nickelshark Posted March 14, 2014 Share Posted March 14, 2014 (edited) Whenever a new weapon comes out for example the gorgon wraith, the first thing people always seem to complain about is damage output, which is a very important aspect of every weapon obviously, however it also seems that people that people think that if a weapon doesn't compare to the soma or other high tier weapons that it is useless or is for newer players. I think the general problem is people tend to compare weapons with the high tier weapons rather than weapons in the same tier. It would be like comparing a Ford Focus RS to an Ferrari Enzo and than saying the Ford Focus is garbage because it isn't as fast the Ferrari. It just isn't a fair comparison. I believe in order to be able to see the true value in a weapon you have to compare it to something of the same tier. For example the karak, the best weapon to compare it to in my opinion would be the boltor. Both have different qualities that make up thier pros and cons but are in the same tier as far dps goes. What it then comes down to is preference. As a mastery rank 14 player I have done my far share of "endgame" where only a few weapons stand up to chance, but I don't think "endgame" has to be level 100+, but can even be levels 50-60 or any level for that matter. My definition of "endgame" right now(until there is an actual endgame) is when your equipment starts to reach it's limits, and then the rest is mostly dependent on your skill. So, if your weapon's damage starts to fall off at level 50 then you are then that is endgame. Not every weapon is going to able to handle high level content and that's okay. If you as a player like to spend your time doing really high level things that's great but that doesn't mean you should rip on every weapon that can't do high level content. I think the two main points I am trying to get out there is that every weapon has it's place and that challenging content doesn't have to be high level content. So, should every weapon be one the same level or higher than the soma, brakk or galatine? Let me know what you think and thanks for taking time to read my ranting and sorry for any grammatical errors there maybe. Edited March 14, 2014 by nickelshark Link to comment Share on other sites More sharing options...
Sasquatchias Posted March 14, 2014 Share Posted March 14, 2014 Personally I think not. I'd go on with why I think not, but I'm not nearly articulate enough to convey why, nor do I have the numbers/math others do as to why this would be a bad idea. Link to comment Share on other sites More sharing options...
(PSN)ariaandkia Posted March 14, 2014 Share Posted March 14, 2014 I personally find the glaive prime much more useful than the galatine. I love my kunai and my Paris prime. I personally think the "feel" of the weapon is slightly more important than the stats, but at the same time, i think that the weapons need to be a little more balanced so that all weapons are viable. Link to comment Share on other sites More sharing options...
Archistopheles Posted March 14, 2014 Share Posted March 14, 2014 Boltor. Prime. Link to comment Share on other sites More sharing options...
Rompido Posted March 14, 2014 Share Posted March 14, 2014 There will always be a top X list as long as there is more than one of anything. Currently those items listed above are them. But that won't be the case given enough time from now. Link to comment Share on other sites More sharing options...
Arunafeltz Posted March 14, 2014 Share Posted March 14, 2014 DE should probably organize the weapons into tiers based on difficulty to obtain and mastery rank, then adjust their power based on tier. Link to comment Share on other sites More sharing options...
Grimgrip Posted March 14, 2014 Share Posted March 14, 2014 What DE needs to do is create more weapons with interesting features like Phage, Miter, Stug, Flux Rifle, Penta, Glaive, Kestrel, Ignis, Jat, etc., etc..Power creep will always piss off players because Rifle A will always be outperformed by the new Rifle B.If Rifle B does the same job as Rifle A but weaker, it's useless.If Rifle B does the same job as Rifle A but stronger, it makes Rifle A irrelevant.The problem with Scenario 1 is obvious. In Scenario 2, the player becomes annoyed because the weapon they invested time, forma, and catalysts into has now been outclassed. The only solution I see is releasing more fun 'gimmick' guns that fill a very specific niche and releasing 'normal' guns very sparsely. Link to comment Share on other sites More sharing options...
(PSN)ariaandkia Posted March 14, 2014 Share Posted March 14, 2014 DE should probably organize the weapons into tiers based on difficulty to obtain and mastery rank, then adjust their power based on tier. I say just make it more like BF3 where some of the best weapons are the starter weapons (I'm not even joking) or the early weapons. That way, players can choose weapons based on how much they like the weapon instead of how powerful it is. Not even funny how certain weapons show up in almost every multiplayer match-similar to Novas. Also funny how I can often outkill these players since they are so reliant on their "overwhelming power" that they forget that power is not the only thing that exists. Link to comment Share on other sites More sharing options...
Veridantus Posted March 14, 2014 Share Posted March 14, 2014 (edited) I just play with whatever I like & try to make it work.. for example : I really like flux rifle so to make it work, I'll just invest catalyst & forma as needed.Maybe it's will not be as efficient as Soma or the like, but it can still get the job done. Edited March 14, 2014 by Veridantus Link to comment Share on other sites More sharing options...
VentiGlondi Posted March 14, 2014 Share Posted March 14, 2014 (edited) Hello, OP. I'd like to tell you I like your opinions and you're a cool guy. As for weapons, there should be tiers, like there are now, but the amount of effort it takes to get a weapon should be rewarded with firepower. At the moment it's kinda random. Clan Tech weapons take a lot of time to create and then turn out to be rather average which is quite disappointing for most players. Soma is a market weapon that doesn't require that much resources to craft while Akbronco Prime needs 20 friggin Orokin Cells to make. Edited March 14, 2014 by VentiGlondi Link to comment Share on other sites More sharing options...
Axterix13 Posted March 14, 2014 Share Posted March 14, 2014 (edited) I don't think new weapons should be more powerful than what we have now, for a simple reason: there's no content that requires it. Introducing still better guns just leads to more people looking for challenge from things like the endless modes, which the player's aren't really supposed to be able to handle that far, and hence they come to rely on broken abilities to survive (and worse still, actually defend the stuff as not being broken). With current mods, the top weapons already overpower the content. Beyond that, a couple of thoughts 1. I want a weapon to feel useful and non-weak even before I slap a bunch of mods in it. Without a catalyst, it should feel fine. Unfortunately, the mod system is so messed up (both in how much it ramps up power and how they work), that this means weapons are broken one way or the other. I don't feel weapon balance is possible until the mod system is revamped. Things like Catalysts/reactors being a straight +15 rather than double, mods having diminishing returns (15/15/10/10/5/5 as a rank progression), mods starting with reasonable drain (2 or 3 instead of 6 for the elemental damage mods, as an example), and certain mods (HS, Serration, the multi-strike ones) being scaled down. 2. The mastery requirement needs to be consistently applied and having meaning. Currently, I can't look at a weapon and say "Mastery 6, so should be as powerful as a Soma." Boltor Prime, for example, is Soma level... higher DPS in some cases, lower in others, but about that level. Its mastery requirement is not 6. And even for things that do have a Mastery rating, it can currently be bypassed by buying the weapon from the store. So, anyway, it's all a big mess currently with no happy solution (either underpowered to start or overpowered to finish) because the underlying mechanics are flawed. It'll take a new version of the mod system before there's any real point in worrying about it. Edited March 15, 2014 by Axterix13 Link to comment Share on other sites More sharing options...
Liminal Posted March 14, 2014 Share Posted March 14, 2014 Nope. Every weapon should be a Braton Prime. I think it has the exact power level (9000 joke expected) all weapons should have. Link to comment Share on other sites More sharing options...
Paradoxbomb Posted March 14, 2014 Share Posted March 14, 2014 Comparing things by tier would be easy if their actually was a well flushed out tiering system, but there's not. I honestly don't even know which weapons HAVE mastery rank requirements and which don't, let alone what those ranks are and if the rank requirement is even appropriate for those weapons. So I'm just gonna be the guy that says: "If the weapon is fun to use, then maximum DPS is irrelevant." Link to comment Share on other sites More sharing options...
Yousho Posted March 15, 2014 Share Posted March 15, 2014 I think the idea is simply a weapon that can do endgame is decidedly better than one that can't...And all we have to compare weapons against are other weapons.Comparing them to weapons in the same tier works, sure, but the problem there is nothing has changed. We just classify whole TIERS as garbage, and a weapon we call garbage just happens to be in that tier. Link to comment Share on other sites More sharing options...
GeoffFromAccounting Posted March 15, 2014 Share Posted March 15, 2014 DE should probably organize the weapons into tiers based on difficulty to obtain and mastery rank, then adjust their power based on tier. then there's the problem of potatoes, if someone potatoes a low tier weapon, they're going to be reluctant to move to the next tier where there potato'd weapon is garbage and thus this is a way of indirectly 'tier locking' players to one tier Link to comment Share on other sites More sharing options...
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