Naugus Posted March 14, 2014 Posted March 14, 2014 First of all, I'd like to point out that I think the charge animation for the Jat Kittag is SEXYAWESOME. With that said, I'd like to ask, do you think this weapon would be better with a shorter handle? While it was originally intended as a polearm, it seems more like a rocket-powered Fragor. That is a thought that fills me with glee. My only problem with the weapon is that it is massively unbalanced looking (from a physical standpoint). It is an awesome jet hammer on a REALLY long stick. Because of it's unwieldly length, it holsters poorly, seeming to drag along behind the player. ... ... ... Basicly, the whole point of this post is to say: "THAT STICK IS TOO DAMN LONG"
Mampara Posted March 14, 2014 Posted March 14, 2014 Pole hammer, it's a shammy it's it towel it's a shamwow.
SevenLetterKWord Posted March 14, 2014 Posted March 14, 2014 Basicly, the whole point of this post is to say: "THAT STICK IS TOO DAMN LONG" That's what sh- No. No, Knaimhe, you're above this.
Naugus Posted March 14, 2014 Author Posted March 14, 2014 That's what sh- No. No, Knaimhe, you're above this. Above what now? I'm confused, I thought we were talking about my massive pole...
Noogums Posted March 14, 2014 Posted March 14, 2014 Alright, alright, reel it in, guys. Let's keep this family friendly.
Novocrane Posted March 14, 2014 Posted March 14, 2014 I'd like to see the jet engine used somewhat in the animation, rather than being an oddly constant source of pointless flames. Imagine if the tenno wielding it twisted the head around in the act of changing swing direction, used it to keep balance when thrusting, and the general motion of the jat matched the intensity of the flames - long hammer at low throttle, all the way up to jet with a tenno hanging on when blasting out fire and smoke. (to clarify, I don't want control over this per se - I just want to see it in the animations, and at last check, I wasn't)
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