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Giving Grineer Zap Traps Audio Tells Before They Hit


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Posted (edited)

Hey, just a quick suggestion. I think if the broken lights on the Grineer galleon and shipyard tilesets game with a

that was distinctive enough, it would allow players looking to destroy them to locate more easily.

 

Zap traps are intentionally hard to see to force players to spend a few seconds looking for them, and that's good. I think that an audio tell would benefit those wanting to find and destroy them without giving up too much of their punishing factor for people that don't.

 

 

Thanks!

Edited by AuroraSonicBoom
Posted

Wouldn't help me much. I'm often playing music while playing Warframe, and can't hear much of the game's audio. :/

 

Doesn't mean it won't help all those who play with sound. Can't design gameplay content without audio in mind just because a certain group of people plays without audio, can we?

Posted

Doesn't mean it won't help all those who play with sound. Can't design gameplay content without audio in mind just because a certain group of people plays without audio, can we?

 

That isn't at all what I was saying. Just noting that I personally wouldn't find it useful.

 

 

 

Honestly, I would rather have them a bit more noticeable visually or better yet, removed completely.

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