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Bug? Mission Failure Due To Key Holder/host Disconnect


(PSN)ariaandkia
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This is mainly for Orokin Tower/Derelict runs, but if the key holder/host disconnects, the party will be forced to fail.

 

This actually does affect your failure count.  (Not sure under what conditions it affects your failure count, but I've noticed that if there is a host migration, it seems to increase the chances that it will count)

Edited by (PS4)ariaandkia
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