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Toxin Vs. Magnetic Against Corpus [Updated With Tethra]


Darzk
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Okay, so the old thread, pre-Tethra mods, concludes that 150% toxin is better than 180% mag. 

 

While this conclusion holds true, how does 150% toxin compare to Magnetic, now that we can reach +240% magnetic damage?

 

For ease of math, I'm assuming base damage has a roughly 1.0 damage modifier on average. Obv Puncture weapons will have more DPS against Robots, Slash against crewmen, etc, but the relative DPS with different elements shouldn't change (much). Impact heavy weapons will slightly reduce the comparative effectiveness of #2 and #7 against robots.

 

Part 1: Primary Weapons (Part 2 and 3 wont happen till next week, Pistols and Shotguns[probably mag/fire b.c of Blaze)

 

The Build Options:

 

4 element slots

#1 180% Magnetic, 150% Toxin, 100% Base [stormbringer, Cryo Rounds, Infected Clip, Malignant Force]

#2 150% Blast, 150% Toxin, 100% Base (+20% ammo) [WildFire, Cryo Rounds, Infected Clip, Malignant Force]

#3 240% Magnetic, 90% Toxin, 100% Base [stormbringer, Cryo Rounds, High Voltage, Infected Clip]

 

3 element slots

#4 240% Magnetic, 100% Base [stormbringer, Cryo Rounds, High Voltage]

#5 180% Magnetic, 90% Toxin, 100% Base [stormbringer, Cryo Rounds, Infected Clip]

 

2 element slots

#6 180% Magnetic, 100% Base [stormbringer, Cryo Rounds]

#7 150% Toxin, 100% Base [infected Clip, Malignant Force]

 

*Note: #s shown below are actually % modifiers to base damage. To calculate actual in game DPS, divide by 100% and multiply by your weapons base modified DPS (base modified meaning modified by +damage/rof/crit etc but not including elementals)

 

EDPS is Effective DPS, meaning the DPS you would have to do if you had to break shields as well to get the same kill time.

 

The builds raw DPS:

4 Elements

 

#1 180% Mag, 150% Toxin, 100% Base

Toxin: 225 to Flesh, 112.5 to Robotic

415 to Shields, then 505 Flesh / 392.5 Robotic

 

#2 150% Blast, 150% Toxin, 100% Base

Toxin: 225 to Flesh, 112.5 to Robotic

250 to Shields, then 475 Flesh / 362.5 Robotic

 

#3 240% Mag, 90% Toxin, 100% Base

135 to Flesh, 67.5 to Robotic

520 to Shields, then 475 Flesh / 407.5 Robotic

 

3 Elements

 

#4 240% Mag, 100% Base

520 to shields, then 340 to Flesh/Robotic

 

#5 180% Mag, 90% Toxin, 100% Base

135 to Flesh, 67.5 to Robotic

460 to Shields, then 415 Flesh / 347.5 Robotic

 

2 Elements

 

#6 180% Mag, 100% Base

415 to Shields, then 280 to Flesh/Robotic

 

#7 150% Toxin, 100% Base

Toxin: 225 to Flesh, 112.5 to Robotic

100 to Shields, then 325 Flesh 212.5 Robotic

 

Damage to specific Corpus Enemies:

Moa

60 robotic, 150 Shield

=28.5% robotic, 71.5% shield

 

%150 toxin kills in 0.533 sec, must have more than 281 to shields to break them

#1 does 415 to shields, breaks in .361 sec, Toxin does 40.7 damage

19.3 robotic @392.5 = 0.049 sec, .410 sec to do 210 damage = 512.2 DPS

#2 dies from Toxin. 112.5/0.285 = 394.7 EDPS

#7 dies from Toxin, 394.7 EDPS

 

%90 toxin kills in 0.888 sec, must have more than 168.75 to shields to break

#3 does 520 to shields, breaks in 0.288 sec, toxin does 19.4 damage

40.6 robotic @ 407.5 = 0.099 sec + 0.288 sec = 0.388 sec to do 210 dmg = 541.2 DPS

#5 does 460 to shields, breaks in 0.326 sec, toxin does 22 damage

38 robotic @ 347.5 = 0.109 sec, = 0.435 sec to do 210 dmg, 482.8 DPS

 

Pure Mag uses shield damage * shield % + robotic damage * health%

#4 520*.715 + 340*.285 = 468.7 DPS

#6 415*.715 + 280*.285 = 376.5 DPS

 

Crewmen

60 health, 150 shield

=28.5% health, 71.5% shield

 

%150 toxin kills in .267 sec, must have more than 562.5 to shields to break them

#1 dies from Toxin. DPS = dmg to health/health% = 225/0.285 = 789.5 EDPS

#2 dies from Toxin. 225/0.285 = 789.5 EDPS

#7 dies from Toxin. 789.5 EDPS

 

%90 toxin kills in 0.4444 sec, must have more than 337.5 to shields to break

#3 does 520 to shields, breaks in 0.288 sec, toxin does 38.9 damage

21.1 flesh @ 475 = 0.044 sec + 0.288 sec = 0.332 sec to do 210 dmg = 632.5 DPS

#5 does 460 to shields, breaks in 0.326 sec, toxin does 44 damage

16 flesh @ 415 = 0.0385 sec, = 0.3645 sec to do 210 dmg, 576.1 DPS

 

Pure Mag uses shield damage * shield % + flesh damage * health%

#4 520*.715 + 340*.285 = 468.7 DPS

#6 415*.715 + 280*.285 = 376.5 DPS

 

Corpus Tech

700 health, 250 proto shield

=73.5% health, 26.5% proto shield

 

%150 toxin kills in 3.111 sec, must have more than 80 to shields to break them

#1 does 415 to shields, breaks in 0.602 sec, Toxin does 135.5 damage

564.5 flesh @ 505 = 1.118 sec, 1.72 sec to do 950 damage = 552.3 DPS

#2 does 250 to shields, breaks in 1 sec, Toxin does 225 damage

475 flesh @ 475 = 1 sec, 2 sec to do 950 damage = 475 DPS

#7 does 100 to shields, breaks in 2.5 sec. Toxin does 562.5 damage

137.5 flesh @ 325 = 0.423 sec, 2.923 sec to do 950 damage = 325 DPS

 

%90 toxin

#3 does 520 to shields, breaks in 0.481 sec, toxin does 108.2 damage

591.8 Flesh @ 475 flesh = 1.246 sec, 1.727 sec to do 950 dmg = 550.1 DPS

#5 does 460 to shields, breaks in 0.543 sec, toxin does 122.3 damage

577.7 flesh @ 415 = 1.392 sec, = 1.935 sec to do 950 dmg, 491 DPS

 

Pure Mag uses shield damage * shield % + flesh damage * health%

#4 520*.265 + 340*.735 = 387.7 DPS

#6 415*.265 + 280*.735 = 315.8 DPS

 

 

Fusion Moa

250 robotic, 250 shield

=50% robotic, 50% shield

#1 does 415 damage to shields, breaks in 0.602 sec, Toxin deals 67.8 damage.

182.2 robotic @ 392.5 = 0.464 sec, 1.066 sec to deal 500 damage = 469.0 DPS

 

#2 does 250 to shields, breaks in 1 sec, Toxin does 112.5 damage

137.5 robotic @ 362.5 = 0.379 sec, 1.379 sec to deal 500 damage = 362.6 DPS

 

#3 does 520 to shields, breaks in 0.481 sec, Toxin deals 32.5 damage

217.5 robotic @ 407.5 = 0.534 sec, 1.015 sec to deal 500 damage = 492.6 DPS

 

#4 520*.5 + 340 *.5 = 430 DPS

 

#5 does 460 to shields, breaks in 0.543 sec, Toxin deals 36.7 damage

213.3 robotic @ 347.5 = 0.614 sec, 1.157 sec to deal 500 damage = 432.2 DPS

 

#6 415*.5 + 280*.5 = 347.5 DPS

 

#7 does 100 to shields, breaks in 2.5 sec, Toxin deals 281.25 damage Toxin Kills It

112.5/.5 = 250 EDPS

 

Oxium Osprey

750 robotic, 150 shield

= 83.5% robotic, 16.5% shield

 

#1 does 415 to shields, breaks in .361 sec, Toxin deals 40.7 damage

709.3 robotic @ 392.5 = 1.807 sec, 2.168 sec to deal 900 damage = 415.1 DPS

 

#2 does 250 to shields, breaks in 0.6 sec, Toxin deals 67.5 damage

682.5 robotic @ 362.5 = 1.883 sec, 2.483 sec to deal 900 damage = 362.5 DPS

 

#3 does 520 to shields, breaks in .2888 sec, Toxin deals 19.5 damage

730.5 robotic @ 407.5 = 1.793 sec, 2.081 sec to deal 900 damage = 432.5 DPS

 

#4 520*.165+340*.835 = 369.7 DPS

 

#5 does 460 to shields, breaks in 0.326 sec, Toxin deals 24.4 damage

725.6 robotic @ 347.5 = 2.088 sec, 2.414 sec to deal 900 damage = 372.8 DPS

 

Resulting DPS

Moas

#1 512.2

#2 394.7

#3 541.2

#4 468.7

#5 482.8

#6 376.5

#7 394.7

 

Crewmen

#1 789.5

#2 789.5

#3 632.5

#4 468.7

#5 576.1

#6 376.5

#7 789.5

 

Techs

#1 552.3

#2 475.0

#3 550.1

#4 387.7

#5 491.0

#6 315.8

#7 325.0

 

Fusion Moas

#1 469.0

#2 362.6

#3 492.6

#4 430

#5 432.2

#6 347.5

#7 250

 

Oxium Osprey

#1 415.1

#2 362.5

#3 432.5

#4 369.7

#5 372.8

#6 302.3

#7 212.5

 

TLDR: Average DPS (Simply the average of the DPS against each enemy type)

4 Elements

#1 180% Mag, 150% Toxin, 100% Base = 547.6

#2 150% Blast, 150% Toxin, 100% Base = 476.9

#3 240% Mag, 90% Toxin, 100% Base = 529.8

3 Elements

#4 240% Mag, 100% Base = 425.0

#5 180% Mag, 90% Toxin, 100% Base = 471.0

2 Elements

#6 180% Mag, 100% Base = 343.7

#7 150% Toxin, 100% Base = 394.3

 

TLDR: Weighted Average DPS (weightings are as follows: Moa/Crewmen x2 as they are quite common, Techsx2 as they do a lot of damage. Fusion Moa x1 as IMO they're not as much of a problem from their short range

4 Elements

#1 180% Mag, 150% Toxin, 100% Base = 574.0

#2 150% Blast, 150% Toxin, 100% Base = 505.5

#3 240% Mag, 90% Toxin, 100% Base = 546.6

3 Elements

#4 240% Mag, 100% Base = 431.2

#5 180% Mag, 90% Toxin, 100% Base = 488.1

2 Elements

#6 180% Mag, 100% Base = 348.4

#7 150% Toxin, 100% Base = 435.1

 

Conclusions

Whew. That was a lot of numbers. What does it all mean?

 

-> You can use the 'Resulting DPS' spoiler to build more effectively against a certain enemy type. For example, when farming Oxium, using #5 or #6 works slightly better than the comparable #4 or #7.

 

-> You can use the 'Rough Weighted Average' spoiler to choose an ideal elemental combination for all Corpus enemies. To simplify:

 

5 Slots available -> 180% Mag, 150% Toxin, 30% Bane

4 Slots Available -> 180% Mag, 90% Toxin, 30% Bane

3 Slots Available -> 150% Toxin, 30% Bane

2 Slots Available -> 150% Toxin

1 Slot Available -> 90% Toxin is best, but 90% Elec for anti-robotic with Impact base, and 90% Cold for general use.

 

Of note here is that 150% Toxin with Bane is only 1.5% less damage on average than 180% Mag 150% Toxin, and uses 1 less slot. However with 4 slots available you should be using 180% mag 90% toxin 30% bane; switching to 150% toxin and bane is a 12.2% DPS loss.

 

Part 1 Addendum: Innate Elementals and Procs

Calculations and conclusions for the Ignis, which has a base fire, can be found here: https://forums.warframe.com/index.php?/topic/195458-the-perfect-ignis-vs-corpus-build/

The Synapse, which deals innate elec, will work far better with magnetic based builds and will break shields quicker. Build for the max +damage (etc take 90% toxin over 60% elec, but 60% toxin vs 60% elec either works);

Synapse Build Thread: https://forums.warframe.com/index.php?/topic/196268-synapse-vs-corpus/ [build 280% mag 90% Toxin]

The Penta, which deals innate Blast damage, will follow EXACTLY the dps modifiers shown above, as blast is completely neutral to Corpus.

Weapons with high proc rates, like the Grakata or Gorgon Wraith, will benefit most from both event mods, and building mag/toxin. Pure toxin is still better than mag so long as you stop firing once you notice a proc. If you choose instead to fire until dead, stick with pure mag.

Weapons with high proc rates but low RoF, like the snipers, bows, and Grinlok, will benefit from toxin proc but should ignore magnetic proc, as the damage you do from the first shot basically is as effective as the mag proc. Toxin proc is useful only if you dont kill in one hit.

 

Edit1: Updated with link to Ignis thread in Addendum

Edit2: Updated with link to Synapse thread in Addendum

Edited by Darzk
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The Essential Information:

5 Slots available -> 180% Mag, 150% Toxin, 30% Bane

4 Slots Available -> 180% Mag, 90% Toxin, 30% Bane

3 Slots Available -> 150% Toxin, 30% Bane

2 Slots Available -> 150% Toxin

1 Slot Available -> 90% Toxin is best, but 90% Elec for anti-robotic with Impact base, and 90% Cold for general use.

 

Edited by Darzk
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