Trashman1135 Posted March 14, 2014 Share Posted March 14, 2014 For those of you who don't know, the Grutrag Three are a new type of event along the lines of the Tenno Assassin and The Harvester, where after completing 5 invasion missions for the corpus will come after the player in a random mission. The Grustrag Three are extremely strong and put a mark on you after they defeat you that reduces the damage you deal to the Grineer by 50% until you complete a blueprint that is provided to you upon your defeat. The mark that the Grustrag Three put on the player after defeating them is fine in concept, but it is way too expensive to remove for players that don't have an excess of rare resources, costing; 1x Morphics 1x Neurodes 1x Neural Sensors 20x Oxium 5,000x Credits Since the first time you encounter the Grustrag Three you will most likely be caught off guard and die, the likelihood of you getting this mark is rather high and unavoidable in some cases and is extremely frustrating once you learn that you have to pay rare resources to remove it. tl;dr Reduce the cost of the Grustrag Bolt please because it's rediculous Link to comment Share on other sites More sharing options...
X3Evanescence Posted March 14, 2014 Share Posted March 14, 2014 Actually, 1 of each rare resource is reasonable, but 20 Oxium... Thats one Kappa run worth of it (on the worst Kappa run) Its okay actually for those who have been in the game for a while, but I understand the frustration that less experienced players get. Link to comment Share on other sites More sharing options...
Tali Posted March 14, 2014 Share Posted March 14, 2014 that isnt so much, those resources can be acquired easily with the help of others Link to comment Share on other sites More sharing options...
dashashou Posted March 14, 2014 Share Posted March 14, 2014 that isnt so much, those resources can be acquired easily with the help of others the problem is that to any experienced player the g3 isn't really a challenge , a new player is much more likely to die for the g3 / not go into the well played / supported missions so then can easily find them self's resource locked out of the game Link to comment Share on other sites More sharing options...
(PSN)ariaandkia Posted March 14, 2014 Share Posted March 14, 2014 The ONLY thing I've found absurd about the G3 is that someone else's spawn can punish you. So if it spawns for someone else and they quit? They very likely just screwed you if you are a new player. Also, from what I've been told, it only affects your power damage? If that is true, not that big of a deal. Link to comment Share on other sites More sharing options...
RossRam Posted March 14, 2014 Share Posted March 14, 2014 You know this is a dead-end situation, unless a blueprint will become a leveled thing and will level up according to player's... let's say, Mastery Rank. Link to comment Share on other sites More sharing options...
ArcLightCRO Posted March 14, 2014 Share Posted March 14, 2014 Switch neural sensor for control module and problem solved :) Link to comment Share on other sites More sharing options...
SpilockT_T Posted March 14, 2014 Share Posted March 14, 2014 Switch neural sensor for control module and problem solved :) ^ Link to comment Share on other sites More sharing options...
Dalu__Ka Posted March 14, 2014 Share Posted March 14, 2014 I wear mine with pride. Link to comment Share on other sites More sharing options...
Trashman1135 Posted March 14, 2014 Author Share Posted March 14, 2014 I wear mine with pride. It does look pretty cool, I'll give it that. Cosmetic version when? Link to comment Share on other sites More sharing options...
Trashman1135 Posted March 14, 2014 Author Share Posted March 14, 2014 the problem is that to any experienced player the g3 isn't really a challenge , a new player is much more likely to die for the g3 / not go into the well played / supported missions so then can easily find them self's resource locked out of the game Yea this is my point, it's simple enough for experienced players to deal with and even avoid entirely by being able to kill them, but for new players it's pretty crippling. Link to comment Share on other sites More sharing options...
Horyuu Posted March 14, 2014 Share Posted March 14, 2014 I still think that the best solution would be to remove the specific mob requirement of oxium. It's cool and everything, but if the material is that useful, it would be used in all corpus fliers. Make it an uncommon drop from all ospreys and the problem would be a lot simpler. Also, control modules are a joke, but I do agree that the bolt release needs to be changed as it is really only hurting the newer players. Link to comment Share on other sites More sharing options...
Neogeo Posted March 14, 2014 Share Posted March 14, 2014 Neural is a pain to get. Alad V can be stingy sometime not dropping any neural several run in a row. Other than that, other resource requirement not hard to get. If only I could get the damn G3 to spawn. Haven't seen them for week despite doing invasion everyday. Link to comment Share on other sites More sharing options...
Fomiru Posted March 14, 2014 Share Posted March 14, 2014 Just don't help the Corpus in invasions then, it is a price to pay for your battle pay. Link to comment Share on other sites More sharing options...
Cpl_Facehugger Posted March 14, 2014 Share Posted March 14, 2014 The ONLY thing I've found absurd about the G3 is that someone else's spawn can punish you. That and how everyone gets the message from the G3 so you don't know who the target is - meaning you never know if your mark's expended or not. :( Link to comment Share on other sites More sharing options...
Xriborg Posted March 14, 2014 Share Posted March 14, 2014 Just another bad design decision in a long line of bad design decisions. A penalty like this has no place in a game with a difficulty curve this messed up. You can't stick random boss challenges that aren't in line with the rest of the mission. All it does is force palyers to come overequipped to each mission, making regular content easy to the point of boring. You really want to make us sweat, DE? You really want players to get into edge-of-your-seat battles that excite and thrill? Start by fixing your broken &#! difficulty curve. All we're gonna get right now is veteran players who come overequipped and feel the boss is a dull cakewalk, or newer players who come adequetely equipped for the mission they're playing and get angry because they were thrown some BS random boss they had no chance against. Link to comment Share on other sites More sharing options...
Killerdude8 Posted March 14, 2014 Share Posted March 14, 2014 People are getting the Stooges so often they're annoyed by it, I'm sitting here still waiting for my First Encounter. 0_0 (╯°□°)╯︵ ┻━┻ Link to comment Share on other sites More sharing options...
(PSN)Pengu_Imperialus Posted March 14, 2014 Share Posted March 14, 2014 Why not make the item tradable and let people with extra resources sell/give them away. We are all technically on the same team. Link to comment Share on other sites More sharing options...
(PSN)ariaandkia Posted March 14, 2014 Share Posted March 14, 2014 (edited) Why not make the item tradable and let people with extra resources sell/give them away. We are all technically on the same team. Like the antitoxins? >.> <.< Except that wouldn't help the level 0s and level 1s that shouldn't have been marked in the first place. Maybe make it so that it is tradeable and also a useable item in missions that you can drop down and have it work like one of the restoration items? === I know a solution! Anyone that didn't have the mark (bystanders) can remove it for free. The person that did have the mark has to pay extra based on how many people that were there. And if the bystanders get killed and the person with the mark quit the game... Make it so that the information gets saved on all of the player's files and when they get bolted, after the mission ends, it sends the "bill" to the marked player. For each bill, the cost doubles and it bolts ALL of their frames. I'm only half joking... Specifically, I'm joking about the cost doubling part. Edited March 14, 2014 by (PS4)ariaandkia Link to comment Share on other sites More sharing options...
arisaka Posted March 15, 2014 Share Posted March 15, 2014 In the Warframe subreddit, a guy made a thread. He had the bolt on him...and he was mastery level 2. So it was literally impossible for him to remove it by himself. Luckily, people were there to help him. 1. Only the person who has the mark should get the bolt. 2. It shouldn't cost three rare resources and Oxium. Hell, I don't think it should cost resources at all. What's up with the whole idea of "this is a core element in our game so we must use it for EVERYTHING"? The resource cost is trivial for the experienced people and it's a huge deal for everyone else, and that's not a good thing. I suggest a GEAR, MOD, AND LEVEL INDEPENDENT challenge but I'm not entirely sure what that would be like. Link to comment Share on other sites More sharing options...
Taranis49 Posted March 15, 2014 Share Posted March 15, 2014 As I've discussed in other threads, there's also the issue that new players probably aren't going to be aware of the G3 spawn mechanic, which means that "Oh, just don't support the Corpus" kinda rings hollow. There's no information on those spawn mechanics/mark status provided ingame before they're active, and by that point, it's too late. Hell, even Veterans couldn't 100% confirm Harvey's spawn mechanic until DE basically stated it outright and included the e-mail notification shtick (and even then it was evidently bugged, what with people who only supported Corpus getting hate-mail from Alad). More likely, a credit-starved newbie's going to see an invasion where the Corpus are offering 35k credits to the Grineer's 25k and be all over that. They'll get the Hate-mail from Vay Hek and probably won't even register it as being anything other than another empty threat (the Grineer make way too many) and have no clue what's coming. Unless of course, someone else drags them to their mission; then the newbie gets screwed with zero notification at all, even if they never took part in invasions. I agree with making the penalty gear/level independent, in my case the penalty's trivial since a.) barring the Oxi-Clean nonsense I can apparently build dozens of bolt-cutters, and b.) I've never lost to the G3 (all are as vermin before my newly-built Rhino Prime, for he knows only hate). Link to comment Share on other sites More sharing options...
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