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Jat Kittag - Polearm Or Hammer?


Naugus
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First of all, I'd like to point out that I think the charge animation for the Jat Kittag is SEXYAWESOME.  With that said, I'd like to ask, do you think this weapon would be better with a shorter handle?  While it was originally intended as a polearm, it seems more like a rocket-powered Fragor. That is a thought that fills me with glee.

 

My only problem with the weapon is that it is massively unbalanced looking (from a physical standpoint).  It is an awesome jet hammer on a REALLY long stick.  Because of it's unwieldly length, it holsters poorly, seeming to drag along behind the player.

 

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Basicly, the whole point of this post is to say:

"THAT STICK IS TOO DAMN LONG" 

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I'd like to see the jet engine used somewhat in the animation, rather than being an oddly constant source of pointless flames.

 

Imagine if the tenno wielding it twisted the head around in the act of changing swing direction, used it to keep balance when thrusting, and the general motion of the jat matched the intensity of the flames - long hammer at low throttle, all the way up to jet with a tenno hanging on when blasting out fire and smoke. (to clarify, I don't want control over this per se - I just want to see it in the animations, and at last check, I wasn't)

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