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Hotfix 12.4.5


[DE]Rebecca
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Hotfix 12.4.5

 

Additions:

- Rewards for Tethra’s Doom added to build, to be deployed shortly.All rewards have been deployed.  All leftover Tethra Event Cipher components/keys/blueprints can be sold for Credits.

 

Changes:

 

Frost Changes:

 

Using a combination of ideas from the community and discussions between dev, Frost’s Snowglobe has changed. The changes are:

-  Snowglobe’s health is now affected by a Warframe’s Armor value.
- There is now a temporary invulnerability duration determined by the rank of a given Snowglobe Mod.
-  Snowglobe’s health is increased by the amount of damage received in the “Invulnerability Duration” window.

The numerical details are as follows:  

Unranked Snowglobe: Health = 1500 + Invulnerability Duration = 1 second

Rank 1 Snowglobe: Health = 2500 + Invulnerability Duration = 2 seconds

Rank 2 Snowglobe: Health = 3000 + Invulnerability Duration = 3 seconds

Rank 3 Snowglobe: Health = 3500 + Invulnerability Duration = 4 seconds

Snowglobe Health = Health + (Armor x 5)

These improvements are subject to change, let us know what you think!

 

 

- Selling items from the Arsenal's Inventory page now displays a full graphical manifest of all selected items before confirming sale.

- Toned down flashing FX when light traps disintegrate in Grineer tilesets.

- Reduced broken light damage by half.

- Limited ability to post messages in trade chat to once every 2 minutes to reduce channel spamming.

- Optimizations to Forest tileset to improve frame rate

- Improved audio mixing for Zephyr's Turbulence.

 

 

Fixes:

- Fixed overly harsh Interception mode difficulty on Earth nodes (this was only meant to be applied to the Tethra's Doom mission).

- Fixed intermittent hang when launching Survival missions on Earth .

- Fixed clients being able to repeatedly hack Moa Cabinets to produce a flash mob of ally bipeds.

- Fixed inability to fire Grinlok or throw Castanas and while sprinting.

- Fixed clients immediately spawning in the middle of an active match when joining a Conclave arenas.

- Fixed Banshee's Sonar effects lingering after enemies have been killed.

- Fixed another case where a player could become stuck in Survival mode if oxygen supply ran out while they were activating a life support capsule.

- Fixed Rescue missions in Grineer Galleon and Desert containing multiple hostages.

- Fixed issues with Nova and Zephyr ability descriptions.

- Fixed gameplay crashes.

 

Redtext (thanks EntityOmega for capturing):

 

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Nice, thankees

 

 

Hotfix 12.4.5

 

Changes:

 

Frost Changes:

 

Using a combination of ideas from the community and discussions between dev, Frost’s Snowglobe has changed. The changes are:

-  Snowglobe’s health is now affected by a Warframe’s Armor value.
- There is now a temporary invulnerability duration determined by the rank of a given Snowglobe Mod.
-  Snowglobe’s health is increased by the amount of damage received in the “Invulnerability Duration” window.

The numerical details are as follows:  

Unranked Snowglobe: Health = 1500 + Invulnerability Duration = 1 second

Rank 1 Snowglobe: Health = 2500 + Invulnerability Duration = 2 seconds

Rank 2 Snowglobe: Health = 3000 + Invulnerability Duration = 3 seconds

Rank 3 Snowglobe: Health = 3500 + Invulnerability Duration = 4 seconds

Snowglobe Health = Health + (Armor x 5)

These improvements are subject to change, let us know what you think!

 

Testing time

Edited by DaftMeat
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FROST GOT BUFFED! :D 

 

Theoretically, the Snow Globe should last around 8 seconds on super high levels if the enemy fire is consistent during the time of invincibility and time afterwards. 

 

Now if we could only retain the previous Avalanche where it froze enemies in place for several seconds... that would open some strategic opportunities (Let the enemy fire into the globe while it's invincible, then freeze them to mitigate damage when it's vulnerable XD)

 

And by the way,  can we add to the snow globe's health by damaging it during the invincibility duration? If we could that would be awesome. 

 

Overall, the Snowglobe seems to be relatively balanced as of now. But it was still a nerf compared to the old Frost since his other skills are still really weak. If Frost could get something like the "buggy" Avalanche post snow globe nerf that could freeze enemies for several seconds, it would make him a much better frame. You could decrease the damage for all I care to compensate; Frost isn't meant to do damage. He is a utility tank. His skills should reflect that.

 

Also, an indicator for how much HP the Snowglobe has would be really great.

Edited by RayDrazon
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No Avalanche buff is kind of disappointing, but this seems like an interesting mechanic for Snow Globe! I am excited to try it out. Is Globe still affected by Power Strength mods? Is the invincible period affected by Duration mods?

Snow Globe still has a timer... FAIL... Please try again.
Edit: I understand the need for a duration, what I mean is that it should have a duration that doesn't change based on mods.

Gorgon has no polarity slot.... *sigh*

Edited by TheSeannachaidh
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