CapnFusterCluck Posted March 14, 2014 Author Share Posted March 14, 2014 I love it when people get upset over something like this. I don't think anyone is getting upset. We are merely offering our opinions on how and why it should stay. I just think that it should be removed outright. If it's a weapon, it should be one, not a way to rush things. Link to comment Share on other sites More sharing options...
Agent_of_Change Posted March 14, 2014 Share Posted March 14, 2014 I don't think anyone is getting upset. We are merely offering our opinions on how and why it should stay. I just think that it should be removed outright. If it's a weapon, it should be one, not a way to rush things. Exactly this. If they want to make it a mod, great. But I mean the physics defying sling shot is just silly. Link to comment Share on other sites More sharing options...
Blatantfool Posted March 14, 2014 Share Posted March 14, 2014 Really defeats the purpose of "faster" and "slower" then, doesn't it? Not really. The game itself is just fast paced. Even slow frames aren't all that slow if you don't suck. Link to comment Share on other sites More sharing options...
Deidaku Posted March 14, 2014 Share Posted March 14, 2014 If we want parkour 2.0 : coptering will have to go altogether....it would and already is breaking the purpose of parkour. It's merely a placeholder for more advanced stuff we'll get in the future ( I hope) Link to comment Share on other sites More sharing options...
Blatantfool Posted March 14, 2014 Share Posted March 14, 2014 If we want parkour 2.0 : coptering will have to go altogether....it would and already is breaking the purpose of parkour. It's merely a placeholder for more advanced stuff we'll get in the future ( I hope) Or, you know, they could do the obvious thing and simply work slide dashing into its own role in the parkour toolset. It doesn't take much imagination to think up a list of reasons why it'd be useful to have a dash move available in a free movement system. If it became a normal gameplay tool DE could even work its use into the Tilesets. Link to comment Share on other sites More sharing options...
CapnFusterCluck Posted March 14, 2014 Author Share Posted March 14, 2014 If we want parkour 2.0 : coptering will have to go altogether....it would and already is breaking the purpose of parkour. This. It's breaking the purpose of parkour. Why wall-run across when you have Zorens? amirite? Link to comment Share on other sites More sharing options...
Agent_of_Change Posted March 14, 2014 Share Posted March 14, 2014 Or, you know, they could do the obvious thing and simply work slide dashing into its own role in the parkour toolset. It doesn't take much imagination to think up a list of reasons why it'd be useful to have a dash move available in a free movement system. If it became a normal gameplay tool DE could even work its use into the Tilesets. I agree with you on this I don't think however that a dash move should be endlessly chainable to the point where there is no reason to use anything else. Which is what we are seeing right now with coptering. We briefly saw somethign to this effect with the major stamina overhaul and it's affect on the ability to copter was pretty damn great (limiting it severely but it still being possible) however the other effects were really bad, like needing to walk all the damn time and being unable to wallrun because of stamina drain. The parkour toolset needs work and a dash should be included, and movement should reward skill, but I don't think that that dash should be linked directly to something like the slide attack and I don't believe it should be chainable as it is now. Link to comment Share on other sites More sharing options...
KingTaro Posted March 14, 2014 Share Posted March 14, 2014 What do you mean by "coptering"? The way you can sling yourself accross the map with one slide due to the high attack speed of the melee weapon? Anyway, slide melee itself won't be removed, since we already saw some Melee 2.0 footage of it. Link to comment Share on other sites More sharing options...
Agent_of_Change Posted March 14, 2014 Share Posted March 14, 2014 (edited) What do you mean by "coptering"? The way you can sling yourself accross the map with one slide due to the high attack speed of the melee weapon? Anyway, slide melee itself won't be removed, since we already saw some Melee 2.0 footage of it. Basically the problem is with the large speed boost by the slide attack, which is what should be removed/reduced. The slide attack will and should remain but as an attack not a mobility aid. Edited March 14, 2014 by Agent_of_Change Link to comment Share on other sites More sharing options...
Rakosta_Kai Posted March 14, 2014 Share Posted March 14, 2014 This. It's breaking the purpose of parkour. Why wall-run across when you have Zorens? amirite? Yes and no. It is a way around some parkour options. But parkour is needlessly finicky, success has alot to do with run speed, and two frames can't do the same parkour at the same time.... In a game where selfish players abound. Coptering is a work around, one that gets badly abused by frames that don't need it. To say it's not needed asserts everyone is on an equal playing field movement speed wise, which we know to not be the case. Link to comment Share on other sites More sharing options...
Blatantfool Posted March 14, 2014 Share Posted March 14, 2014 I agree with you on this I don't think however that a dash move should be endlessly chainable to the point where there is no reason to use anything else. Which is what we are seeing right now with coptering. We briefly saw somethign to this effect with the major stamina overhaul and it's affect on the ability to copter was pretty damn great (limiting it severely but it still being possible) however the other effects were really bad, like needing to walk all the damn time and being unable to wallrun because of stamina drain. The parkour toolset needs work and a dash should be included, and movement should reward skill, but I don't think that that dash should be linked directly to something like the slide attack and I don't believe it should be chainable as it is now. Why not? Having a 'Dash button' would be pointless. As it works currently (using a slide attack midair) is perfectly acceptable. In regards to all the crap about Stamina costs and such. That is easy to fix if DE is actually willing to commit and give it a real role in the game. Link to comment Share on other sites More sharing options...
Asterisk123 Posted March 14, 2014 Share Posted March 14, 2014 Hopefully not. I've been able to revive teammates that were relatively far because of Zorencopter. Link to comment Share on other sites More sharing options...
Spliffy_McGee Posted March 14, 2014 Share Posted March 14, 2014 Don't personally care much for coptering. Wall-boosting, however, is my preferred mode of transportation. Link to comment Share on other sites More sharing options...
Agent_of_Change Posted March 14, 2014 Share Posted March 14, 2014 Why not? Having a 'Dash button' would be pointless. As it works currently (using a slide attack midair) is perfectly acceptable. In regards to all the crap about Stamina costs and such. That is easy to fix if DE is actually willing to commit and give it a real role in the game. My personal solution to the "dash" would be to give a brief speed boost to any parkour maneuver to encourage parkour and non linear movement. remove the slide attack speed boost but say every time you wall run or flip off a wall, or hop a waste high obstacle you get a "dash". It fits more into a movement paradigm rather than an attack paradigm. As for Stamina I'm inclined to agree stamina being treated seriously and having a real place and role would be nice and solve some issues. right now it just kinda stands as teh "bar of random temporary inconvenience" with no real additive value to the game. Link to comment Share on other sites More sharing options...
Briar_Wolf Posted March 14, 2014 Share Posted March 14, 2014 I'd be a bit upset at first, but I'd deal with it. Though I seem to recall the Devs talking about the Zoren keeping the ability to do that. May have been a joke. Link to comment Share on other sites More sharing options...
Brynslustafir Posted March 14, 2014 Share Posted March 14, 2014 With Rhino primes speed boost, I don't need to copter anymore. Link to comment Share on other sites More sharing options...
Ryjeon Posted March 14, 2014 Share Posted March 14, 2014 I would be extremely unhappy. Coptering is an important part of aerial control. Coptering and other slide/momentum techniques are important aspects of the skill-cap of this game much like rocket-jumping, bunnyhopping, and concussion grenade skimming in Team Fortress Classic. If they nerf their movement physics too heavily then the game will feel stiff and unresponsive like more primitive shooters and mmos. Link to comment Share on other sites More sharing options...
Agent_of_Change Posted March 14, 2014 Share Posted March 14, 2014 I would be extremely unhappy. Coptering is an important part of aerial control. Coptering and other slide/momentum techniques are important aspects of the skill-cap of this game much like rocket-jumping, bunnyhopping, and concussion grenade skimming in Team Fortress Classic. If they nerf their movement physics too heavily then the game will feel stiff and unresponsive like more primitive shooters and mmos. No one is suggesting removing the slide attack (or the aerial slide attack) just the ludicrous speed boost that you get from some weapons. Link to comment Share on other sites More sharing options...
Blatantfool Posted March 14, 2014 Share Posted March 14, 2014 No one is suggesting removing the slide attack (or the aerial slide attack) just the ludicrous speed boost that you get from some weapons. Which, in this case, is the exact same thing as what he said. Link to comment Share on other sites More sharing options...
ShadowCore67 Posted March 14, 2014 Share Posted March 14, 2014 I main Zephyr, and never really coptered anyway, (mainly because I don't like those weapons) so I'm indifferent about whether they remove it or not Link to comment Share on other sites More sharing options...
Etsoree Posted March 14, 2014 Share Posted March 14, 2014 Meh. I'd be sad but then I'd just play as my Loki more to speed run across the map. Him, or Volt. I use my Jet Kitty a lot, so I wouldn't mind at all.. What's a jet kitty? Link to comment Share on other sites More sharing options...
SpilockT_T Posted March 14, 2014 Share Posted March 14, 2014 What's a jet kitty? Jat Kittag ;3 Link to comment Share on other sites More sharing options...
Etsoree Posted March 14, 2014 Share Posted March 14, 2014 Jat Kittag ;3 So say Jat Kittag then. There's only like three cats in this game, in the forum of statues. Link to comment Share on other sites More sharing options...
Sokina Posted March 14, 2014 Share Posted March 14, 2014 I'd want them to nerf sliding suddenly increasing your speed right along with it. Seeing someone spam crouch while sprinting to magically slide past you as if jet propelled is just as bad as coptering, in my opinion. I'd also like sprinting to be a bit more of a curve, though. That is, you press sprint and you move faster...keep sprinting, uninterrupted, and your speed gradually increases to a full, faster sprint. Nobody goes from 0 to 60 in a half second. They build up to a full sprint. For the sake of ease, we'll call it "Half sprint" and "Full Sprint." Half Sprint would be what we have now. A moderate speed increase from Zero sprint. I think we should be able to blind fire (No aiming) guns while sprinting. Reduced accuracy. Also, using certain melee weapons while half-sprinting would be nice too. A full sprint would occur when you do NOT shoot / melee while half sprinting. If you Melee / shoot / take enough damage while full sprinting, you'd go back down to half-sprint. From half-sprint to Full-sprint should take about 2-3 seconds. (An alternate sprinting animation could be used when full-sprinting, or maybe something equivalent to Volt's speed, but not that nauseating.) That way, we can get rid of these very glitchy / awkward speed increases that make absolutely no sense, while in return, gaining a speed increase in the form of Full-sprint. Also, tweaking the vault animations so they don't slow you down would be nice. And this little roll that happens after you land? If I land from a roll while sprinting, I'd like to retain some momentum. People refer to Warframe as a game about Ninjas in space, so we should have more ninja-like maneuverability, and not coptering / Hyper-sliding. Have you ever seen someone hyperslide? It's the goofiest thing in the world. Link to comment Share on other sites More sharing options...
SpilockT_T Posted March 14, 2014 Share Posted March 14, 2014 So say Jat Kittag then. There's only like three cats in this game, in the forum of statues. I prefer to call it Jet Kitty :p Link to comment Share on other sites More sharing options...
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