie in with the lore. It would be refreshing to finaly gaze upong majestic Orokin cities/temples instead of the cold tasteless grinneer spaceship design. The Tenno are a lost ancient warrior race right? If so then the environment we play in should reflect that more often.[/size] [size=4]Procedural generated maps shouldn't stand in the way of acheiveing this. I believe that not all maps should be always proceduraly generated. I think key maps provide vissually and atmospherically a far greater experience if they were not restricted by proceduraly generated design. We can see that this is the case with the snow "planet" map. The outside environments are always connected to an inside one. This becomes very repetitive and feels artificial.[/size] Link to comment Share on other sites More sharing options...
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