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New Traps On The Grineer Tileset


Whatarewordsworth
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this sort of prevents people from just running though maps in minute. get this: You actually have to use caution on a mission! i personally like the change because it was getting really repetitive and sometimes i start falling asleep just running though a map.  at least this adds a little bit more of a challenge and makes things interesting. some people just want to be super buff in a game and be a god. there are plenty of those opportunities for that in this game already. i kinda like the fact of being mortal. but i agree that it can be executed better. because you can hardly notice the purple sparks. maybe if it were more noticeable? 

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this sort of prevents people from just running though maps in minute. get this: You actually have to use caution on a mission! i personally like the change because it was getting really repetitive and sometimes i start falling asleep just running though a map.  at least this adds a little bit more of a challenge and makes things interesting. some people just want to be super buff in a game and be a god. there are plenty of those opportunities for that in this game already. i kinda like the fact of being mortal. but i agree that it can be executed better. because you can hardly notice the purple sparks. maybe if it were more noticeable? 

I think they should embrace the speed of this game and not try to slow us down, give us turbo strips and launch pads FFS, being slowed down sucks ! its not what this game is about ! fast movement FTW, BTW its not slowing me down at all its just annoying, they should focus on fun and not annoy us !

Edited by Tr1ples1xer
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I think they should embrace the speed of this game and not try to slow us down, give us turbo strips and launch pads FFS, being slowed down sucks ! its not what this game is about ! fast movement FTW

nooooo that would ruin this game! This game needs to deepen itself in more climatic epicness. Enemies with far more intelligence, ambushes, traps, mobile turrets, getting locked in a room with a tank Metal Gear Solid boss style. Having mystical bosses versus science bosses. Random events like a giant Infested arm smashing through a wall grabbing you, and throwing you into another part of ship ruins. Grineer welding a door shut, and forcing you to use maintence ducts. Parts of a ship being blown up, and forcing you to take other routes, or fight against the vacuum of space. Have the gravity in a room flipped for a period of time, or after blowing up a generator gravity gets flipped upside down, or to the side, and you have to take maintnence shafts to get around.

 

Seriously speed is not the way to go.

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I still run through them.

 

 

Only time i got killed by them i when i got 2 of them in mission spawn point. I was dead even before i spawned into mission. They are not making rushers any slower, they are just annoying and bad mechanic.

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nooooo that would ruin this game! This game needs to deepen itself in more climatic epicness. Enemies with far more intelligence, ambushes, traps, mobile turrets, getting locked in a room with a tank Metal Gear Solid boss style. Having mystical bosses versus science bosses. Random events like a giant Infested arm smashing through a wall grabbing you, and throwing you into another part of ship ruins. Grineer welding a door shut, and forcing you to use maintence ducts. Parts of a ship being blown up, and forcing you to take other routes, or fight against the vacuum of space. Have the gravity in a room flipped for a period of time, or after blowing up a generator gravity gets flipped upside down, or to the side, and you have to take maintnence shafts to get around.

 

Seriously speed is not the way to go.

NOOOOO that would ruin this game,

 

Im sorry but speed is the name of the game, this game is about crazy leaps and parkour everyone knows that, this aint a duct crawler why are you playing this game ?

Edited by Tr1ples1xer
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nooooo that would ruin this game! This game needs to deepen itself in more climatic epicness. Enemies with far more intelligence, ambushes, traps, mobile turrets, getting locked in a room with a tank Metal Gear Solid boss style. Having mystical bosses versus science bosses. Random events like a giant Infested arm smashing through a wall grabbing you, and throwing you into another part of ship ruins. Grineer welding a door shut, and forcing you to use maintence ducts. Parts of a ship being blown up, and forcing you to take other routes, or fight against the vacuum of space. Have the gravity in a room flipped for a period of time, or after blowing up a generator gravity gets flipped upside down, or to the side, and you have to take maintnence shafts to get around.

 

Seriously speed is not the way to go.

This paragraph alone would take several major updates to implement. It's not the quick fix I'm talking of.

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34f618d9e7ca09e33390eaf11be373c1c2d6a0f8

 

They are. Its annoying and they blend in with the environment." A game amount fast movement. Lets give a incentive to slowing down and let them get zap anyway because its right on the corner and even knowing its there with a scanner they cant avoid it." Brilliant.

Edited by Firetempest
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Triples, go fast in your own time. Don't go on pugs.

Every pug I do people go fast , fast is the name of the game dude, I wonder what game you guys are playing ?? When you need to do one mission 25 times to get one orokin cell people will go fast simple as that.

 

MegaSnail ohh I see..

Edited by Tr1ples1xer
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nooooo that would ruin this game! This game needs to deepen itself in more climatic epicness. Enemies with far more intelligence, ambushes, traps, mobile turrets, getting locked in a room with a tank Metal Gear Solid boss style. Having mystical bosses versus science bosses. Random events like a giant Infested arm smashing through a wall grabbing you, and throwing you into another part of ship ruins. Grineer welding a door shut, and forcing you to use maintence ducts. Parts of a ship being blown up, and forcing you to take other routes, or fight against the vacuum of space. Have the gravity in a room flipped for a period of time, or after blowing up a generator gravity gets flipped upside down, or to the side, and you have to take maintnence shafts to get around.

 

Seriously speed is not the way to go.

Being dead on spawn (broken lights) is not the way to go either.
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they said they nerfed them abit.

They didn't. Two lights killed my Nyx after I slid under a metal thingy with absolutely no warning.

 

Broken Lights are a bad idea and DE should feel bad for implementing them. It doesn't discourage rushing; it discourages playing on the tile set in the first place. Why do you think Corpus are suddenly dominating the Solar System? There are no traps when siding with them, making for a much less irritating mission.

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this sort of prevents people from just running though maps in minute. get this: You actually have to use caution on a mission! i personally like the change because it was getting really repetitive and sometimes i start falling asleep just running though a map.  at least this adds a little bit more of a challenge and makes things interesting. some people just want to be super buff in a game and be a god. there are plenty of those opportunities for that in this game already. i kinda like the fact of being mortal. but i agree that it can be executed better. because you can hardly notice the purple sparks. maybe if it were more noticeable? 

 

+1

 

Too many rushers, though more experienced players are not phased by it.

 

Though it does add lore in a sense of saying the Grineer have run-down, yet effective tech.

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