Phantasmo Posted March 14, 2014 Posted March 14, 2014 I've died many times because I didn't know I had so few HP left, but the game didn't give me enough feedback on this. Yes the HP are clearly visible but sometimes when you are there in the middle of the action you forget to watch them, specially if you're playing on a big monitor. So I thought that probably there was a way of knowing how many HP you had left while focused on the killing. And this is what I got: Everybody kneel before my awesome Paint skills. The outer ring is for abilities. When an ability is ready to use, it's quarter shows in a certain color (green in the pic, not a good choice I guess but whatever). If there's not enough energy for an ability, it does not show up. When an ability is on cooldown, the green color is replaced with a blue color that gives way to green again as it cools down. Energy, shields, and HP are there too, don't think they need an explanation. And you can also see the ammo left in the botttom. The colors are just an example, I know the ones I picked here make absolutely no sense. So what do you think?
Teasing Posted March 14, 2014 Posted March 14, 2014 I rather not have the abilities cause more cluster around the crosshair. Having the hp, energy, and shields looks good to me. The ammo right underneath is a good idea but might cause an annoyance but that's just me.
sneakatone Posted March 14, 2014 Posted March 14, 2014 if they do this ,make it optional or costimizable. There should be a different cross hair for each type of weapon and depending on the spread of the weapon.
Phantasmo Posted March 14, 2014 Author Posted March 14, 2014 (edited) if they do this ,make it optional or costimizable. There should be a different cross hair for each type of weapon and depending on the spread of the weapon. That's a must in games today. Edited March 14, 2014 by Phantasmo
Ninjamander Posted March 14, 2014 Posted March 14, 2014 (edited) Some game I play, the cross-air color change related to how much hp left (red cross-air if 10%hp or less? yellow for 25% or less?) I honestly want to see more option in crosshair edit: source: http://zdoom.org/wiki/HUD_options Crosshair shows health (On/Off) crosshairhealth The color of the crosshair depends on the player avatar's current health. Full health is green, above normal is blue, and below full health is yellow, orange or red depending on the severity of the situation. Edited March 14, 2014 by Ninjamander
7grims Posted March 14, 2014 Posted March 14, 2014 Like it, although there seems to be some over info in there, its possible to make it simpler, and with less, not all info is that pertinent to always be visible.
Sev1107 Posted March 14, 2014 Posted March 14, 2014 They should just make up multiple styles of HUDs and allow the player to choose which one/mix them to their preference.
Phantasmo Posted March 14, 2014 Author Posted March 14, 2014 Perhaps add multiple choices in the HUD menu: Energy on the Crosshair yay/nay, Abilities on the crosshair yay/nay, etc.
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