(PSN)Ant-EliteGamer Posted March 13, 2014 Share Posted March 13, 2014 Wish they put more knockdown resistance mods in the game. Fortitudes 20% is a bit weak. Or at least make them get up quicker like they do when a teammate revives them. Link to comment Share on other sites More sharing options...
BrotherIcarus Posted March 13, 2014 Share Posted March 13, 2014 Well there is also Sure footed which is 60% Link to comment Share on other sites More sharing options...
(PSN)Ant-EliteGamer Posted March 13, 2014 Author Share Posted March 13, 2014 Sure footed where has that been all my life Link to comment Share on other sites More sharing options...
zatobsg Posted March 13, 2014 Share Posted March 13, 2014 (edited) Don't get too excited,it's an improvement but it's a slight improvement only,you waste almost as much time in the resisting knockdown animation as you do getting knocked on your butt. It's also a little funny sometimes i guess,i had a night where i was getting bounced between a group of those shield guys and the napalmer grineers,had a hell of a time getting out of that one. Edited March 13, 2014 by zatobsg Link to comment Share on other sites More sharing options...
Hyunsai Posted March 13, 2014 Share Posted March 13, 2014 Rhino, as usual, is the magic answer to everything until the gameplay is fixed, and that could never happen. Good luck. Link to comment Share on other sites More sharing options...
Suzaku4489 Posted March 13, 2014 Share Posted March 13, 2014 Don't get too excited,it's an improvement but it's a slight improvement only,you waste almost as much time in the resisting knockdown animation as you do getting knocked on your butt. Hardly. You spend at least 4x as long being knocked over, sliding to a stop, then flipping yourself back upright. Instead, you do a quick block, reduce the damage taken from the attack, and can immediately counter-attack. I've got my Nekros set up with Fortitude and Sure Footed together, and he's near impossible to knock over. Whenever something tries to knock me down, I just shoot them in the face before they even finish their own knockdown animation. Link to comment Share on other sites More sharing options...
AnnoyingCat Posted March 14, 2014 Share Posted March 14, 2014 One does not simply knockdown a rhino Link to comment Share on other sites More sharing options...
(PSN)LUCKY_JOEL Posted March 14, 2014 Share Posted March 14, 2014 I think all the knockdowns make me want to stay away from hacking and slashing. I understand not to go near Ancients and Heavy Grineers but lately it is becoming impossible to not get knocked down if you are that type to go head on. So I am pretty much stuck using Glaive or that boomerang weapon. Link to comment Share on other sites More sharing options...
Oriviagene Posted March 14, 2014 Share Posted March 14, 2014 Put handspring :o Or shock absorber Link to comment Share on other sites More sharing options...
achromos Posted March 14, 2014 Share Posted March 14, 2014 Put handspring :o Or shock absorber This or play as rhino or Shoot enemies that you know will do some type of CC on you on sight. My personal killing list is Scorpions, Guys with shields, and anything else with a ability to knock me down or drag me across the floor OR teleport me and then the toughest enemy nearby. Link to comment Share on other sites More sharing options...
zatobsg Posted March 14, 2014 Share Posted March 14, 2014 (edited) Hardly. You spend at least 4x as long being knocked over, sliding to a stop, then flipping yourself back upright. Instead, you do a quick block, reduce the damage taken from the attack, and can immediately counter-attack. I've got my Nekros set up with Fortitude and Sure Footed together, and he's near impossible to knock over. Whenever something tries to knock me down, I just shoot them in the face before they even finish their own knockdown animation. Well when my frames get hit with a knockdown,my frame goes sliding backwards and it's a while before i can do anything(when i resist the knockdown) Edited March 14, 2014 by zatobsg Link to comment Share on other sites More sharing options...
Naftal Posted March 14, 2014 Share Posted March 14, 2014 Imo it's better to dodge the knockdowns instead of using one or two slots for knockdown resist mods. Link to comment Share on other sites More sharing options...
MagPrime Posted March 14, 2014 Share Posted March 14, 2014 When I see the knockdown animation start, I try to time my jump. I simply leap majestically through the air and face-punch the offender until they die. Link to comment Share on other sites More sharing options...
Deidaku Posted March 14, 2014 Share Posted March 14, 2014 I made a thread about the problem with knockdowns :) https://forums.warframe.com/index.php?/topic/177682-de-i-know-youre-ultra-busy-with-20-but-i-hope-you-wont-forget-this/ Link to comment Share on other sites More sharing options...
Ritchel Posted March 14, 2014 Share Posted March 14, 2014 just dodge and think ahead, no mods needed Link to comment Share on other sites More sharing options...
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